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Synopsis:
The Flaming FIst Manip, Vidor, has conflict with Florrick prior to any of these dialogues. He is the sergeant of the FF troops, and believes Florrick is a terrible leader. Player can respond to his idea that he should attack Moonrise.
How to trigger:
In debug book, teleport to Act 2/ haven, and select ' Act 2 setup,' 'Tiefling path'.
Go into the Flaming Fist war room (inside the inn, first door on the right, and approach Florrick. After her defautl dialogue, approach the Manip behind her, next to Art Cullagh
0. : You're on the right track with Flame Cullagh. He might be some use to us after all.SCL_AncientFist_HealedWithMagic_Manip_HasMet, SCL_AncientFist_ItemReturnedEnd
2. : Looks like the stump had some life in him yet - well done.SCL_AncientFist_HealedWithMagic_Manip_HasMet = False, SCL_AncientFist_ItemReturnedSCL_AncientFist_HealedWithMagic_Manip_HasMet
23. Player: You're welcome.
13. : Thank you.devnote
11. Player: It's not over yet.
1. : I can see that. But progress is progress.
22. : You've got a long road ahead of you yet. I wish you luck.End
18. Player: I'm glad you're enjoying spectating.
19. : I answer to Florrick. And she's told me to stand guard.
3. : Heard you're meant to be heading toward the Towers.HAV_SavingPrisoners_HasMet_Manip = FalseHAV_SavingPrisoners_HasMet_Manip
6. Player: You heard right.
25. : With a single word, Florrick could charge the Coast's most powerful force with taking back the Grand Duke.devnote
5. : We ought to be doing just that. Not babysitting this stump.devnote
9. : And yet - orders are orders.End
14. Player: Doing your job, you mean.['Astarion 1', 'Gale 1', 'Shadowheart 1', 'Lae'zel 1', 'Wyll 1', 'Karlach 1', 'Minthara 1', 'Halsin 1']
7. : 'A good soldier knows when he isn't the man for the job.' So sayeth Florrick.devnote
16. : If you find us a way into the Towers, we'll be there, shield to shield. Until then... we wait.End
17. Player: Heard you're working on a way in yourselves.
24. : Not sure I'd call it that myself. This fellow's in no condition to help anyone.
21. : That makes you our best bet. Hope it's a good one.End
20. Player: That's right - but I've heard this bedridden fellow might be able to help.SCL_AncientFist_HasMet = False
10. : I'm not as hopeful as Florrick. For my money, we're better off strategising without him.End
15. Player: Leave.HAV_SavingPrisoners_HasMet_Manip = FalseEnd
4. : I'd rather lend you my blade, but you'll have to make do with my luck.HAV_SavingPrisoners_HasMet_ManipEnd
8. : Don't let me hold you up. You've got a curse to clear.HAV_SavingPrisoners_Manip_HasMet_HalsinBusyWithQuest, HAV_LiftingTheCurse_State_HalsinLiftingCurseEnd
12. : Looks like you might actually finish what we couldn't. I'm impressed.HAV_SavingPrisoners_Manip_HasMet_HalsinBusyWithQuest = False, HAV_LiftingTheCurse_State_HalsinLiftingCurseHAV_SavingPrisoners_Manip_HasMet_HalsinBusyWithQuestEnd