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    Synopsis:

    The Flaming FIst Manip, Vidor, has conflict with Florrick prior to any of these dialogues. He is the sergeant of the FF troops, and believes Florrick is a terrible leader. Player can respond to his idea that he should attack Moonrise.

    How to trigger:

    In debug book, teleport to Act 2/ haven, and select ' Act 2 setup,' 'Tiefling path'.

    Go into the Flaming Fist war room (inside the inn, first door on the right, and approach Florrick. After her defautl dialogue, approach the Manip behind her, next to Art Cullagh



  • 0.
    Manip Vidor
    : You're on the right track with Flame Cullagh. He might be some use to us after all.SCL_AncientFist_HealedWithMagic_Manip_HasMet, SCL_AncientFist_ItemReturned
    End
  • 2.
    Manip Vidor
    : Looks like the stump had some life in him yet - well done.SCL_AncientFist_HealedWithMagic_Manip_HasMet = False, SCL_AncientFist_ItemReturnedSCL_AncientFist_HealedWithMagic_Manip_HasMet
    • 23. Player: You're welcome.
      • 13.
        Manip Vidor
        : Thank you.devnote
        • Link to Node 22
    • 11. Player: It's not over yet.
      • 1.
        Manip Vidor
        : I can see that. But progress is progress.
        • 22.
          Manip Vidor
          : You've got a long road ahead of you yet. I wish you luck.
          End
    • 18. Player: I'm glad you're enjoying spectating.
      • 19.
        Manip Vidor
        : I answer to Florrick. And she's told me to stand guard.
        • Link to Node 22
  • 3.
    Manip Vidor
    : Heard you're meant to be heading toward the Towers.HAV_SavingPrisoners_HasMet_Manip = FalseHAV_SavingPrisoners_HasMet_Manip
    • 6. Player: You heard right.
      • 25.
        Manip Vidor
        : With a single word, Florrick could charge the Coast's most powerful force with taking back the Grand Duke.devnote
        • 5.
          Manip Vidor
          : We ought to be doing just that. Not babysitting this stump.devnote
          • 9.
            Manip Vidor
            : And yet - orders are orders.
            End
    • 14. Player: Doing your job, you mean.['Astarion 1', 'Gale 1', 'Shadowheart 1', 'Lae'zel 1', 'Wyll 1', 'Karlach 1', 'Minthara 1', 'Halsin 1']
      • 7.
        Manip Vidor
        : 'A good soldier knows when he isn't the man for the job.' So sayeth Florrick.devnote
        • 16.
          Manip Vidor
          : If you find us a way into the Towers, we'll be there, shield to shield. Until then... we wait.
          End
    • 17. Player: Heard you're working on a way in yourselves.
      • 24.
        Manip Vidor
        : Not sure I'd call it that myself. This fellow's in no condition to help anyone.
        • 21.
          Manip Vidor
          : That makes you our best bet. Hope it's a good one.
          End
    • 20. Player: That's right - but I've heard this bedridden fellow might be able to help.SCL_AncientFist_HasMet = False
      • 10.
        Manip Vidor
        : I'm not as hopeful as Florrick. For my money, we're better off strategising without him.
        End
    • 15. Player: Leave.HAV_SavingPrisoners_HasMet_Manip = False
      End
  • 4.
    Manip Vidor
    : I'd rather lend you my blade, but you'll have to make do with my luck.HAV_SavingPrisoners_HasMet_Manip
    End
  • 8.
    Manip Vidor
    : Don't let me hold you up. You've got a curse to clear.HAV_SavingPrisoners_Manip_HasMet_HalsinBusyWithQuest, HAV_LiftingTheCurse_State_HalsinLiftingCurse
    End
  • 12.
    Manip Vidor
    : Looks like you might actually finish what we couldn't. I'm impressed.HAV_SavingPrisoners_Manip_HasMet_HalsinBusyWithQuest = False, HAV_LiftingTheCurse_State_HalsinLiftingCurseHAV_SavingPrisoners_Manip_HasMet_HalsinBusyWithQuest
    End