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Synopsis:
This is the Haven state and dialogue for Dammon if he is rescued and brought back to the inn. He can be traded with in certain states and can forge a weapon of hellish power if the player brings him the right material.
How to trigger:
Speak to Dammon after saving the grove
OR (Debug Path)
1. Select Act 2 set up in debug book
2. Dammon spawns near the stables and is available for talk.
14. : There you are! I'd hoped you'd made it through, but when we didn't hear from you... well. I'm glad you're here now.HAV_TieflingSurvivors_Weaponsmith_NightsongFreedHasMet, HAV_Mood_State_NightsongFreed, 7e64876b-820d-9afc-5c90-fb12ded8fe68_HAV_TieflingSurvivors_Weaponsmith_Protected = False, 7e64876b-820d-9afc-5c90-fb12ded8fe68_HAV_TieflingSurvivors_Weaponsmith_Alert = FalseHAV_TieflingSurvivors_Weaponsmith_NightsongFreedHasMet, HAV_Weaponsmith_HasMet
26. [Jump]
Jump to Node 46 (1)
35. [Jump]
Jump to Node 24 (1)
18. : I thought it was you - saving my skin again, I see. Never seen a shapeshifted ox before, but I'm glad you dealt with it before it dealt with us.HAV_Mood_State_Protected, GLO_DevilishOx_State_Defeated, 7e64876b-820d-9afc-5c90-fb12ded8fe68_HAV_TieflingSurvivors_Weaponsmith_Protected = False, 7e64876b-820d-9afc-5c90-fb12ded8fe68_killeddevilishox = FalseHAV_Weaponsmith_HasMet, 7e64876b-820d-9afc-5c90-fb12ded8fe68_HAV_TieflingSurvivors_Weaponsmith_Protected, 7e64876b-820d-9afc-5c90-fb12ded8fe68_killeddevilishox
40. : I'm glad to see you're all right. The way here was anything but easy, eh?
21. [Alias]
HAV_Mood_State_Protected, GLO_DevilishOx_State_Defeated = False, 7e64876b-820d-9afc-5c90-fb12ded8fe68_HAV_TieflingSurvivors_Weaponsmith_ProtectedHAV_Weaponsmith_HasMet
- Alias to Node 50
75. [Jump]
Jump to Node 32 (2)
32. : Gods above and devils below! That ox was a bloody shapeshifter! Thanks for handling it.devnoteHAV_Mood_State_Protected, GLO_DevilishOx_State_Defeated, 7e64876b-820d-9afc-5c90-fb12ded8fe68_HAV_TieflingSurvivors_Weaponsmith_Protected, 7e64876b-820d-9afc-5c90-fb12ded8fe68_killeddevilishox = FalseHAV_Weaponsmith_HasMet, 7e64876b-820d-9afc-5c90-fb12ded8fe68_killeddevilishox
81. Player: Earlier, you mentioned you could work 'interesting' materials. What did you mean?HAV_TieflingSurvivors_Weaponsmith_Knows_AboutWeapon = False
20. [Jump]
Jump to Node 28 (1)
37. [Jump]
Jump to Node 46 (1)
69. [Jump]
Jump to Node 51 (1)
57. [Jump]
Jump to Node 23 (1)
42. [Jump]
Jump to Node 16 (1)
41. [Jump]
Jump to Node 6 (1)
2. [Jump]
Jump to Node 24 (1)
33. : Glad you and Karlach are all right. Well - as all right as any of us.HAV_Mood_State_Protected, GLO_DevilishOx_State_Defeated = False, HAV_ForgingOfTheHeart_OM_Karlach_COM_HasMet, 7e64876b-820d-9afc-5c90-fb12ded8fe68_HAV_TieflingSurvivors_Weaponsmith_Protected = FalseHAV_Weaponsmith_HasMet, 7e64876b-820d-9afc-5c90-fb12ded8fe68_HAV_TieflingSurvivors_Weaponsmith_Protected
59. : A makeshift Harper's fire might not be where I hoped to set up shop, but maybe I've got something you can use anyway.
74. : And if you find any interesting materials in need of working, I'm happy to help.devnote
46. Player: Let's see what you have.
58. : [Trade]
49. : I'll be here if you need anything else.End
11. Player: 'Interesting' materials? What do you mean?HAV_TieflingSurvivors_Weaponsmith_Knows_AboutWeapon = False
12. : I... hesitated to mention this back in the druids' grove - for obvious reasons - but no one has earned my trust if not you.
34. : When Elturel was dragged into Avernus, I was drafted into a devil's smithy. It should have been awful, but infernal metal is like a wild horse. Powerful, exuberant - it'll kill you if you lack technique.
28. : I can sense some, smell it almost, somewhere in the area. Underground, maybe - out there, in the shadows.devnoteHAV_TieflingSurvivors_Weaponsmith_Knows_AboutWeapon
45. : If you find it, bring it to me. I'll make something incredible.
13. Player: Sounds like you had an interesting time in the Hells.HAV_TieflingSurvivors_Weaponsmith_Knows_AboutWeapon
67. : Some of us had it easier than others. The baker, the schoolmaster - when Elturel was swallowed up, they could do little but survive.
43. : As for me, I won't say I enjoyed my time there, but it was certainly... instructional.devnote
51. Player: I've got this metal I found in Avernus itself - will that do?GLO_Dammon_State_ReceivedThirdReward = False, HAV_TieflingSurvivors_Weaponsmith_Knows_AboutWeapon, TUT_UpperDeck_State_HasInfernalMetal
66. : [TagAnswer]
TUT_UpperDeck_State_HasInfernalMetalTUT_UpperDeck_Event_GiveInfernalMetal
68. [Jump]
Jump to Node 15 (2)
60. [Jump]
Jump to Node 62 (1)
23. Player: I found this metal in a place called Grymforge - what do you make of it?GLO_Dammon_State_ReceivedThirdReward = False, HAV_TieflingSurvivors_Weaponsmith_Knows_AboutWeapon, UND_InfernalPlate_HasPlate
22. : [TagAnswer]
UND_InfernalPlate_HasPlateUND_InfernalPlate_GivePlate
0. [Jump]
Jump to Node 15 (2)
29. [Jump]
Jump to Node 62 (1)
16. Player: I think I found a material you could work with. What can you make of it?devnoteGLO_Dammon_State_ReceivedThirdReward = False, HAV_TieflingSurvivors_Weaponsmith_Knows_AboutWeapon, ff582573-2c62-aadb-f904-922ed6fa4fe5
15. : [TagAnswer]
GLO_ForgingOfTheHeart_State_HasInfernalMetal_AGLO_ForgingOfTheHeart_Event_GiveInfernalMetal_A
44. : Absolutely. Rare to get your hands on this stuff - well done keeping it to hand.devnoteGLO_Dammon_State_ReceivedFirstReward = FalseGLO_Dammon_State_ReceivedFirstReward, HAV_TieflingSurvivors_Event_GiveReward_001
5. : It's perfect, really. Just a moment - I'll be able to work this one quickly.devnoteGLO_Dammon_State_ReceivedSecondReward = FalseGLO_Dammon_State_ReceivedSecondReward, HAV_TieflingSurvivors_Event_GiveReward_002
10. : There you are. And be careful who you show that to. It might draw the wrong kind of attention.End
79. : Well, well, well... I knew I smelled something. And I know just what to do with it. One moment.devnoteGLO_Dammon_State_ReceivedThirdReward, HAV_TieflingSurvivors_Event_GiveReward_003
38. : [TagAnswer]
GLO_ForgingOfTheHeart_State_HasInfernalMetal_BGLO_ForgingOfTheHeart_Event_GiveInfernalMetal_B
30. [Jump]
Jump to Node 15 (2)
73. : [TagAnswer]
GLO_ForgingOfTheHeart_State_HasInfernalMetal_CGLO_ForgingOfTheHeart_Event_GiveInfernalMetal_C
62. : Perhaps you've misplaced it? I'll be here should you find it again.End
6. Player: I found some hellish masks, can you make anything of these?HAV_TieflingSurvivors_Weaponsmith_Knows_AboutWeapon, 09ca858e-4bac-48ae-9aca-52602199f813
52. : Using something that's already fabricated is tough, but I can try. How many do you have?
56. Player: Here's one mask. 09ca858e-4bac-48ae-9aca-52602199f813
3. : Hm. I thought I sniffed a Merregon's scent somewhere. These must've been a pain to get a hold of. 09ca858e-4bac-48ae-9aca-52602199f813HAV_TieflingSurvivors_Event_GiveMaskReward1, HAV_TieflingSurvivors_Event_GiveMask1
47. : Merregon masks are brittle, so what I make won't last as long as my usual pieces.
39. : There. Be careful who sees you using that, might draw the wrong sort of eyes. End
17. [Jump]
Jump to Node 19 (1)
54. Player: I can spare two.a20e81d5-e22e-47ea-a32d-8817932acf8d
61. [Alias]
a20e81d5-e22e-47ea-a32d-8817932acf8dHAV_TieflingSurvivors_Event_GiveMask2, HAV_TieflingSurvivors_Event_GiveMaskReward2
- Alias to Node 3
- Link to Node 47
1. [Jump]
Jump to Node 19 (1)
72. Player: I've got three masks.38b96730-eb03-455b-ba54-bafc5aa145bd
71. [Alias]
38b96730-eb03-455b-ba54-bafc5aa145bdHAV_TieflingSurvivors_Event_GiveMaskReward3, HAV_TieflingSurvivors_Event_GiveMask3
- Alias to Node 3
- Link to Node 47
25. [Jump]
Jump to Node 19 (1)
80. Player: Take these four masks.1ae0ef34-eede-467e-b612-508d48b1ef7a
4. [Alias]
1ae0ef34-eede-467e-b612-508d48b1ef7aHAV_TieflingSurvivors_Event_GiveMaskReward4, HAV_TieflingSurvivors_Event_GiveMask4
- Alias to Node 3
- Link to Node 47
19. : That's not as many as you said you had. End
8. Player: Actually, I'll hang on to them.
53. : Fair enough, they might have use as they are.
76. : If you want me to have another look, you know where to find me. End
24. Player: Leave.End
50. : Need anything?devnoteHAV_Mood_State_Protected, 7e64876b-820d-9afc-5c90-fb12ded8fe68_HAV_TieflingSurvivors_Weaponsmith_Protected, 7e64876b-820d-9afc-5c90-fb12ded8fe68_killeddevilishoxHAV_Weaponsmith_HasMet
55. : Nowhere's safe from this damned Absolute.devnoteHAV_Mood_State_Alert, 7e64876b-820d-9afc-5c90-fb12ded8fe68_HAV_TieflingSurvivors_Weaponsmith_Alert = FalseHAV_Weaponsmith_HasMet, 7e64876b-820d-9afc-5c90-fb12ded8fe68_HAV_TieflingSurvivors_Weaponsmith_Alert
31. : Nor from shapeshifting cow-blob-things, though you made short enough work of that one. Glad you handled it before it handled me.GLO_DevilishOx_State_Defeated, 7e64876b-820d-9afc-5c90-fb12ded8fe68_killeddevilishox = False7e64876b-820d-9afc-5c90-fb12ded8fe68_killeddevilishox
9. : If you need something sharp, I have a few things left.
64. [Jump]
Jump to Node 32 (2)
63. : Isobel said we ought to sit tight for the time being - wait until we hear back from Jaheira. I know she's right, but I can't wait to get moving.HAV_TieflingSurvivors_Weaponsmith_NightsongFreedHasMet, HAV_Mood_State_NightsongFreedHAV_Weaponsmith_HasMet
48. [Jump]
Jump to Node 46 (1)
36. [Jump]
Jump to Node 24 (1)
65. : It's - you! What are the odds? So glad you're all right. Well - as all right as any of us.devnoteHAV_Mood_State_Protected, GLO_DevilishOx_State_Defeated = False, 7e64876b-820d-9afc-5c90-fb12ded8fe68_HAV_TieflingSurvivors_Weaponsmith_Protected = FalseHAV_Weaponsmith_HasMet, 7e64876b-820d-9afc-5c90-fb12ded8fe68_HAV_TieflingSurvivors_Weaponsmith_Protected
70. : Can't sleep, so I might as well hammer. Need anything?<br>devnoteHAV_Mood_State_Alert, 7e64876b-820d-9afc-5c90-fb12ded8fe68_HAV_TieflingSurvivors_Weaponsmith_AlertHAV_Weaponsmith_HasMet
27. : I hope that fight with that hideous shapeshifted creature didn't sully your weapon too badly. You'll be needing it. GLO_DevilishOx_State_Defeated, 7e64876b-820d-9afc-5c90-fb12ded8fe68_killeddevilishox = False7e64876b-820d-9afc-5c90-fb12ded8fe68_killeddevilishox
78. : Did you see it? The path of light? That's good, right? Means we might make it out of here alive.HAV_TieflingSurvivors_Weaponsmith_NightsongFreedHasMet = False, HAV_Mood_State_NightsongFreedHAV_TieflingSurvivors_Weaponsmith_NightsongFreedHasMet, HAV_Weaponsmith_HasMet
7. [Jump]
Jump to Node 46 (1)
77. [Jump]
Jump to Node 24 (1)