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Synopsis:
These ADs occur after the gnomes are rescued by the player from Moonrise jail. They occur in Haven. The gnomes are trying to figure out what to do. Their varations include: Wulbren, Nimble and Nickels alive, Wulbren and Nimble alive, Wulbren and Nickels alive, Nickels and Nimble alive.
How to trigger:
Gnome prisoners from Moonrise are seated at a table in Haven and chat together.
1. : First things first, we have to make it to the city.devnote44186665-ec97-674d-c483-096c9f7acd28_A, c6b28a2d-4095-40fc-bed0-de222e6af105 = False44186665-ec97-674d-c483-096c9f7acd28_B
30. : Not without Wulbren.devnote
35. : Wulbren can't come with us - it's just you and me now.devnoteEnd
2. : I don't want to leave. devnote44186665-ec97-674d-c483-096c9f7acd28_B, c6b28a2d-4095-40fc-bed0-de222e6af105 = False44186665-ec97-674d-c483-096c9f7acd28_C
22. : We don't have a choice. devnote
26. : Outside the air is heavy - dangerous. We can't. devnoteEnd
3. : There must be another way to the city.devnote44186665-ec97-674d-c483-096c9f7acd28_C44186665-ec97-674d-c483-096c9f7acd28_C = False, 44186665-ec97-674d-c483-096c9f7acd28_B = False, 44186665-ec97-674d-c483-096c9f7acd28_A = False
43. : We've been gone too long as it is. Now is not the time to dilly-dally.devnote
19. : The plan will go ahead, sir. We'll make sure of it. devnoteEnd
4. : Fine. We'll rest here for a while.devnote44186665-ec97-674d-c483-096c9f7acd28_B44186665-ec97-674d-c483-096c9f7acd28_C
25. : Then we leave for Baldur's Gate.devnote
18. : Not by foot. The air is heavy - deadly. Too much. Too dangerous.devnoteEnd
7. : Damn it all - I thought we'd be closer to the city.devnote44186665-ec97-674d-c483-096c9f7acd28_A
24. : Reinforced walls, secured entrance. Here is good - safe.devnote
11. : I agree, sir. This gives us time to regroup.devnoteEnd
8. : We should place a grave marker for Nickels - somewhere warm and cosy.devnote8a4a686d-6c47-411f-a0b3-d79ff33e2922 = False44186665-ec97-674d-c483-096c9f7acd28_A
5. : Securing passage to the city comes first.devnoteEnd
10. : The city is far. The air is heavy - dangerous. Too much.devnote44186665-ec97-674d-c483-096c9f7acd28_B, 25c1ac70-f65f-4869-8a74-eff5827d9cde = False44186665-ec97-674d-c483-096c9f7acd28_C
0. : Have you forgotten what's at stake here? devnote
20. : We make it to the city or we die - it's that simple. devnoteEnd
16. : Curses - why did we land so far from Baldur's Gate?devnote44186665-ec97-674d-c483-096c9f7acd28_C, 25c1ac70-f65f-4869-8a74-eff5827d9cde = False44186665-ec97-674d-c483-096c9f7acd28_C = False, 44186665-ec97-674d-c483-096c9f7acd28_B = False, 44186665-ec97-674d-c483-096c9f7acd28_A = False
21. : I miss Nimble. devnote
6. : I know.devnoteEnd
17. : What of the others? In the Underdark?devnote44186665-ec97-674d-c483-096c9f7acd28_C, 8a4a686d-6c47-411f-a0b3-d79ff33e2922 = False44186665-ec97-674d-c483-096c9f7acd28_C = False, 44186665-ec97-674d-c483-096c9f7acd28_B = False, 44186665-ec97-674d-c483-096c9f7acd28_A = False
42. : If they're alive, they'll meet us in the city.devnote
15. : Otherwise, we're on our own.devnoteEnd
27. : Have you forgotten what's at stake? You're Ironhand Gnomes - act like it.devnote44186665-ec97-674d-c483-096c9f7acd28_A44186665-ec97-674d-c483-096c9f7acd28_B
40. : We're with you to the end, sir, but we're exhausted.devnote
12. : No sleep makes mistakes. Mistakes means death.devnoteEnd
28. : Crying does not help us.devnote44186665-ec97-674d-c483-096c9f7acd28_A, 25c1ac70-f65f-4869-8a74-eff5827d9cde = False44186665-ec97-674d-c483-096c9f7acd28_B
44. : Sorry.devnote
13. : I need you to focus, all right? The plan cannot fail.devnoteEnd
29. : Did Nickels have any family in the city?devnote44186665-ec97-674d-c483-096c9f7acd28_A, 8a4a686d-6c47-411f-a0b3-d79ff33e2922 = False44186665-ec97-674d-c483-096c9f7acd28_B
41. : I appreciate you and Nickels were close, but I need you to focus.devnote
14. : Of course, sir.devnoteEnd
31. : What do we do?!devnotec6b28a2d-4095-40fc-bed0-de222e6af105 = False44186665-ec97-674d-c483-096c9f7acd28_A
9. : It's all right - just breathe.devnote
36. : But Wulbren isn't here! What do we do?devnoteEnd
32. : Let's take a break - catch up on some sleep. devnote44186665-ec97-674d-c483-096c9f7acd28_C, c6b28a2d-4095-40fc-bed0-de222e6af105 = False44186665-ec97-674d-c483-096c9f7acd28_C = False, 44186665-ec97-674d-c483-096c9f7acd28_B = False, 44186665-ec97-674d-c483-096c9f7acd28_A = False
39. : We'll figure this out - one step at a time.devnoteEnd
37. : Nimble was an excellent Ironhand Gnome - she'll be difficult to replace.devnote25c1ac70-f65f-4869-8a74-eff5827d9cde = False44186665-ec97-674d-c483-096c9f7acd28_A
34. : *Sniffle.*devnoteEnd
38. : What's our next move?devnote44186665-ec97-674d-c483-096c9f7acd28_B, 8a4a686d-6c47-411f-a0b3-d79ff33e2922 = False44186665-ec97-674d-c483-096c9f7acd28_C
33. : Get to the city. The plan proceeds from there.devnote
23. : The Ironhand Gnomes cannot fail.devnoteEnd