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Synopsis:
Barcus runs up to Wulbren in Haven after Wulbren is released from MOO. This is the culmination of everything he's been working for for the whole game and is so excited to see his friend - and find out what the deal wis with the runepowder plot. Barcus is swiftly rebuked by Wulbren and left disappointed but trying to save face.
How to trigger:
- Free gnomes from MOO
- Tell Barcus Wulbren is back
- Follow and talk to either one of them.
12. : Wulbren!HAV_WrootRequest_Event_TalkedToWulbrenInHaven, HAV_WrootRequest_State_ReunionDone
67. : Ah. I'd heard you might be about. How the devil did you get stuck here, Barcus?
1. : I'm not stuck. I came to find you, of course.devnote
61. : Why would you do a foolish thing like that? Really, Barcus.devnote
30. : Unfortunately for me, you're my friend. Rescuing you from mortal peril is my right.
34. : But you didn't rescue me, did you? I rescued myself, with the aid of this - helper.devnote
72. : Ah - it's you! I should've guessed. Thank you very much for your help finding Wulbren!HAV_SavingPrisoners_UnfortunateGnome_HasMet = False
76. : You don't belong here, Barcus. Soon as the way is clear, pack up and head to Baldur's Gate.HAV_Mood_State_NightsongFreed = False
31. : You don't belong here, Barcus. Soon as the Harpers give word that Moonrise has been handled, you ought to get out of here.HAV_Mood_State_NightsongFreed
24. : But - Wulbren - the runepowder. We need to discuss what you're going to - devnote
7. : I said go home!devnote
57. Player: You don't know what Barcus has gone through to find you.
14. : Please - that isn't necessary.devnote
41. : Indeed. Neither of you has any clue what's a stake - and why should you? It's Ironhand Gnome business.devnoteGLO_IronhandGnomes_Knows_IronhandGnomes
39. : If you'll excuse me, I have a great deal to do.devnote
62. Player: He's got a point, Barcus.
42. : Indeed. He does.devnote
35. : Then it's settled. Good day to you both.<br>devnote
44. [Visual State]
75. : Well! There we have it. Wulbren is safe and sound, thanks to you. I owe you a great deal.devnote
81. : The Brilliant Retort, for starters. Here you are. I hope you'll like it.devnoteHAV_SavingPrisoners_Knows_BrilliantRetort = False, HAV_WrootRequest_Event_GaveGift = FalseHAV_WrootRequest_Event_GaveGift, HAV_WrootRequest_Event_FriendTalkOver
54. : It's a new type of smokepowder. Powerful stuff. Made it myself.HAV_SavingPrisoners_Knows_BrilliantRetort = False
43. : I give you: The Brilliant Retort!
18. : Now! I believe our business is well and truly concluded.
0. Player: You risked your life for Wulbren several times over - don't you think he should be a bit more grateful?HAV_WrootRequest_Event_FriendTalkOver = False
11. : There's no need for gratitude between Wulbren and myself. His interests are my interests, and vice versa.
13. [Jump]
Jump to Node 59 (2)
20. Player: You don't owe me, Barcus. If anything, Wulbren does.HAV_WrootRequest_Event_FriendTalkOver
59. : One and the same.
33. Player: I doubt Wulbren agrees.
68. : You don't know him, though. This is just his way.
79. [Jump]
Jump to Node 55 (2)
21. Player: You really care about him, don't you.
50. : Well! Once you're used to someone, you're... used to them.devnote
49. [Jump]
Jump to Node 68 (2)
63. Player: Your relationship seems rather one-sided.
26. : Nonsense! When you've known each other as long as we have, there aren't sides.
55. : Wulbren can be a little sharp, but so can I - you should know that better than anyone.devnote
64. [Jump]
Jump to Node 70 (1)
74. Player: Leave.End
9. [Jump]
Jump to Node 82 (1)
73. Player: Wulbren seems like a real arsehole.
6. : Don't judge him too harshly. He's been through a lot. When he's had some rest, he'll be back to his usual self.
56. [Jump]
Jump to Node 21 (1)
15. [Jump]
Jump to Node 63 (1)
2. [Jump]
Jump to Node 82 (1)
70. Player: What will you do now, Barcus?
23. : Well! Perhaps Wulbren is right. Perhaps I ought to return to Baldur's Gate.devnote
8. Player: Good idea.
19. : I'm glad you agree. Well! I'll just - erm - stand over there. In case Wulbren needs anything.End
47. Player: That'll have to wait - it's lethal out there.
36. : That's all right. I'm a patient fellow. I'm sure you'll clear a path for everyone soon enough.devnote
17. Player: Why don't you join my camp once we're ready to leave these lands?HAV_WrootRequest_Event_BarcusCameFromCamp = False
45. : Hm. Perhaps I will. Yes - yes that's a nice idea.
37. : Thank you.End
82. Player: Leave.End
46. [Jump]
Jump to Node 17 (1)
48. [Jump]
Jump to Node 82 (1)
69. Player: I'm heading to the Towers to face Ketheric Thorm. We may not meet again.SHA_NightsongPrison_State_NightsongFateDecided
40. : Oh. That's a little sad, isn't it?
32. Player: I'll tell you what: If I make it out alive, why don't you meet me at my camp afterward?HAV_WrootRequest_Event_BarcusCameFromCamp = False
28. [Jump]
Jump to Node 45 (1)
5. Player: With a little luck, I'll still see you at camp later.HAV_WrootRequest_Event_BarcusCameFromCamp
53. : I certainly hope so, or Withers will be most despondent. Look after yourself.End
38. Player: It is. Farewell, Barcus. And good luck.
10. : The very same to you. Though with your record, I very much doubt you'll need it.End
4. Player: Not really. You're a bit of a wet blanket.
58. : Handy to have in the event of a fire, though. I'd say 'all the best' but we don't know each other that well, do we? All the most middling. Ta.End
65. : The Brilliant Retort, for starters. Here you are, as promised.devnoteHAV_WrootRequest_Event_GaveGift = FalseHAV_WrootRequest_Event_GaveGift, HAV_WrootRequest_Event_FriendTalkOver
78. [Jump]
Jump to Node 81 (2)
60. : Thank you.HAV_WrootRequest_Event_FriendTalkOver
16. [Jump]
Jump to Node 18 (2)
3. Player: Prick.HAV_WrootRequest_Reunion_CalledWulbrenPrick['Wyll 1', 'Karlach 1', 'Astarion 1', 'Halsin -1']
29. : Say that again.devnote
27. : Let's not be uncivilised. Wulbren, perhaps we can talk more later, when you've had a moment to settle in.devnote
66. : Sure. Now: I've business to attend to. Good day to you both.devnote
71. Player: You can fight this out on your own time. Barcus, I believe you have something for me.HAV_SavingPrisoners_Knows_BrilliantRetort, HAV_WrootRequest_Event_GaveGift = False, HAV_WrootRequest_State_HasGift
52. : Of course - but a moment, if you please. Wulbren, I believe we really must discuss -devnote
80. : Enough, Barcus. Pay your friend whatever it is you owe him and leave me out of it.devnote
51. [Alias]
- Alias to Node 44
25. : There we have it! Wulbren is safe and well, thanks to you. And as you so correctly pointed out, I owe you.devnote
22. [Jump]
Jump to Node 75 (2)