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    Synopsis:

    Wulbren is holding counsel with his fellow gnomes (if they survived moonrise) when he is interrupted by the player. He is condescending a arrogant. We can discover a little about the ironhand gnomes.

    How to trigger:

    Free from jail in Moonrise, then talk in Haven.


  • 19.
    Wulbren Bongle
    : Hm? Oh - you made it. Well done.devnoteMOO_Jailbreak_Event_BoatLeavesWithoutPlayers, HAV_WrootRequest_State_ReunionDone = FalseHAV_WrootRequest_Wulbren_PreReunionHasMet, HAV_WrootRequest_Event_TalkedToWulbrenInHaven
    • 96. Player: Any problems sailing here?
      • 24.
        Wulbren Bongle
        : Steering a boat is hardly a challenge - and this place is near a beacon in the darkness.devnote
        • Link to Node 1
    • 21. Player: I'm glad you're all right.
      • 31.
        Wulbren Bongle
        : As if there was any doubt.devnote
        • Link to Node 1
    • 35. Player: Yes, despite the fact that you left me behind.MOO_Jailbreak_Event_BoatLeftWithoutPermission
      • 4.
        Wulbren Bongle
        : It was that or we all die. We clearly didn't - so it was the right choice.devnote
        • 1.
          Wulbren Bongle
          : Now, was there something else?devnote
          • 13. [Jump] Jump to Node 9 (2)
          • 33. [Jump] Jump to Node 10 (1)
          • 11. [Jump] Jump to Node 28 (1)
          • 103. [Jump] Jump to Node 38 (1)
    • 34. Player: I should gut you where you stand, traitor!MOO_Jailbreak_Event_BoatLeftWithoutPermission
      • 59.
        Wulbren Bongle
        : Look, were our positions reversed, I'd be angry too. But if I die, every Ironhand Gnome in the realm will suffer for it.devnote
        • 30.
          Wulbren Bongle
          : Besides, in the end, we both survived. And that's all that matters. So let's call this a fresh start, for us both.devnote
          • Link to Node 1
  • 39.
    Wulbren Bongle
    : You're good to have humoured Barcus for so long. The poor fellow is like creeping moss, if you know what I mean.devnoteHAV_WrootRequest_State_ReunionDoneHAV_WrootRequest_Wulbren_PostReunionHasMet, HAV_SavingPrisoners_UnfortunateGnome_HasMet
    • 41. Player: I don't. Perhaps you could explain.
      • 65.
        Wulbren Bongle
        : ...Never mind. Now, is there something you want? I'm a busy man.
        • Link to Node 92
    • 20. Player: He's got more courage than you give him credit for.
      • 7.
        Wulbren Bongle
        : I'm sure, but that's his business. Now, is there something you want? I'm a busy man.devnote
        • 92. [Jump] Jump to Node 9 (2)
    • 75. Player: I'm not here to talk about Barcus - I'm here to talk about you.
      • 9.
        Wulbren Bongle
        : Is that so? Well, you've piqued my curiosity.
        • 28. Player: You're not going to thank me for saving your life?HAV_WrootRequest_Wulbren_State_GaveReward = FalseHAV_WrootRequest_Wulbren_State_GaveReward
          • 97. [Jump] Jump to Node 95 (1)
          • 61.
            Wulbren Bongle
            : Did I not already? How remiss of me.HAV_WrootRequest_Event_WulbrenReward
            • 37.
              Wulbren Bongle
              : Here - that should cover your services.
        • 38. Player: I deserve payment - if not for me, you'd be dead.HAV_WrootRequest_Wulbren_State_GaveReward = FalseHAV_WrootRequest_Wulbren_State_GaveReward
          • 95.
            Wulbren Bongle
            : Surely Barcus will take care of that.GLO_UnfortunateGnome_State_InHavenHAV_WrootRequest_Event_GoToBarcus
          • 70.
            Wulbren Bongle
            : You forget - it was I who planned every step of our escape. HAV_WrootRequest_Event_WulbrenReward
            • 89.
              Wulbren Bongle
              : But even brawn deserves recompense. Here - this should suffice.
        • 76. Player: What will you do when you get out of here?HAV_WrootRequest_Wulbren_AskedAboutPlan = FalseHAV_WrootRequest_Wulbren_AskedAboutPlan
          • 81.
            Wulbren Bongle
            : I have plans in Baldur's Gate - the work of many years labour that will finally bear fruit.
            • 100.
              Wulbren Bongle
              : You should look for me once we're in city. The name 'Wulbren Bongle' will be mentioned among many, I've little doubt.
              • 62. Player: Care to elaborate on these 'plans'?
                • 12.
                  Wulbren Bongle
                  : That's Ironhand Gnome business.GLO_IronhandGnomes_Knows_IronhandGnomes
                  • 73. Player: [PassiveRoll] Roll (Intelligence, History) vs 10 (0)
                    • 15. [RollResult] True
                      • 44.
                        Narrator
                        : *You recall stories of the Ironhand Gnomes - a talented group of inventors who were banished from Baldur's Gate.*069abb40-ff7f-3eee-ece9-6480a8af79ec_historysuccess
                        • Link to Node 32
                    • 25. [RollResult] False
                      • Link to Node 32
              • 36. Player: You're quite confident in yourself, aren't you?
                • 3.
                  Wulbren Bongle
                  : If you'd accomplished half of what the Ironhand Gnomes have, you would be too.GLO_IronhandGnomes_Knows_IronhandGnomes
                  • 32. [Jump] Jump to Node 9 (2)
              • 60. Player: We just have to get to the city first.
                • 72.
                  Wulbren Bongle
                  : We will. The Ironhand Gnomes have survived worse.GLO_IronhandGnomes_Knows_IronhandGnomes
                  • Link to Node 32
        • 101. Player: Weren't the Ironhand Gnomes exiled from Baldur's Gate?HAV_WrootRequest_Wulbren_AskedAboutIronhandGnomes = False, 069abb40-ff7f-3eee-ece9-6480a8af79ec_historysuccessHAV_WrootRequest_Wulbren_AskedAboutIronhandGnomes
          • 66.
            Wulbren Bongle
            : Do not speak of a story you only know the half of.
            • 8.
              Wulbren Bongle
              : We are inventors of the highest order, matched, perhaps, but never surpassed by the Gondians at the High House of Wonders.
              • 45.
                Wulbren Bongle
                : But our forebears were foolish - complicit with Sarevok's madness over a century past, and so we were banished. Still are to this day.
                • 78. Player: Sarevok? The Bhaalspawn?
                  • 0.
                    Wulbren Bongle
                    : The very one. It's the only mistake the Ironhand Gnomes ever made - and it cost us everything.
                    • 87.
                      Wulbren Bongle
                      : I've fought tooth and nail to restore our reputation. Particularly against Gondian detractors who live in glass houses.
                      • 79.
                        Wulbren Bongle
                        : Our return to Baldur's Gate will usher in a new era for the Ironhand Gnomes. The realm deserves the benefit of our genius.
                        • Link to Node 32
                • 98. Player: Siding with a murderous lunatic is more than 'foolish'.
                  • 46.
                    Wulbren Bongle
                    : Perhaps. But why should I be punished for a mistake I took no part in? The Gondians refuse us, time and time again.
                    • Link to Node 87
                • 54. Player: Pity he never succeeded.
                  • 17.
                    Wulbren Bongle
                    : You agree with such machinations? Duly noted.
                    • Link to Node 87
        • 29. Player: Runepowder - I know you were looking for it in the Underdark. What are you planning?HAV_WrootRequest_Wulbren_AskedAboutRunepowder, GLO_IronhandGnomes_Knows_Runepowder = FalseHAV_WrootRequest_Wulbren_AskedAboutRunepowder
          • 26.
            Wulbren Bongle
            : To use it as all innovators do - for the good of the realm. Nothing to concern yourself with.devnote
        • 49. Player: What part do you play in the Ironhand Gnomes?HAV_WrootRequest_Wulbren_AskedAboutIronhandGnomes = False, GLO_IronhandGnomes_Knows_IronhandGnomes, 069abb40-ff7f-3eee-ece9-6480a8af79ec_historysuccess = FalseHAV_WrootRequest_Wulbren_AskedAboutIronhandGnomes
          • 77.
            Wulbren Bongle
            : I am more than a 'part'. I am its oil and gears; I am its purpose - its leader.
            • Link to Node 8
        • 57. Player: How do you and Barcus know each other?HAV_WrootRequest_Wulbren_AskedAboutBarcus = False, GLO_UnfortunateGnome_State_InHavenHAV_WrootRequest_Wulbren_AskedAboutBarcus
          • 6.
            Wulbren Bongle
            : Oh, we hail from the same village in the Underdark. Hung about in the same passel of children.
            • 5.
              Wulbren Bongle
              : Barcus tends to make more of it than it is.
        • 88. Player: I'll leave you to your own devices.
          • 85.
            Wulbren Bongle
            : Appreciate it.
            End
        • 91. Player: Leave.
          End
    • 14. Player: Leave.HAV_WrootRequest_Wulbren_PostReunionHasMet = False
      End
  • 56.
    Wulbren Bongle
    : Every moment Ketheric lives is another I am away from Baldur's Gate - I need to return. And soon.<br>devnoteHAV_WrootRequest_Wulbren_HasMetAlert, HAV_Mood_State_Alert
    End
  • 64.
    Wulbren Bongle
    : What is it, then?devnoteHAV_WrootRequest_Wulbren_PreReunionHasMetHAV_WrootRequest_Event_TalkedToWulbrenInHaven
    • 51. [Jump] Jump to Node 9 (2)
    • 50. [Jump] Jump to Node 91 (1)
  • 67.
    Wulbren Bongle
    : Whatever that light is - the Harpers and Flaming Fist can deal with it. We'll follow once it's safe.devnoteHAV_Mood_State_NightsongFreed, HAV_HavenOutcasts_State_FlamingFistsInHavenHAV_Wulbren_NightsongFreed_HasMet
    End
  • 80.
    Wulbren Bongle
    : Whatever that light is - the Harpers can deal with it. We'll follow once it's safe.devnoteHAV_Mood_State_NightsongFreedHAV_Wulbren_NightsongFreed_HasMet
    End
  • 82.
    Wulbren Bongle
    : Excuse me. This prick is busy. Why don't you and Barcus go entertain each other elsewhere.devnoteHAV_WrootRequest_Reunion_CalledWulbrenPrickHAV_WrootRequest_Wulbren_PostReunionHasMet
    • 18. [Jump] Jump to Node 20 (1)
    • 22. [Jump] Jump to Node 75 (1)
    • 23. Player: I apologise for losing my temper, but you were being rather harsh.
      • 48.
        Wulbren Bongle
        : Perhaps, but sometimes cruelty is a kindness. Believe me, Barcus would do well to keep his distance.
        • 69.
          Wulbren Bongle
          : Now, is there something you want? I'm a busy man.
          • 16. [Jump] Jump to Node 65 (2)
    • 40. Player: Once a prick, always a prick.['Wyll 1', 'Karlach 1', 'Astarion 1', 'Halsin -1']
      • 71.
        Wulbren Bongle
        : It would seem so.devnote
        End
    • 55. [Jump] Jump to Node 14 (1)
  • 83.
    Wulbren Bongle
    : Hm? Oh - I don't need anything else. Thanks.devnoteHAV_WrootRequest_Wulbren_PreReunionHasMet, HAV_WrootRequest_Event_TalkedToWulbrenInHaven
    • 43. Player: Busy, are you?
      • 90.
        Wulbren Bongle
        : Very.devnote
        • Link to Node 68
    • 10. Player: Your friend Barcus is just around the corner - have you said hello?GLO_UnfortunateGnome_State_InHaven
      • 74.
        Wulbren Bongle
        : Oh - Barcus. Perhaps later.
        • 68.
          Wulbren Bongle
          : Was there something else?
          • 47. [Jump] Jump to Node 9 (2)
    • 63. Player: That's not a nice way to greet a friend.
      • 27.
        Wulbren Bongle
        : Friend is a strong word, don't you think?
        • 99.
          Wulbren Bongle
          : I'm a busy man - state your business.
          • Link to Node 47
    • 94. [Jump] Jump to Node 28 (1)
    • 53. [Jump] Jump to Node 38 (1)
    • 2. [Jump] Jump to Node 91 (1)
  • 86.
    Wulbren Bongle
    : Don't let me delay you.devnoteHAV_WrootRequest_Wulbren_PostReunionHasMet
    • 84. Player: Mind if I ask you a question or two?
      • 52.
        Wulbren Bongle
        : Depends on the question.
        • 42. [Jump] Jump to Node 9 (2)
    • 58. Player: Leave.
      End
  • 93.
    Wulbren Bongle
    : Ketheric's lackeys found me already - blast it all. You need to deal with him.devnoteHAV_Mood_State_AlertHAV_WrootRequest_Wulbren_HasMetAlert
    End
  • 102.
    Wulbren Bongle
    : The sooner someone deals with Moonrise, the quicker we can leave.devnoteHAV_Wulbren_NightsongFreed_HasMet, HAV_Mood_State_NightsongFreed
    End