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Synopsis:
Wulbren is holding counsel with his fellow gnomes (if they survived moonrise) when he is interrupted by the player. He is condescending a arrogant. We can discover a little about the ironhand gnomes.
How to trigger:
Free from jail in Moonrise, then talk in Haven.
19. : Hm? Oh - you made it. Well done.devnoteMOO_Jailbreak_Event_BoatLeavesWithoutPlayers, HAV_WrootRequest_State_ReunionDone = FalseHAV_WrootRequest_Wulbren_PreReunionHasMet, HAV_WrootRequest_Event_TalkedToWulbrenInHaven
96. Player: Any problems sailing here?
24. : Steering a boat is hardly a challenge - and this place is near a beacon in the darkness.devnote
21. Player: I'm glad you're all right.
31. : As if there was any doubt.devnote
35. Player: Yes, despite the fact that you left me behind.MOO_Jailbreak_Event_BoatLeftWithoutPermission
4. : It was that or we all die. We clearly didn't - so it was the right choice.devnote
1. : Now, was there something else?devnote
13. [Jump]
Jump to Node 9 (2)
33. [Jump]
Jump to Node 10 (1)
11. [Jump]
Jump to Node 28 (1)
103. [Jump]
Jump to Node 38 (1)
34. Player: I should gut you where you stand, traitor!MOO_Jailbreak_Event_BoatLeftWithoutPermission
59. : Look, were our positions reversed, I'd be angry too. But if I die, every Ironhand Gnome in the realm will suffer for it.devnote
30. : Besides, in the end, we both survived. And that's all that matters. So let's call this a fresh start, for us both.devnote
39. : You're good to have humoured Barcus for so long. The poor fellow is like creeping moss, if you know what I mean.devnoteHAV_WrootRequest_State_ReunionDoneHAV_WrootRequest_Wulbren_PostReunionHasMet, HAV_SavingPrisoners_UnfortunateGnome_HasMet
41. Player: I don't. Perhaps you could explain.
65. : ...Never mind. Now, is there something you want? I'm a busy man.
20. Player: He's got more courage than you give him credit for.
7. : I'm sure, but that's his business. Now, is there something you want? I'm a busy man.devnote
92. [Jump]
Jump to Node 9 (2)
75. Player: I'm not here to talk about Barcus - I'm here to talk about you.
9. : Is that so? Well, you've piqued my curiosity.
28. Player: You're not going to thank me for saving your life?HAV_WrootRequest_Wulbren_State_GaveReward = FalseHAV_WrootRequest_Wulbren_State_GaveReward
97. [Jump]
Jump to Node 95 (1)
61. : Did I not already? How remiss of me.HAV_WrootRequest_Event_WulbrenReward
37. : Here - that should cover your services.
38. Player: I deserve payment - if not for me, you'd be dead.HAV_WrootRequest_Wulbren_State_GaveReward = FalseHAV_WrootRequest_Wulbren_State_GaveReward
95. : Surely Barcus will take care of that.GLO_UnfortunateGnome_State_InHavenHAV_WrootRequest_Event_GoToBarcus
70. : You forget - it was I who planned every step of our escape. HAV_WrootRequest_Event_WulbrenReward
89. : But even brawn deserves recompense. Here - this should suffice.
76. Player: What will you do when you get out of here?HAV_WrootRequest_Wulbren_AskedAboutPlan = FalseHAV_WrootRequest_Wulbren_AskedAboutPlan
81. : I have plans in Baldur's Gate - the work of many years labour that will finally bear fruit.
100. : You should look for me once we're in city. The name 'Wulbren Bongle' will be mentioned among many, I've little doubt.
62. Player: Care to elaborate on these 'plans'?
12. : That's Ironhand Gnome business.GLO_IronhandGnomes_Knows_IronhandGnomes
73. Player: [PassiveRoll]
Roll (Intelligence, History) vs 10 (0)
15. [RollResult] True
44. : *You recall stories of the Ironhand Gnomes - a talented group of inventors who were banished from Baldur's Gate.*069abb40-ff7f-3eee-ece9-6480a8af79ec_historysuccess
25. [RollResult] False
36. Player: You're quite confident in yourself, aren't you?
3. : If you'd accomplished half of what the Ironhand Gnomes have, you would be too.GLO_IronhandGnomes_Knows_IronhandGnomes
32. [Jump]
Jump to Node 9 (2)
60. Player: We just have to get to the city first.
72. : We will. The Ironhand Gnomes have survived worse.GLO_IronhandGnomes_Knows_IronhandGnomes
101. Player: Weren't the Ironhand Gnomes exiled from Baldur's Gate?HAV_WrootRequest_Wulbren_AskedAboutIronhandGnomes = False, 069abb40-ff7f-3eee-ece9-6480a8af79ec_historysuccessHAV_WrootRequest_Wulbren_AskedAboutIronhandGnomes
66. : Do not speak of a story you only know the half of.
8. : We are inventors of the highest order, matched, perhaps, but never surpassed by the Gondians at the High House of Wonders.
45. : But our forebears were foolish - complicit with Sarevok's madness over a century past, and so we were banished. Still are to this day.
78. Player: Sarevok? The Bhaalspawn?
0. : The very one. It's the only mistake the Ironhand Gnomes ever made - and it cost us everything.
87. : I've fought tooth and nail to restore our reputation. Particularly against Gondian detractors who live in glass houses.
79. : Our return to Baldur's Gate will usher in a new era for the Ironhand Gnomes. The realm deserves the benefit of our genius.
98. Player: Siding with a murderous lunatic is more than 'foolish'.
46. : Perhaps. But why should I be punished for a mistake I took no part in? The Gondians refuse us, time and time again.
54. Player: Pity he never succeeded.
17. : You agree with such machinations? Duly noted.
29. Player: Runepowder - I know you were looking for it in the Underdark. What are you planning?HAV_WrootRequest_Wulbren_AskedAboutRunepowder, GLO_IronhandGnomes_Knows_Runepowder = FalseHAV_WrootRequest_Wulbren_AskedAboutRunepowder
26. : To use it as all innovators do - for the good of the realm. Nothing to concern yourself with.devnote
49. Player: What part do you play in the Ironhand Gnomes?HAV_WrootRequest_Wulbren_AskedAboutIronhandGnomes = False, GLO_IronhandGnomes_Knows_IronhandGnomes, 069abb40-ff7f-3eee-ece9-6480a8af79ec_historysuccess = FalseHAV_WrootRequest_Wulbren_AskedAboutIronhandGnomes
77. : I am more than a 'part'. I am its oil and gears; I am its purpose - its leader.
57. Player: How do you and Barcus know each other?HAV_WrootRequest_Wulbren_AskedAboutBarcus = False, GLO_UnfortunateGnome_State_InHavenHAV_WrootRequest_Wulbren_AskedAboutBarcus
6. : Oh, we hail from the same village in the Underdark. Hung about in the same passel of children.
5. : Barcus tends to make more of it than it is.
88. Player: I'll leave you to your own devices.
85. : Appreciate it.End
91. Player: Leave.End
14. Player: Leave.HAV_WrootRequest_Wulbren_PostReunionHasMet = FalseEnd
56. : Every moment Ketheric lives is another I am away from Baldur's Gate - I need to return. And soon.<br>devnoteHAV_WrootRequest_Wulbren_HasMetAlert, HAV_Mood_State_AlertEnd
64. : What is it, then?devnoteHAV_WrootRequest_Wulbren_PreReunionHasMetHAV_WrootRequest_Event_TalkedToWulbrenInHaven
51. [Jump]
Jump to Node 9 (2)
50. [Jump]
Jump to Node 91 (1)
67. : Whatever that light is - the Harpers and Flaming Fist can deal with it. We'll follow once it's safe.devnoteHAV_Mood_State_NightsongFreed, HAV_HavenOutcasts_State_FlamingFistsInHavenHAV_Wulbren_NightsongFreed_HasMetEnd
80. : Whatever that light is - the Harpers can deal with it. We'll follow once it's safe.devnoteHAV_Mood_State_NightsongFreedHAV_Wulbren_NightsongFreed_HasMetEnd
82. : Excuse me. This prick is busy. Why don't you and Barcus go entertain each other elsewhere.devnoteHAV_WrootRequest_Reunion_CalledWulbrenPrickHAV_WrootRequest_Wulbren_PostReunionHasMet
18. [Jump]
Jump to Node 20 (1)
22. [Jump]
Jump to Node 75 (1)
23. Player: I apologise for losing my temper, but you were being rather harsh.
48. : Perhaps, but sometimes cruelty is a kindness. Believe me, Barcus would do well to keep his distance.
69. : Now, is there something you want? I'm a busy man.
16. [Jump]
Jump to Node 65 (2)
40. Player: Once a prick, always a prick.['Wyll 1', 'Karlach 1', 'Astarion 1', 'Halsin -1']
71. : It would seem so.devnoteEnd
55. [Jump]
Jump to Node 14 (1)
83. : Hm? Oh - I don't need anything else. Thanks.devnoteHAV_WrootRequest_Wulbren_PreReunionHasMet, HAV_WrootRequest_Event_TalkedToWulbrenInHaven
43. Player: Busy, are you?
90. : Very.devnote
10. Player: Your friend Barcus is just around the corner - have you said hello?GLO_UnfortunateGnome_State_InHaven
74. : Oh - Barcus. Perhaps later.
68. : Was there something else?
47. [Jump]
Jump to Node 9 (2)
63. Player: That's not a nice way to greet a friend.
27. : Friend is a strong word, don't you think?
99. : I'm a busy man - state your business.
94. [Jump]
Jump to Node 28 (1)
53. [Jump]
Jump to Node 38 (1)
2. [Jump]
Jump to Node 91 (1)
86. : Don't let me delay you.