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    Synopsis:

    Animated skeleton of Myrkul
    The skeletons don' talk, they don't have the animations. It's doable, but should be thought through and requested, then the scripting will have to change too.

    How to trigger:

    loadlevel SCL_Main_A
    teleport S_MOO_AudienceGuard_001 or _002 or _003



  • 0.
    Narrator
    : *You think you hear a whisper - but perhaps it was just wind draughting through a dull and empty thing.*devnoteMOO_Audience_Skeletons_SpokeOnceMOO_Audience_Skeletons_SpokeTwice
    End
  • 1.
    Narrator
    : *Wide gaping sockets that see nothing - and still they seem to watch you.*MOO_Audience_Skeletons_SpokeOnce
    End
  • 2.
    Necromite, Necromite, Necromite
    : *Creak.*SFX_OnlyMOO_Audience_Skeletons_SpokeTwice
    End