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Synopsis:
Animated skeleton of Myrkul The skeletons don' talk, they don't have the animations. It's doable, but should be thought through and requested, then the scripting will have to change too.
How to trigger:
loadlevel SCL_Main_A teleport S_MOO_AudienceGuard_001 or _002 or _003
0.
Narrator
: *You think you hear a whisper - but perhaps it was just wind draughting through a dull and empty thing.*devnoteMOO_Audience_Skeletons_SpokeOnceMOO_Audience_Skeletons_SpokeTwice End
1.
Narrator
: *Wide gaping sockets that see nothing - and still they seem to watch you.*MOO_Audience_Skeletons_SpokeOnce End
2.
Necromite, Necromite, Necromite
: *Creak.*SFX_OnlyMOO_Audience_Skeletons_SpokeTwice End