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Synopsis:
A Zhentarim trader from the goblin camp. Roah will react based on your actions if you've met her, or give a brief summary of the Zhentarim's connection to the Absolute if not.
How to trigger:
Approach Roah Moonglow on the ground floor of Moonrise Towers.
teleport S_Gob_Quartermaster
3. : Ever at your service.
62. Player: I've seen your sigil on cargo at the docks. The Zhentarim have joined the Absolute?MOO_Bazaar_Zhent00_ConfrontedAboutCargo = False, MOO_Docks_Vat_Knows_Zhentarim
34. [Jump]
Jump to Node 63 (1)
55. Player: Trade.
24. : [Trade]
49. : An honour, True Soul.End
50. Player: Leave.End
20. : Ah, a new face come to bask in the light of the Absolute. How can I be of service, True Soul?MOO_Bazaar_HasMet_Zhent00 = FalseMOO_Bazaar_HasMet_Zhent00
10. Player: 'New face'? We've met before - at the goblin camp.GOB_QuartermasterFlimsy_HasMet
48. : ...of course! Just before some godless lunatic purged the place of every innocent soul.GOB_State_LeadersAreDead
18. : A pity neither of us saw what happened.
68. Player: I've seen the docks. The Zhentarim have joined the Absolute?MOO_Bazaar_Zhent00_ConfrontedAboutCargo = False, MOO_Docks_Vat_Knows_Zhentarim
59. [Jump]
Jump to Node 63 (1)
26. Player: Careful. That sounds like an accusation.
27. : The guilty ear hears blame in every breath. But you're among friends here, True Soul.
87. : Look around. All manner of beasties united against the enemies of the Absolute.
66. : Quite a god to bring them all together. And quite a fool who'd draw their ire, hm?
65. Player: You almost sound concerned for my safety.
71. : More concerned that your business might be bad for my business.
74. : So don't go kicking the hive while there's still some honey to be had.
23. Player: Drop the act. What are you actually doing here?
29. : I'm not the one putting on an act, True Soul. Though I'd mind how well you mouth your prayers.
6. : Spend enough time in this place, and you might just start to believe them.
16. : But look at me preaching, and when I'm only here to serve. Anything to trade, True Soul?
14. [Jump]
Jump to Node 3 (2)
84. Player: You were rather quick to find your faith.
35. : All who pass through here find their way to the Absolute, one way or another.
92. : How painful the path is - well, that's up to them.
54. Player: Indeed. Can I see your wares?
41. [Jump]
Jump to Node 24 (1)
60. Player: Leave.End
38. Player: Really? You saw nothing at all?
93. : Nothing worth repeating. Corpses don't much go in for commerce. Here, though?
64. Player: Speak for yourself. I had a pretty good view of the slaughter.
89. : Better to keep that quiet, unless you want another look from the receiving end.
53. Player: I would hardly call the goblins there 'innocents'.
95. : They were a little more frothing-at-the-mouth than faithful, true enough. Here, though?
57. : Ah yes - around the time of Minthara's ill-fated expedition to the grove.DEN_AttackOnDen_State_DenVictory
9. : Such a pity there were no survivors to tell what truly happened there.
96. [Jump]
Jump to Node 68 (1)
43. [Jump]
Jump to Node 26 (1)
56. Player: If they failed, it was because their faith was weak.
40. [Jump]
Jump to Node 95 (1)
4. Player: I actually had a pretty good view of the slaughter.
22. [Jump]
Jump to Node 89 (1)
51. : Ah, yes. The one who saved us from the infidels in the grove.DEN_AttackOnDen_State_DenLost
36. : Can't say I've ever drawn steel on children. Suppose I'm not True Soul material.
80. Player: Spare me. I saw the docks - the Zhentarim have joined the cult.MOO_Bazaar_Zhent00_ConfrontedAboutCargo = False, MOO_Docks_Vat_Knows_Zhentarim
15. [Jump]
Jump to Node 63 (1)
81. Player: You didn't strike me as the bleeding heart type.
90. : Oh, I'm sure they deserved it. I'm all for people getting what they deserve.
31. : For now, I'll settle for getting you what you need. Anything to trade?
13. [Jump]
Jump to Node 60 (1)
46. Player: Stick to trading, then. Show me your wares.
39. [Jump]
Jump to Node 24 (1)
77. [Jump]
Jump to Node 60 (1)
73. : So we did. And it seems we both have a nose for where the real power lies - I've come to pay proper respect.
7. [Jump]
Jump to Node 5 (2)
8. Player: Are you a follower of the Absolute?GOB_QuartermasterFlimsy_HasMet = False
5. : Blessed by association, let's say. I come to pay proper respect to a new power.
17. [Alias]
GLO_Zhentarim_Knows_Zhentarim = False
- Alias to Node 52
91. Player: [PassiveRoll]
ROGUERoll (Intelligence, History) vs 6 (1)
- Link to Node 12
- Link to Node 94
82. Player: [PassiveRoll]
FIGHTERRoll (Intelligence, History) vs 6 (1)
- Link to Node 12
- Link to Node 94
1. Player: [PassiveRoll]
Roll (Intelligence, History) vs 6 (0)
12. [RollResult] True
33. : *The Zhentarim - a network of merchants and mercenaries known for deep coffers and shallow scruples.*GLO_Zhentarim_Knows_Zhentarim
25. [Jump]
Jump to Node 52 (2)
94. [RollResult] False
52. : I'd bow, but the Zhentarim prefer to look their business partners in the eye.
79. Player: So the Zhentarim have allied themselves with the Absolute?MOO_Bazaar_Zhent00_ConfrontedAboutCargo = False, GLO_Zhentarim_Knows_Zhentarim
63. : Waukeen's clipped coins, no. Faith is an over-flooded market. Transport, however -MOO_Bazaar_Zhent00_ConfrontedAboutCargo
76. : These faithful folk need some goods moved into the city. Our ships are obliging - quietly.
97. Player: You're helping the cult expand for a payout. You're disgusting.
28. : You know, you sound less and less like a true believer with every word.
44. : But what would I know of faith? I cater to more earthly needs. Better we focus on that, hm?
- Link to Node 61
- Link to Node 98
78. Player: Smuggling? I want in.
32. : Oh, True Soul, I couldn't burden your spirit with such material concerns. But I'm always happy to trade.
61. Player: Let's see what you have.
11. [Jump]
Jump to Node 24 (1)
98. [Jump]
Jump to Node 60 (1)
75. [Jump]
Jump to Node 61 (1)
0. Player: You're a fool if you think this lot have any loyalty. They'll turn on you in a second. PALADIN
83. [Jump]
Jump to Node 28 (1)
37. [Jump]
Jump to Node 50 (1)
21. Player: 'The Zhentarim'?GLO_Zhentarim_Knows_Zhentarim = False
86. : Merchants like any other. Though we tend to see opportunity where others don't.
58. Player: Let's see your wares.
42. [Jump]
Jump to Node 24 (1)
67. Player: What business do mercenaries have with a cult? MOO_Bazaar_Zhent00_ConfrontedAboutCargo = False, GLO_Zhentarim_Knows_Zhentarim, FIGHTER
70. : Oh come now - we're far more than just soldiers for hire. Have a bit more imagination.
72. [Jump]
Jump to Node 76 (1)
19. Player: Lock eyes with the Zhent and gesture in Thieves' Cant: Discount?GLO_Zhentarim_Knows_Zhentarim, ROGUE
47. : For another in the business? Don't see why not. We can certainly afford it - business is booming.
88. : These faithful folk don't ask for much - just some cargo moved to the city. But my goodness do they pay generously.
69. [Jump]
Jump to Node 76 (2)