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Synopsis:
Player arrives at Moonrise Tower with the drider.
https://docs.google.com/document/d/11ofonJmDnosKsHlpOAejRRQ_lbzwimo8nMFIjcSUkYo
How to trigger:
- Load SCL_Main
- Debug book: Act 2 set up - Absolute path
- Talk to Cultists at 103, -50, Summon the Drider
- Follow the drider through the SCL to the Harpers ambush (at 9, -18)
- Side the with the cultists in combat
- Continue following the Drider to the Moonrise entrance (at -149, -130)
- Approach the guards
(Teleport to trigger location (86, -45) and activate trigger, pass Harper ambush and follow Drider to Moonrise. Auto triggers on proximity.)
12. : You! Heretic!SCL_Drider_State_FoughtInAmbushWithHarpers, SCL_Drider_State_SidedWithHarpersSCL_Drider_HasMet
33. : *Your minds connect and you hear a voice whispering to you. The Absolute? Or just the echoes of his fractured mind, reverberating in the darkness?*<br>devnote
14. : A - a True Soul? Why would one of your followers fight with the Harpers, Majesty?
38. Player: I was trying to infiltrate the Harpers, until you ruined it.Roll (Charisma, Deception) vs 18 (0)
10. [RollResult] True
44. : We - we would never! Our Majesty should have said.
25. : We apologise. We never meant to disrupt any plans.
16. : Stupid creature.devnote
4. : Welcome back, True Soul.MOO_EntranceCheckpoint_State_HasEnteredInterior, REALLY_DARK_URGE
46. [Jump]
Jump to Node 1 (1)
11. : Welcome back, True Soul.REALLY_DARK_URGE
24. Player: 'Welcome back'? I've never been here before.
18. : My mistake. Your mind tastes familiar.
34. Player: What's someone of our rank doing on guard duty?
41. : Recognising our like.devnote
32. Player: What news inside the tower?
13. : Best to head in and find out. Should be a good show.devnoteCAMP_GoblinHuntCelebration_Knows_CreaturePath
21. [Jump]
Jump to Node 8 (1)
31. : The General's advisor went off on a field trip - Z'rell's in charge 'til he gets back.
43. : She's in the Great Hall. She'll be wanting to see you.
6. [Jump]
Jump to Node 1 (1)
5. Player: Absolute's blessings.
39. : In Her name.devnote
40. : In Her name.devnote
35. : Her name!devnote
3. : Aye.devnote
8. : Disciple Z'rell's in the great hall. She'll be wanting to see you.SCL_Drider_Event_MoveUpToChapel, MOO_EntranceCheckpoint_GainedAccess
1. : Rest of you - head on in.
15. : The others will go in, but I will go up. My queen summons me to her chapel - to be in her presence.
27. : I hear you, sweet Majesty. I am coming, my queen! devnoteSCL_Drider_Event_TeleportUpToChapelEnd
7. [Jump]
Jump to Node 8 (1)
23. [RollResult] False
48. : We are no fools - we will not be deceived by the likes of you!TemporaryHostilityAfterDialogEnd
47. Player: Attack.TemporaryHostilityAfterDialogEnd
22. : They return once more, Majesty. What do they want?SCL_Drider_HasMet
26. [Jump]
Jump to Node 30 (1)
29. : What's this? Who are these, Majesty?SCL_Drider_HasMet = FalseSCL_Drider_HasMet
36. [TagCinematic]
devnoteSCL_Drider_State_SidedWithCaravan
19. : New meat, drider?devnote
42. : The queen sent them! Her Majesty's flesh grows, full and glorious.devnote
28. : Helped us with some Harpers on the way too. They're shadowbait now.devnoteSCL_Drider_State_HarpersPermaDefeated
30. : Move.devnote
9. : *His thoughts seek yours, searching, grasping. Your parasite squirms in recognition.*devnoteMINDMELD
20. [Jump]
Jump to Node 16 (2)
45. : They survived the dark, Majesty! Praise be.SCL_Drider_State_FoughtInAmbushWithHarpers, SCL_Drider_State_SidedWithCaravanSCL_Drider_HasMet
2. [Jump]
Jump to Node 19 (1)