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Synopsis:
The gnomes are in jail and discussing their predicament. Wulbren is taking charge and nickles and nimble are doing their best to help.
How to trigger:
Teleport to Moonrise jail, the gnomes should be ADing.
2. : We should leave - and soon.devnote74d25b24-618f-3f38-da72-8fbb9f6a8385_B74d25b24-618f-3f38-da72-8fbb9f6a8385_A = False, 74d25b24-618f-3f38-da72-8fbb9f6a8385_B = False
4. : That is the plan, Nickels. devnote
5. : There's something evil here. Below, down, down... argh!devnote
10. : Breathe - I've got you.devnote
8. : Unless this 'evil' can get us out of here, I don't want to hear about it.devnoteEnd
6. : The stone - I feel it. Hollow behind the back wall, and beyond... water?devnote74d25b24-618f-3f38-da72-8fbb9f6a8385_A74d25b24-618f-3f38-da72-8fbb9f6a8385_B
3. : I'd bet my last copper there's a pier nearby.devnote
1. : This could be our chance, sir.devnoteEnd
9. : It's only a matter of time 'til we're served up to the necromancer on a platter.devnote74d25b24-618f-3f38-da72-8fbb9f6a8385_A
0. : We'll get you to Baldur's Gate, sir - I swear it.devnote
7. : Damn straight - without me everything will be for naught. The Ironhand Gnomes must succeed.devnoteEnd