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    Synopsis:

    The players encounters Ketheric's undead hound in his chambers while sneaking around the tower. She's territorial - but if she smells Isobel's blessing on us she'll recognise Selunite magic. She reveals that she misses the way her master used to be.

    How to trigger:

    Walk into Ketherics room and get spotted by the hound (-167; 37; -172).


  • 7.
    Squire
    : Stand, soldier! These are the General's private quarters.PETPAL
    • 45.
      Squire
      : ...Wait. Something in your scent is... familiar.HAV_TakingIsobel_Event_GiveOintmentMOO_KethericHound_State_SmelledBlessing
      • 77. Player: I'm just exploring the tower. I mean no harm.Roll (Charisma, Persuasion) vs 6 (0)
        • 66. [RollResult] True
          • 4.
            Squire
            : You stumble into trouble like a stray pup. My own litter were the same.MOO_KethericHound_State_TameSuccess
            • 33.
              Squire
              : But they are long dead, now. Mind where you stray, lest I send you to join them.MOO_KethericHound_State_TameSuccess
              End
        • 26. [RollResult] False
          • 25.
            Squire
            : I cannot tell if your stink is lies or stupidity. It doesn't matter.
            End
      • 3. Player: Give her your best salute.Roll (Charisma, Performance) vs 6 (0)
        • 61. [RollResult] True
          • 23.
            Squire
            : Ugh. The General has led many soldiers - and your form is by far the sloppiest.MOO_KethericHound_State_TameSuccess
            • 40.
              Squire
              : Just be about your task then - whatever it is.MOO_KethericHound_State_TameSuccess
              End
        • 1. [RollResult] False
          • 83.
            Squire
            : ...I do not know which army you fight for, but it is not my master's.devnote
            End
      • 94. Player: Down, lapdog. A True Soul walks where they please.Roll (Charisma, Intimidation) vs 18 (0)
        • 63. [RollResult] True
          • 80.
            Squire
            : ...Hmph. Walk carefully, then. Or I will learn exactly what True Soul tastes like.devnoteMOO_KethericHound_State_Intimidated, MOO_KethericHound_State_TameSuccess
            End
        • 24. [RollResult] False
          • 90.
            Squire
            : You will not walk out again.
            End
      • 56. Player: Stay still and let her smell you.HAV_TakingIsobel_State_HasSeluneOintmentMOO_KethericHound_State_SmelledBlessing
        • 27.
          Squire
          : I do not know your face, but your scent... Selûnite magic. It used to fill these halls, back when I was flesh.
          • 62.
            Squire
            : Since my master brought me back... this place smells wrong. His family is gone, replaced by bootlickers and beasts.
            • 79.
              Squire
              : You are neither. So tell me true - what is your purpose here?
              • 58. Player: To serve Ketheric - as loyally as you do.Roll (Charisma, Deception) vs 14 (0)
                • 37. [RollResult] True
                  • 84.
                    Squire
                    : Good. Death itself cannot release you from that duty. Now be about your business, whatever it is.devnoteMOO_KethericHound_State_SmelledBlessingMOO_KethericHound_State_TameSuccess
                    • 18. Player: My scent seemed to trigger a memory in you. What was it?MOO_KethericHound_Hound_AskedAboutScent
                      • 87.
                        Squire
                        : Not your scent - Selûnite magic on your skin. The General once smelled that way, when his daughter still lived.
                        • 42.
                          Squire
                          : I... died the same night she did, my master says. Trying to protect her. I do not remember.
                          • 9.
                            Squire
                            : But he brought me back. I will not fail him again.
                            End
                    • 17. Player: Leave.
                      End
                  • 59. [Alias] MOO_KethericHound_State_TameSuccess
                    End
                    • Alias to Node 84
                • 82. [RollResult] False
                  • 30.
                    Squire
                    : Your scent is familiar to me, stranger - but I can still smell the lies underneath.devnote
                    End
              • 78. Player: I only want to stop the Absolute.
                • 41.
                  Squire
                  : I protect my master. What becomes of his master, I care not.
                  • 96. [Alias] MOO_KethericHound_State_SmelledBlessingMOO_KethericHound_State_TameSuccess
                    • Alias to Node 21
                    • 54. Player: My scent seemed to trigger a memory in you. What was it?MOO_KethericHound_Hound_AskedAboutScent
                      • Link to Node 87
                    • 95. Player: Leave.
                      End
                  • 21.
                    Squire
                    : Pass, then. But I will be watching.MOO_KethericHound_State_TameSuccess
                    End
              • 14. Player: Your master's beyond saving. I'm here to end him.
                • 69.
                  Squire
                  : No! He may have changed, but he is still my master. I cannot let you pass.
                  • 5.
                    Squire
                    : I'm sorry.
                    End
              • 64. Player: To make sure your master dies. Screaming, preferably.
                • 68.
                  Squire
                  : There will be no screams from you, stranger - not when I take your throat.
                  End
      • 76. Player: Show her Scratch's ball.MOO_KethericHound_State_HasScratchBall, HUMANOID
        • 60.
          Squire
          : Do you take me for a teething pup? Get that out of my face.
          • 36.
            Squire
            : Though whichever whelp owns that thing smells... happy. Safe. I have not scented such a thing since I was flesh.devnote
            • Link to Node 62
      • 0. Player: I'm a friend - I have some food to share.390be7cb-05b8-304f-f42c-5e417059f076
        • 49.
          Squire
          : I've had no stomach to fill for some time. But you will find my teeth are still sharp, stranger.MOO_KethericHound_Event_GiveFood
      • 12. Player: Easy - I'm leaving.
        • 86.
          Squire
          : No. You are not.
          End
  • 19.
    Narrator
    : *Smoky, unblinking eyes fix upon you.*MOO_KethericHound_State_TameSuccess, PETPAL = False
    • 92. Player: Gently reach out to pet the hound.
      • 81.
        Narrator
        : *Warily, it watches you approach. There's no flesh or fur to scratch at, only bone and cold metal...*['Gale 1', 'Karlach 1', 'Shadowheart 1', 'Wyll 1', 'Halsin 1']
        • 8.
          Narrator
          : *...but it seems the touch is enough, and for a moment the undead beast is just another dog happily wagging its tail.*devnote
          End
    • 35. Player: Leave.
      End
  • 44.
    Squire
    : I let you pass. Do not make me change my mind.devnoteMOO_KethericHound_State_Intimidated, MOO_KethericHound_State_TameSuccess, PETPAL
    End
  • 48.
    Narrator
    : *Even stripped of flesh, the war-hound is formidable. Spectral eyes meet yours as it growls a challenge.*PETPAL = False
    • 13.
      Narrator
      : *And then it hesitates, gleaming muzzle sampling your scent as if in... recognition?*HAV_TakingIsobel_Event_GiveOintmentMOO_KethericHound_State_SmelledBlessing
      • 15. Player: Lower your eyes - you're no threat.MOO_KethericHound_State_LoweredDC = FalseRoll (Wisdom, AnimalHandling) vs 18 (0)
        • 91. [RollResult] True
          • 74.
            Narrator
            : *The hound relaxes, clearly accustomed to this show of deference within its master's chamber.*MOO_KethericHound_State_TameSuccess
            • Link to Node 22
        • 55. [RollResult] False
          • 6.
            Narrator
            : *The growl only deepens. The hound isn't reassured - or perhaps it is simply taking no chances.*
            End
      • 72. Player: Lower your eyes in respect.MOO_KethericHound_State_LoweredDCRoll (Wisdom, AnimalHandling) vs 14 (0)
        • Link to Node 91
        • Link to Node 55
      • 2. Player: Snap off your best salute.MOO_KethericHound_State_LoweredDC = FalseRoll (Charisma, Performance) vs 18 (0)
        • 50. [RollResult] True
          • 39.
            Narrator
            : *The dog relaxes, as if reassured by your observance of protocol.*MOO_KethericHound_State_TameSuccess
            • 22.
              Narrator
              : *It turns away and utterly ignores you - as it would any lowly foot soldier.*MOO_KethericHound_State_TameSuccess
              End
        • 20. [RollResult] False
          • 75.
            Narrator
            : *Perhaps your form was sloppy. Or perhaps the creature simply wants to taste your blood.*
            End
      • 11. Player: It's a trained army hound - give it your best salute.MOO_KethericHound_State_LoweredDCRoll (Charisma, Performance) vs 14 (0)
        • Link to Node 50
        • Link to Node 20
      • 16. Player: Give the creature a snarl of your own.MOO_KethericHound_State_LoweredDC = FalseRoll (Charisma, Intimidation) vs 18 (0)
        • 57. [RollResult] True
          • 51.
            Narrator
            : *This is not a creature easily cowed, but something in your display gives it pause.*MOO_KethericHound_State_HostileAfterTame, MOO_KethericHound_State_Intimidated
            • 52.
              Narrator
              : *The growl withers to a whimper, and the hound turns away, sheepish.*MOO_KethericHound_State_TameSuccess
              End
        • 34. [RollResult] False
          • 53.
            Squire
            : *Growl.*SFX_Only
            End
      • 46. Player: Snarl at the beast's display of weakness.MOO_KethericHound_State_LoweredDCRoll (Charisma, Intimidation) vs 14 (0)
        • Link to Node 57
        • Link to Node 34
      • 38. Player: Stay still and let it sniff you.HAV_TakingIsobel_State_HasSeluneOintmentMOO_KethericHound_State_SmelledBlessing
        • 28.
          Narrator
          : *Suspicious, the creature leans in for another sniff - and for a moment, its tail wags as if remembering a scent from long ago.*
          • 71.
            Narrator
            : *Then the beast shakes its head, a ferocious war-hound once more. Though perhaps not quite as ferocious as before.*MOO_KethericHound_State_LoweredDC
      • 89. Player: Wave Scratch's ball.MOO_KethericHound_State_SmelledBlessing = False, MOO_KethericHound_State_HasScratchBall
        • 85.
          Narrator
          : *Scratch's scent lies heavy on the toy - the scent of play, comfort, safety. For a moment, the skeletal tail twitches.*
          • Link to Node 71
      • 10. Player: Offer up some food from your pack.390be7cb-05b8-304f-f42c-5e417059f076
        • 88.
          Narrator
          : *The dog's growl only deepens, echoing in the cavity where its stomach used to be.*MOO_KethericHound_Event_GiveFood
      • 43. Player: Leave.
        • 29. [Jump] Jump to Node 53 (1)
  • 67.
    Squire
    : *Growl.*SFX_OnlyMOO_KethericHound_State_Intimidated, MOO_KethericHound_State_TameSuccess, PETPAL = False
    End
  • 93.
    Squire
    : Yes, soldier?MOO_KethericHound_State_TameSuccess, PETPAL
    • 31. Player: You seemed to know my scent. How?MOO_KethericHound_Hound_AskedAboutScent = False, MOO_KethericHound_State_SmelledBlessing
      • 47. [Jump] Jump to Node 18 (2)
    • 32. Player: Would it be all right if I gave you a scratch?HUMANOID['Gale 1', 'Karlach 1', 'Shadowheart 1', 'Wyll 1', 'Halsin 1']
      • 65.
        Squire
        : You'd be the first of the General's soldiers brave enough to try.
        • 73.
          Squire
          : Hm. Hmmm... All right, that's enough.devnote
    • 70. Player: Leave.
      End