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    Synopsis:

    Upon killing the gnoll master through dialog or through gameplay, gnolls show threatening behavior and will flee as they are not under control anymore unless someone else is present in the room,


  • 10.
    Narrator
    : *All trace of restraint is gone. 'Barnabus' has tasted blood, and wants more.*
    • 31.
      Narrator
      : *To your surprise, instead of ravishing you, he grovels with a howl of pining awe.*devnoteREALLY_DARK_URGEMOO_Kitchen_State_GnollsAreFree, MOO_KitchenFight_Event_PlayerFreedGnoll
      • 38.
        'Barnabus'
        : Lord... baaaack.
      • 38.
        'Barnabus'
        : Lady... baaaack.
      • 38.
        'Barnabus'
        : Holy one... baaaack.
        • 42.
          'Barnabus'
          : Many-many die.
          • 25. Player: I'm back? Why have we met?
            • 17.
              'Barnabus'
              : Bluhrngh... devnote
              End
          • 37. Player: Eugh, get away from me!
            • 3.
              'Barnabus'
              : Hate... you hate...
              • 1. [Alias]
                End
                • Alias to Node 45
          • 47. Player: No need to wait any longer, gnollies, there's blood coming soon.
            • Link to Node 49
          • 4. Player: You're all magnificent beasts... magnificent indeed.
            • 49.
              'Barnabus'
              : Schlurp. Awoo!devnote
              End
    • 5.
      Narrator
      : *The mark glows, but you feel nothing in response. Your illithid power is beyond reach until you rest.*GLO_Tadpoled_UsedToday1
      • 28. Player: Easy! I freed you - I'm a friend.Roll (Charisma, Persuasion) vs 16 (0)
        • 29. [RollResult] True
          • 48.
            'Barnabus'
            : Th... aaaaank... you...devnoteMOO_Kitchen_State_GnollsAreFree, MOO_KitchenFight_State_PlayerShownKidness, MOO_KitchenFight_Event_PlayerFreedGnoll
            End
        • 16. [RollResult] False
          • 39.
            'Barnabus'
            : *Howl.*devnoteSFX_OnlyMOO_Kitchen_State_GnollsAreFree, FactionHostileToPlayerGroupAfterDialog
            End
      • 43. Player: Match it growl for growl., BARBARIANRoll (Charisma, Intimidation) vs 16 (0)
      • 43. Player: Try it - I dare you.Roll (Charisma, Intimidation) vs 16 (0)
        • Link to Node 16
        • 22. [RollResult] True
          • 27.
            Narrator
            : *The beast sizes you up... then turns away to easier prey - the kitchen's rich stock of unguarded meat and a warm patch by the fire.*devnoteMOO_Kitchen_State_GnollsAreFree, MOO_KitchenFight_Event_PlayerFreedGnoll
            End
      • 32. Player: Now, now, Barnabus - behave.GLO_Tadpoled_UsedToday1 = False, TRUESOUL = False, ILLITHIDGLO_Tadpoled_UsedToday1Roll (Wisdom, ) vs 14 (0)
        • 24. [RollResult] True
          • 2.
            Narrator
            : *As if following a well-worn path, your mind reaches out and knows where to squeeze.*
            • 36.
              Narrator
              : *A shiver runs across your mind... You feel sated.*GLO_TadpoledCount1 = False, TRUESOUL = FalseGLO_TadpoledCount1
              • Link to Node 45
            • 8.
              Narrator
              : *Something stirs deep within you, hungry and alert... it's taking something you'll never get back.*GLO_TadpoledCount2 = False, TRUESOUL = FalseGLO_TadpoledCount2
              • Link to Node 45
            • 6.
              Narrator
              : *Your mind lurches, reeling suddenly as if... bitten.*GLO_TadpoledCount3 = False, TRUESOUL = FalseGLO_TadpoledCount3
              • 45.
                'Barnabus'
                : *Whine.*devnoteSFX_OnlyMOO_Kitchen_State_GnollsAreFree, MOO_KitchenFight_Event_PlayerFreedGnoll
                End
            • 35.
              Narrator
              : *A shadow swims across your vision, and a familiar voice tells you to be calm. You are loved.*GLO_TadpoledCount4 = False, TRUESOUL = FalseGLO_TadpoledCount4
              • Link to Node 45
            • 41.
              Narrator
              : *Your blood runs quicker, feeding the gnawing absence at the centre of your mind.*GLO_TadpoledCount5 = False, TRUESOUL = FalseGLO_TadpoledCount5
              • Link to Node 45
            • 15.
              Narrator
              : *The presence deep in your mind is awake, unblinking. This is it. A single word pervades your consciousness: 'Soon'.*GLO_TadpoledCount6 = False, TRUESOUL = FalseGLO_TadpoledCount6
              • Link to Node 45
            • 23.
              Narrator
              : *Your mind is full, bursting with ecstasy and terror. Finally, it is coming. You are becoming.*TRUESOUL = FalseTRUESOUL
              • Link to Node 45
            • 44. [Jump] Jump to Node 36 (2)
        • 20. [RollResult] False
          • 13. [Jump] Jump to Node 39 (1)
      • 14. Player: The creature thinks you prey - adjust your body language to display as a threat.RANGERRoll (Wisdom, AnimalHandling) vs 16 (1)
        • 46. [RollResult] True
          • 18. [Jump] Jump to Node 27 (1)
        • 7. [RollResult] False
          • 11. [Jump] Jump to Node 39 (1)
      • 9. Player: Now, now, Barnabus - behave.GLO_Tadpoled_UsedToday1 = False, TRUESOULGLO_Tadpoled_UsedToday1
        • 30. [Jump] Jump to Node 2 (1)
      • 12. Player: Now, now, Barnabus - behave.GLO_Tadpoled_UsedToday1, GLO_Tadpoled_UsedToday2 = False, TRUESOULGLO_Tadpoled_UsedToday2
        • 40.
          Narrator
          : *You focus on the source of the power, but it is quiet and still. It needs to rest.*
      • 26. Player: Now, now, Barnabus - behave.GLO_Tadpoled_UsedToday1, GLO_Tadpoled_UsedToday2 = False, TRUESOUL = False, ILLITHIDGLO_Tadpoled_UsedToday2
        • Link to Node 40
      • 19. Player: Attack.MOO_Kitchen_State_GnollsAreFree, FactionHostileToPlayerGroupAfterDialog
        End
    • 33.
      Narrator
      : *A strange symbol glows, marked on their flesh, and something within you stirs in response.*devnoteGLO_TadpoleIntro_NPC = FalseGLO_TadpoleIntro_NPC
      • Link to Node 0
    • 34.
      Narrator
      : *As the symbol glows, power courses through you. Authority.*GLO_TadpoleIntro_NPC
      • Link to Node 0
    • 21.
      Narrator
      : *A strange sensation courses through you, and your companion's mind unfolds, secrets half-revealed.*devnoteGLO_TadpoleIntro_Companion = FalseGLO_TadpoleIntro_Companion
      • 0. [Jump] Jump to Node 5 (2)