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Synopsis:
Upon killing the gnoll master through dialog or through gameplay, gnolls show threatening behavior and will flee as they are not under control anymore unless someone else is present in the room,
10. : *All trace of restraint is gone. 'Barnabus' has tasted blood, and wants more.*
31. : *To your surprise, instead of ravishing you, he grovels with a howl of pining awe.*devnoteREALLY_DARK_URGEMOO_Kitchen_State_GnollsAreFree, MOO_KitchenFight_Event_PlayerFreedGnoll
38. : Lord... baaaack.
38. : Lady... baaaack.
38. : Holy one... baaaack.
42. : Many-many die.
25. Player: I'm back? Why have we met?
17. : Bluhrngh... devnoteEnd
37. Player: Eugh, get away from me!
3. : Hate... you hate...
1. [Alias]
End
47. Player: No need to wait any longer, gnollies, there's blood coming soon.
4. Player: You're all magnificent beasts... magnificent indeed.
49. : Schlurp. Awoo!devnoteEnd
5. : *The mark glows, but you feel nothing in response. Your illithid power is beyond reach until you rest.*GLO_Tadpoled_UsedToday1
28. Player: Easy! I freed you - I'm a friend.Roll (Charisma, Persuasion) vs 16 (0)
29. [RollResult] True
48. : Th... aaaaank... you...devnoteMOO_Kitchen_State_GnollsAreFree, MOO_KitchenFight_State_PlayerShownKidness, MOO_KitchenFight_Event_PlayerFreedGnollEnd
16. [RollResult] False
39. : *Howl.*devnoteSFX_OnlyMOO_Kitchen_State_GnollsAreFree, FactionHostileToPlayerGroupAfterDialogEnd
43. Player: Match it growl for growl.,
BARBARIANRoll (Charisma, Intimidation) vs 16 (0)
43. Player: Try it - I dare you.Roll (Charisma, Intimidation) vs 16 (0)
- Link to Node 16
22. [RollResult] True
27. : *The beast sizes you up... then turns away to easier prey - the kitchen's rich stock of unguarded meat and a warm patch by the fire.*devnoteMOO_Kitchen_State_GnollsAreFree, MOO_KitchenFight_Event_PlayerFreedGnollEnd
32. Player: Now, now, Barnabus - behave.GLO_Tadpoled_UsedToday1 = False, TRUESOUL = False, ILLITHIDGLO_Tadpoled_UsedToday1Roll (Wisdom, ) vs 14 (0)
24. [RollResult] True
2. : *As if following a well-worn path, your mind reaches out and knows where to squeeze.*
36. : *A shiver runs across your mind... You feel sated.*GLO_TadpoledCount1 = False, TRUESOUL = FalseGLO_TadpoledCount1
8. : *Something stirs deep within you, hungry and alert... it's taking something you'll never get back.*GLO_TadpoledCount2 = False, TRUESOUL = FalseGLO_TadpoledCount2
6. : *Your mind lurches, reeling suddenly as if... bitten.*GLO_TadpoledCount3 = False, TRUESOUL = FalseGLO_TadpoledCount3
45. : *Whine.*devnoteSFX_OnlyMOO_Kitchen_State_GnollsAreFree, MOO_KitchenFight_Event_PlayerFreedGnollEnd
35. : *A shadow swims across your vision, and a familiar voice tells you to be calm. You are loved.*GLO_TadpoledCount4 = False, TRUESOUL = FalseGLO_TadpoledCount4
41. : *Your blood runs quicker, feeding the gnawing absence at the centre of your mind.*GLO_TadpoledCount5 = False, TRUESOUL = FalseGLO_TadpoledCount5
15. : *The presence deep in your mind is awake, unblinking. This is it. A single word pervades your consciousness: 'Soon'.*GLO_TadpoledCount6 = False, TRUESOUL = FalseGLO_TadpoledCount6
23. : *Your mind is full, bursting with ecstasy and terror. Finally, it is coming. You are becoming.*TRUESOUL = FalseTRUESOUL
44. [Jump]
Jump to Node 36 (2)
20. [RollResult] False
13. [Jump]
Jump to Node 39 (1)
14. Player: The creature thinks you prey - adjust your body language to display as a threat.RANGERRoll (Wisdom, AnimalHandling) vs 16 (1)
46. [RollResult] True
18. [Jump]
Jump to Node 27 (1)
7. [RollResult] False
11. [Jump]
Jump to Node 39 (1)
9. Player: Now, now, Barnabus - behave.GLO_Tadpoled_UsedToday1 = False, TRUESOULGLO_Tadpoled_UsedToday1
30. [Jump]
Jump to Node 2 (1)
12. Player: Now, now, Barnabus - behave.GLO_Tadpoled_UsedToday1, GLO_Tadpoled_UsedToday2 = False, TRUESOULGLO_Tadpoled_UsedToday2
40. : *You focus on the source of the power, but it is quiet and still. It needs to rest.*
26. Player: Now, now, Barnabus - behave.GLO_Tadpoled_UsedToday1, GLO_Tadpoled_UsedToday2 = False, TRUESOUL = False, ILLITHIDGLO_Tadpoled_UsedToday2
19. Player: Attack.MOO_Kitchen_State_GnollsAreFree, FactionHostileToPlayerGroupAfterDialogEnd
33. : *A strange symbol glows, marked on their flesh, and something within you stirs in response.*devnoteGLO_TadpoleIntro_NPC = FalseGLO_TadpoleIntro_NPC
34. : *As the symbol glows, power courses through you. Authority.*GLO_TadpoleIntro_NPC
21. : *A strange sensation courses through you, and your companion's mind unfolds, secrets half-revealed.*devnoteGLO_TadpoleIntro_Companion = FalseGLO_TadpoleIntro_Companion
0. [Jump]
Jump to Node 5 (2)