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    Synopsis:

    Marcus is in Moonrise after either kidnapping isobel OR being thwarted by the player.

    How to trigger:

    Speak to isobel in Haven, which will trigger Marcus attempting to kidnap her. He will then flee to Moonrise (if player doesn't kill him).


  • 0.
    Fist Marcus
    : My unexpected ally! The General was very pleased with Isobel's return. Don't worry, I told him all about you.devnoteMOO_FlamingSpy_HasMet
    End
  • 1.
    Fist Marcus
    : Glad I stuck my neck out for you in Haven. The General was very pleased with Isobel's return. Don't worry, I told him all about you.devnoteHAV_TakingIsobel_State_SpyConfrontationStarted = False, HAV_TakingIsobel_Knows_SpyExplainedHisMission = False, HAV_EnteringHaven_State_FlamingSpyVouchMOO_FlamingSpy_HasMet
    End
  • 2.
    Fist Marcus
    : My old friend, thanks for your help with Isobel. The General was most pleased. Don't worry, I gave you some credit.devnoteHAV_TakingIsobel_State_SpyConfrontationStarted, HAV_TakingIsobel_State_SidedWithSpyMOO_FlamingSpy_HasMet
    End
  • 3.
    Fist Marcus
    : I look forward to working with you again, the Absolute permitting.devnoteMOO_FlamingSpy_HasMet, HAV_TakingIsobel_State_SpyConfrontationStarted = False, HAV_TakingIsobel_Knows_SpyExplainedHisMission = False, HAV_EnteringHaven_State_FlamingSpyVouch
    End
  • 4. [Alias] HAV_TakingIsobel_State_SpyConfrontationStarted = False, HAV_TakingIsobel_Knows_SpyExplainedHisMissionMOO_FlamingSpy_HasMet
    End
    • Alias to Node 2
  • 5. [Alias] MOO_FlamingSpy_HasMet, HAV_TakingIsobel_State_SpyConfrontationStarted = False, HAV_TakingIsobel_Knows_SpyExplainedHisMission
    End
    • Alias to Node 3
  • 6. [Alias] MOO_FlamingSpy_HasMet
    End
    • Alias to Node 3
  • 7. [Alias] MOO_FlamingSpy_HasMet, HAV_TakingIsobel_State_SpyConfrontationStarted, HAV_TakingIsobel_State_SidedWithSpy
    End
    • Alias to Node 3