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Synopsis:
Drider warns players and caravan not to move too far away from the light - otherwise the Moonlantern won't protect them.
How to trigger:
Join the drider's caravan at the entrance to SCL. As the caravan moves through the shadow curse, walk out of the light zone the drider's lantern creates and this AD should play.
0. : If they wander, we will not be responsible.7b1fff12-3497-bd2c-4003-1905563c535e_A, 7b1fff12-3497-bd2c-4003-1905563c535e_B7b1fff12-3497-bd2c-4003-1905563c535e_A = False, 7b1fff12-3497-bd2c-4003-1905563c535e_B = False
4. : If they die, it is their own fault.End
2. : They wander away from the light, Majesty.7b1fff12-3497-bd2c-4003-1905563c535e_A, 7b1fff12-3497-bd2c-4003-1905563c535e_B = False7b1fff12-3497-bd2c-4003-1905563c535e_A, 7b1fff12-3497-bd2c-4003-1905563c535e_B
3. : Do they know what they're doing?End
5. : They should stay closer, my Queen. They should stay in the light.7b1fff12-3497-bd2c-4003-1905563c535e_A = False, 7b1fff12-3497-bd2c-4003-1905563c535e_B = False7b1fff12-3497-bd2c-4003-1905563c535e_A, 7b1fff12-3497-bd2c-4003-1905563c535e_B = False
1. : Unless they want to become shadows...End