Expand all | Hide all flags | Hide context | Hide tags | Hide checkflag | Hide setflag | Hide roll | Hide approv | Hide ruletag | Hide node id
Synopsis:
Harpers ambush the caravan and the players. If this dialog succeeds on starting, the players can decide to fight the Harpers or change sides and help the ambushers fight the drider.
3. : Wait... Something's wrong, Majesty.devnote
8. : Who's there? Show yourself!devnote
7. : Harpers, attack! Kill the cultists - and get that lantern!devnote
6. : Harpers, now! Get that lantern!devnote
10. : Harpers, now! Cut them down!devnote
1. : Harpers, attack! Get that lantern!devnote
5. : Heretics! Villains in the dark!
11. : *These Harpers are clearly enemies of the Absolute... they could be worthwhile allies. But defend the guide, and you may preserve your cover as a True Soul. *
9. Player: Defend the caravan, attack the Harpers.['Astarion 1', 'Gale -1', 'Wyll -1', 'Karlach -1', 'Jaheira -1', 'Minthara 1', 'Halsin -1']
4. : Kill them! Tear the heathens to pieces!End
2. Player: Turn on the caravan and attack the drider.SCL_Drider_State_BetrayedCaravan, SCL_Drider_State_SidedWithCaravan = False, SCL_Drider_State_SidedWithHarpers['Gale 1', 'Wyll 1', 'Karlach 1', 'Jaheira 1', 'Minthara -1', 'Halsin 1']
0. : What are they doing? We thought they were True Souls! Traitors! Heathens!devnoteEnd