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    Synopsis:

    Player approaches Kansif (a stoic, honourable male half-orc) and Brawler Vez (a mouthy female goblin) after clearing a checkpoint and entering their camp in the Shadowcurse. They two Absolute cultists assume you're a True Soul sent by Minthara (which may or may not be true) and will ask if you brought the lyre needed to summon their guide through the darkness. If you have, you can play it and the drider will emerge. If you haven't, they can tell you where to find it.

    How to trigger:

    - Use debug book to reach SCL (Go to Region -> Act 2 -> SCL -> Mountain Pass).
    - Speak to the goblin that warns you about the curse, take a torch, and head down the path.
    - The goblin camp is to your south/left.
    - Speak to the goblin at the checkpoint.
    - Then enter the camp and speak to Kansiff on the wooden platform.



  • 31.
    Kansif
    : We are ready when you are, True Soul. We need only the lyre.devnoteSCL_Drider_HasMet_CaravanSecondTime = FalseSCL_Drider_HasMet_CaravanHalfOrcCaster, SCL_Drider_HasMet_CaravanSecondTime
    • 113. [Jump] Jump to Node 123 (2)
  • 35.
    Kansif
    : True Soul. An honour.devnoteSCL_Drider_HasMet_CaravanFirstTime = FalseSCL_Drider_HasMet_CaravanFirstTime, SCL_Drider_HasMet_CaravanHalfOrcCaster
    • 123.
      Kansif
      : Did you bring the lyre?CAMP_GoblinHuntCelebration_Knows_CreaturePath
      • 144. Player: I have it right here.09ca858e-4bac-48ae-9aca-52602199f813
        • 145.
          Kansif
          : Then pluck a tune and our guide will come scuttling.
          • 13. Player: Pluck a tune.BARD = FalseSCL_Drider_Event_UsedLyreToSummonDriderRoll (Charisma, Performance) vs 16 (0)
            • 25. [RollResult] True
              • 130. [Jump] Jump to Node 42 (1)
            • 2. [RollResult] False
              • 70. [Jump] Jump to Node 88 (1)
          • 38. Player: Pluck a suitable tune.BARDSCL_Drider_Event_UsedLyreToSummonDriderRoll (Charisma, Performance) vs 16 (1)
            • Link to Node 25
            • Link to Node 2
          • 40. Player: Wait here. I'll return.SCL_Drider_Caravan_ToldWillReturn
            • 1.
              Kansif
              : As the Absolute wills. We'll wait.devnote
              • 24.
                Brawler Vez
                : Ain't like we got much choice, is it?
                • 58.
                  Kansif
                  : [TagAnswer]
                  End
          • 149. Player: Attack.
            • 55.
              Brawler Vez
              : Wha'?7fd98b6e-11d5-28e0-bc67-bb0925834fa3FactionHostileToPlayerGroupAfterDialog
              End
            • 53.
              Kansif
              : You treacherous dog!FactionHostileToPlayerGroupAfterDialog
              End
      • 12. Player: Forget the lyre - your guide will answer to a True Soul.SCL_Drider_State_AttemptedToSummonDrider = False, 09ca858e-4bac-48ae-9aca-52602199f813 = False
        • 98.
          Brawler Vez
          : What, planning to sing instead? 7fd98b6e-11d5-28e0-bc67-bb0925834fa3
          • 65. Player: Reach out with your powers to summon the guide.GLO_Tadpoled_UsedToday1 = False, TRUESOUL = False, ILLITHIDGLO_Tadpoled_UsedToday1Roll (Wisdom, ) vs 14 (0)
            • 117. [RollResult] True
              • 120.
                Kansif
                : [TagAnswer] SCL_Drider_StartInclusion
                • 141.
                  Narrator
                  : *A shiver runs across your mind... You feel sated.*GLO_TadpoledCount1 = False, TRUESOUL = FalseGLO_TadpoledCount1
                  • Link to Node 99
                • 78.
                  Narrator
                  : *Something stirs deep within you, hungry and alert... it's taking something you'll never get back.*GLO_TadpoledCount2 = False, TRUESOUL = FalseGLO_TadpoledCount2
                  • Link to Node 99
                • 136.
                  Narrator
                  : *Your mind lurches, reeling suddenly as if... bitten.*GLO_TadpoledCount3 = False, TRUESOUL = FalseGLO_TadpoledCount3
                  • Link to Node 99
                • 28.
                  Narrator
                  : *A shadow swims across your vision, and a familiar voice tells you to be calm. You are loved.*GLO_TadpoledCount4 = False, TRUESOUL = FalseGLO_TadpoledCount4
                  • 99.
                    Kansif
                    : [TagAnswer] SCL_Drider_CaravanStart_DriderSummoned, SCL_Drider_Event_StartCaravanEscort, SCL_Drider_State_WaitAtCaravanStart
                    • 115.
                      Narrator
                      : *Your silent greeting hangs in the air a moment, unanswered. Then, from the dark...*
                      • 106. [Visual State]
                        • 140.
                          Kar'niss
                          : Yes, I hear them, your majesty. Calling us.devnoteSCL_Drider_CaravanStart_DriderSummoned, SCL_Drider_Event_StartCaravanEscort, ORI_Laezel_State_StartedMoonrise, SCL_Drider_State_WaitAtCaravanStart
                          • 0.
                            Kansif
                            : I'll be damned.
                            • 59.
                              Kansif
                              : [TagAnswer] ORI_Inclusion_Random
                              • 4.
                                Lae'zel
                                : The Weaver's servant. Abhorrent - and captivating.ORI_Inclusion_PickedAtRandom, REALLY_LAEZEL
                                • 47.
                                  Kansif
                                  : [TagAnswer] ORI_Inclusion_End_Random
                                  • 119.
                                    Kansif
                                    : Greetings, in the Absolute's name. You have been charged with - guiding us...devnoteORI_Laezel_State_StartedMoonrise
                                    • 62.
                                      Kar'niss
                                      : New flesh for you, my queen. But, who are they?devnote
                                      • 94.
                                        Kansif
                                        : ...Best introduce yourself. Perhaps he'll listen to a True Soul.devnoteSCL_Drider_Event_CaravanStart
                                        End
                              • 111.
                                Shadowheart
                                : Gods - a drider. I always thought the stories were exaggerated...devnoteORI_Inclusion_PickedAtRandom, REALLY_SHADOWHEART
                                • Link to Node 47
                              • 109.
                                Karlach
                                : Now that's what I call an abdomen.ORI_Inclusion_PickedAtRandom, REALLY_KARLACH
                                • Link to Node 47
                              • 138.
                                Astarion
                                : By the gods. One of Lolth's abominations.devnoteORI_Inclusion_PickedAtRandom, REALLY_ASTARION
                                • Link to Node 47
                              • 18.
                                Wyll
                                : Watching gods... there is no boot big enough.ORI_Inclusion_PickedAtRandom, REALLY_WYLL
                                • Link to Node 47
                              • 107.
                                Gale
                                : Someone pinch me, please. I'd really love to wake up from this nightmare.ORI_Inclusion_PickedAtRandom, REALLY_GALE
                                • Link to Node 47
                • 132.
                  Narrator
                  : *Your blood runs quicker, feeding the gnawing absence at the centre of your mind.*GLO_TadpoledCount5 = False, TRUESOUL = FalseGLO_TadpoledCount5
                  • Link to Node 99
                • 73.
                  Narrator
                  : *The presence deep in your mind is awake, unblinking. This is it. A single word pervades your consciousness: 'Soon'.*GLO_TadpoledCount6 = False, TRUESOUL = FalseGLO_TadpoledCount6
                  • Link to Node 99
                • 63.
                  Narrator
                  : *Your mind is full, bursting with ecstasy and terror. Finally, it is coming. You are becoming.*TRUESOUL = FalseTRUESOUL
                  • Link to Node 99
                • 11. [Jump] Jump to Node 141 (2)
            • 45. [RollResult] False
              • 112.
                Kansif
                : [TagAnswer] SCL_Drider_StartInclusion, SCL_Drider_State_AttemptedToSummonDrider
                • 29.
                  Kar'niss
                  : I hear them, my Queen, but not your music. I await that sweet, sweet sound.devnoteSCL_Drider_State_AttemptedToSummonDrider
                  • 61.
                    Kar'niss
                    : Yes. We will stay. We will wait.devnote
                    • 118.
                      Kansif
                      : Perhaps using the lyre would be the wisest course.devnote
                      • 39. Player: Take out the lyre and start to play.09ca858e-4bac-48ae-9aca-52602199f813, BARD = FalseRoll (Charisma, Performance) vs 16 (0)
                        • 81. [RollResult] True
                          • 42. [TagCinematic] devnoteORI_Laezel_State_StartedMoonrise
                            • 125.
                              Kansif
                              : [TagAnswer] SCL_Drider_StartInclusion
                              • 126. [Alias]
                                • Alias to Node 106
                                • 83.
                                  Kar'niss
                                  : Yes, I hear them, your majesty. Calling us. Their god and their guide, together.devnoteSCL_Drider_CaravanStart_DriderSummoned, SCL_Drider_Event_StartCaravanEscort, SCL_Drider_State_WaitAtCaravanStart
                                  • Link to Node 59
                        • 68. [RollResult] False
                          • 88. [TagCinematic] devnoteORI_Laezel_State_StartedMoonrise
                            • 15.
                              Kansif
                              : [TagAnswer] SCL_Drider_StartInclusion
                              • 21. [Alias]
                                • Alias to Node 106
                                • 85.
                                  Kar'niss
                                  : Your lyre, mistress! What are they doing to it?devnoteSCL_Drider_State_PlayedHarpBadly, SCL_Drider_CaravanStart_DriderSummoned, SCL_Drider_Event_StartCaravanEscort, SCL_Drider_State_WaitAtCaravanStart
                                  • Link to Node 59
                      • 142. Player: Take out the lyre and start to play.09ca858e-4bac-48ae-9aca-52602199f813, BARDRoll (Charisma, Performance) vs 16 (1)
                        • Link to Node 81
                        • Link to Node 68
                      • 79. Player: And where's this lyre again?09ca858e-4bac-48ae-9aca-52602199f813 = False
                        • 121.
                          Kansif
                          : Minthara always carried it on her person. I assume she still does.SCL_Drider_State_ToldMintharaHasLyre
                          • 37.
                            Brawler Vez
                            : Unless someone swiped it.
                            • 139.
                              Kansif
                              : Just hurry back, we can't wait forever. The darkness is encroaching.
                              End
                      • 6. Player: I've other business to take care of first. Wait here.
                        • 64.
                          Kansif
                          : Of course, we await your pleasure.
                          • 56.
                            Brawler Vez
                            : But sooner's better, yeah?
                            • 82.
                              Kansif
                              : [TagAnswer]
                              End
          • 92. Player: Reach out with your powers to summon the guide.GLO_Tadpoled_UsedToday1, GLO_Tadpoled_UsedToday2 = False, TRUESOULGLO_Tadpoled_UsedToday2
            • 74.
              Narrator
              : *The mark glows, but you feel nothing in response. Your illithid power is beyond reach until you rest.*GLO_Tadpoled_UsedToday1
          • 103. Player: Reach out with your powers to summon the guide.GLO_Tadpoled_UsedToday1, GLO_Tadpoled_UsedToday2 = False, TRUESOUL = False, ILLITHIDGLO_Tadpoled_UsedToday2
            • Link to Node 74
          • 27. Player: Reach out with your powers to summon the guide.GLO_Tadpoled_UsedToday1 = False, TRUESOULGLO_Tadpoled_UsedToday1, SCL_Drider_State_AttemptedToSummonDrider
            • 148. [Jump] Jump to Node 120 (1)
          • 8. [Jump] Jump to Node 40 (1)
          • 19. [Jump] Jump to Node 149 (1)
        • 10.
          Kansif
          : What do you suggest? I've never known him to respond to anything else.
          • 67. [Jump] Jump to Node 98 (2)
      • 80. Player: We've no need of magic strings. I will summon the guide myself. SCL_Drider_State_AttemptedToSummonDrider = False, 09ca858e-4bac-48ae-9aca-52602199f813 = False, SORCERER
        • 105. [Alias] 7fd98b6e-11d5-28e0-bc67-bb0925834fa3
          • Alias to Node 98
          • 89. Player: Open your mouth and ROAR - your anger a call. A summons.BARBARIANRoll (Charisma, Intimidation) vs 16 (0)
            • 51. [RollResult] True
              • 44.
                Narrator
                : *Your rage echoes throughout the darkness - and it makes a connection. Something notices you.*devnoteBARBARIAN
                • 71. [Alias] SCL_Drider_StartInclusion
                  • Alias to Node 120
                  • 128. [Alias] SCL_Drider_CaravanStart_DriderSummoned, SCL_Drider_Event_StartCaravanEscort, SCL_Drider_State_WaitAtCaravanStart
                    • Alias to Node 99
                    • 84. [Jump] Jump to Node 115 (2)
              • 110.
                Narrator
                : *Your innate arcana roils and reaches - and it makes a connection. Something notices you.*devnoteSORCERER
                • Link to Node 71
              • 135.
                Narrator
                : *Your rage echoes throughout the darkness - and it makes a connection. Something notices you.*devnoteBARBARIAN
                • Link to Node 71
              • 49.
                Narrator
                : *Your music echoes through the darkness - and it makes a connection. Something notices you.*devnoteBARD
                • Link to Node 71
              • 75.
                Narrator
                : *Your power echoes through the darkness - and makes a connection. Something notices you.*devnote
                • Link to Node 71
            • 43. [RollResult] False
              • 104. [Jump] Jump to Node 112 (1)
          • 97. Player: Open your font of magic, let it pour forth as a beacon.SORCERERRoll (Charisma, ) vs 16 (0)
            • Link to Node 77
          • 133. Player: Take your your instrument and play - your music a call. A summons.BARDRoll (Charisma, Performance) vs 16 (0)
            • Link to Node 77
          • 7. Player: Connect to the divine spark within you. Channel it - your magic a call, a beacon.CLERICRoll (Wisdom, ) vs 16 (0)
            • 77. [Jump] Jump to Node 89 (2)
          • 32. Player: Channel the power of your oath, making it a call - a beacon.PALADINRoll (Charisma, ) vs 16 (0)
            • Link to Node 77
          • 91. [Jump] Jump to Node 40 (1)
          • 131. [Jump] Jump to Node 149 (1)
        • 33. [Alias]
          • Alias to Node 10
          • 114. [Jump] Jump to Node 105 (2)
      • 16. Player: No need for the lyre. I'll call this guide myself.SCL_Drider_State_AttemptedToSummonDrider = False, 09ca858e-4bac-48ae-9aca-52602199f813 = False, BARBARIAN
        • 146. [Jump] Jump to Node 80 (2)
      • 147. Player: No need for the lyre. I'll call this guide myself.SCL_Drider_State_AttemptedToSummonDrider = False, 09ca858e-4bac-48ae-9aca-52602199f813 = False, BARD
        • Link to Node 146
      • 41. Player: No need for the lyre. I'll summon the guide myself.SCL_Drider_State_AttemptedToSummonDrider = False, 09ca858e-4bac-48ae-9aca-52602199f813 = False, CLERIC
        • Link to Node 146
      • 22. Player: No need for the lyre. I'll summon the guide myself.SCL_Drider_State_AttemptedToSummonDrider = False, 09ca858e-4bac-48ae-9aca-52602199f813 = False, PALADIN
        • Link to Node 146
      • 66. Player: I'm not ready to summon the guide just yet.
        • 95. [Jump] Jump to Node 64 (1)
    • 14. [Alias] CAMP_GoblinHuntCelebration_Knows_CreaturePath = False
      • Alias to Node 123
      • 17. Player: I have a lyre. It used to belong to a drow.09ca858e-4bac-48ae-9aca-52602199f813
        • 90.
          Kansif
          : Good, we were told to expect you.
          • 143. [Jump] Jump to Node 145 (1)
      • 23. Player: ...No?09ca858e-4bac-48ae-9aca-52602199f813 = False
        • 101. [Jump] Jump to Node 93 (1)
      • 96. Player: Why do you need a lyre, exactly?
        • 9. [Alias]
          • Alias to Node 93
          • 102.
            Kansif
            : I admit, I'm surprised a True Soul does not know this. Where are you headed, exactly?
            • 52. [Jump] Jump to Node 20 (2)
      • 127. Player: True Souls don't answer stupid questions.
        • 69.
          Kansif
          : Forgive me True Soul, we are simply eager to reach Moonrise as soon as we can.
          • Link to Node 93
      • 48. Player: If you want a tune, I know plenty.BARD
        • 3.
          Kansif
          : Forgive me True Soul, but what we want is to get to Moonrise as quickly as we can.
          • 93.
            Kansif
            : We were told to expect a True Soul - that Nightwarden Minthara would send someone with her lyre to summon a guide through the darkness.
            • 20.
              Kansif
              : If the Nightwarden did not send you, who did? What are you doing here?
              • 129. [Jump] Jump to Node 34 (1)
              • 50. Player: This land is weak, primed to be preyed upon.REALLY_DARK_URGE
                • 54. [Jump] Jump to Node 116 (1)
              • 87. Player: I seek my old home - for that I must pass through to Baldur's Gate.REALLY_DARK_URGE
                • Link to Node 54
              • 134. Player: I'm travelling to Moonrise, like you.
                • 122.
                  Kansif
                  : I fear neither of us are travelling, then. The darkness here is murderous - the only safe way through is with a guide.
                  • Link to Node 30
              • 46. Player: Just passing through, really.REALLY_DARK_URGE = False
                • 116.
                  Kansif
                  : You will not get far without a guide. The darkness here is murderous.
                  • 30.
                    Kansif
                    : Of course, you are free to take your chances if you wish. But I will be waiting here for the Nightwarden's lyre.
                    • 34. Player: I do have this lyre, if it's any help?09ca858e-4bac-48ae-9aca-52602199f813
                      • 57.
                        Kansif
                        : Ah, you do have it!
                        • 5. [Jump] Jump to Node 145 (1)
                    • 76. Player: And where can I find this lyre?09ca858e-4bac-48ae-9aca-52602199f813 = False
                      • 72. [Alias] SCL_Drider_State_ToldMintharaHasLyre
                        • Alias to Node 121
                        • 26. [Alias]
                          • Alias to Node 37
                    • 36. [Jump] Jump to Node 12 (1)
                    • 124. [Jump] Jump to Node 40 (1)
                    • 108. [Jump] Jump to Node 149 (1)
              • 137. Player: To rend the Absolute asunder, and tear apart every false cultist!, REALLY_DARK_URGE
              • 137. Player: I'm here to destroy the Absolute and every last cultist.
                • 60. [Jump] Jump to Node 55 (1)
                • 86. [Jump] Jump to Node 53 (1)
  • 100.
    Kansif
    : The lyre, True Soul? It will summon our guide.devnoteSCL_Drider_HasMet_CaravanSecondTimeSCL_Drider_HasMet_CaravanHalfOrcCaster
    • Link to Node 113