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Synopsis:
A Harper, getting ready for a mission that will see them trying to kill a drider - a big, dangerous monster. Main path only available when group dialogue is unavailable. This Harper is boisterous and eager.
How to trigger:
Kill or silence any of the other harpers so no group dialog triggers. Or finish the ambush and meet the harper back at the inn.
0. : I'm ready - I think. Am I? Yes. SCL_Drider_HasMet_HarperCaster000 = False, HAV_Mood_State_SiegeSCL_Drider_HasMet_HarperCaster000End
1. : You will fight with us won't you?SCL_Drider_HasMet_HarperCaster000, HAV_Mood_State_SiegeEnd
3. : You were something else, out in the shadows. Won't forget it, that's for damn sure.SCL_Drider_HasMet_HarperCaster000 = False, SCL_Drider_State_HarpersBackAtInn, SCL_Drider_State_SidedWithHarpersSCL_Drider_HasMet_HarperCaster000End
4. : Join us, and we'll take that convoy down. It's the only way to survive the curse.<br>SCL_Drider_HasMet_HarperCaster000, SCL_Drider_State_HarpersWaitingAtBridge
15. [Jump]
Jump to Node 25 (2)
5. : We survived one attack. I don't know if we can survive another.HAV_Mood_State_AlertSCL_Drider_HasMet_HarperCaster000End
10. : Jaheira says wait. So we wait.SCL_Drider_HasMet_HarperCaster000End
11. : It's all up to you, chum. But no pressure.SCL_Drider_State_HarpersBackAtInnSCL_Drider_HasMet_HarperCaster000End
13. : Reckon you're our last hope. But can't say I'm worried.SCL_Drider_HasMet_HarperCaster000, SCL_Drider_State_HarpersBackAtInn, SCL_Drider_State_SidedWithHarpersEnd
16. : I'll miss that magic wall. But no Isobel - no protection.HAV_Mood_State_UnprotectedSCL_Drider_HasMet_HarperCaster000End
20. : Take a stroll, have a drink. Enjoy them while you can.SCL_Drider_HasMet_HarperCaster000End
24. : Heard you're planning to infiltrate Moonrise, and take the fight to Ketheric. That'd be a tale for the ages.<br>SCL_Drider_HasMet_HarperCaster000 = False, SCL_Drider_State_HarpersWaitingAtBridgeSCL_Drider_HasMet_HarperCaster000
18. : But the curse is at its strongest between here and there. You won't even reach the tower unless you can survive the darkest shadows.
19. : That's where we come in.
14. : There's a cultist convoy that brings supplies and personnel to the tower - by some strange magic, they move through the curse unharmed.
25. : With your help, we'll ambush them, and seize their secret. When we do, it's yours, and the path to Moonrise will be open.
23. Player: Let's do it. You lead, I follow.SCL_Drider_Event_PlayersWillFindCaravanAtAmbush = FalseSCL_Drider_State_StartedAmbushQuestWithHarpers, SCL_Drider_Event_StartHarpersAmbush
2. : You got it, chum. I'll mark your map, in case you get lost.
8. : But - try not to get lost. Frightful weather out there.devnoteEnd
9. Player: Go on ahead. I'll catch up.SCL_Drider_Event_PlayersWillFindCaravanAtAmbush = FalseSCL_Drider_State_StartedAmbushQuestWithHarpers, SCL_Drider_Event_StartHarpersAmbush
21. : You got it. Here - I'll mark your map. But don't keep me waiting.End
7. Player: You're too late - I've encountered the convoy, led by a drider.SCL_Drider_Event_PlayersWillFindCaravanAtAmbushSCL_Drider_State_HarpersLearnMissedCaravan
17. : Damn. You're lucky to be in one piece.
12. : It's all up to you, then. Do us proud.End
22. Player: I need time to prepare.
6. : All right. But hurry it along, yeah?End