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Synopsis:
Harper leader after the fight with the Drider. You started the fight on drider's side, but switched and sided with the Harpers. They take the lantern and if you want it, you need to attack them or convince them to give it to you.
How to trigger:
After Ambush with Harper path:
- Go to Region: Haven -> Bridge
- set Act 2 Thiefling Path
- pass the entrance cinematic
- Go to Region: Haven -> Isobel Room
- talk to Isobel -> Initiate Attack by Marcus
- talk to Harper at goto -48, 135
- SetGlobalOsirisFlag SCL_Drider_State_HarpersWaitingAtBridge
- talk to Harpers on the bridge
- follow them to Ambush site goto 0, -27
- debug: Kill Combat
- Talk to Harper (Branthos)
After Ambush with Drider path:
- go to Region: SCL -> Mountain Pass
- set Act 2 Absolute Path
- goto 92.91, 51.44, -50.63
- talk to Kansif, perform the Lyre
- talk to Drider
- follow the Drider to Ambush site goto 14, -18
- enter Combat, but Kill Drider
- talk to the Harper (take the lantern or let Harper take the lantern).
20. : [TagGreeting]
SCL_Drider_Event_StartCaravanEscort, SCL_Drider_State_HasDriderMoonlantern
80. [TagCinematic]
devnote
30. [Visual State]
3. : Incredible. A light so radiant, not even the curse can dim it.devnote
2. : *The lantern flickers ever so briefly, and you hear a slight twitter - or perhaps it's simply your imagination.*devnote
57. [Visual State]
25. : You. Don't move a godsdamned muscle.devnoteHAV_EnteringHaven_State_GainedAccess = False
48. [Visual State]
47. : Talk. Why in the hells would a cultist turn on his kind?,
MALE
47. : Talk. Why in the hells would a cultist turn on her kind?,
FEMALE
47. : Talk. Why in the hells would a cultist turn on their kind?
16. : *You notice a pin on the man's chest, identical to the one you found in Grymforge. He is a Harper.*UND_DuergarCamp_HarperPin_HistoryPassedGLO_Factions_Knows_Harpers
22. [Jump]
Jump to Node 23 (2)
6. Player: [PassiveRoll]
GLO_Factions_Knows_Harpers = FalseRoll (Intelligence, History) vs 14 (0)
44. [RollResult] True
23. : *The pin the man wears is familiar to you. He belongs to the Harpers, a covert organisation dedicated to freedom and balance.*devnoteGLO_Factions_Knows_Harpers
86. Player: I'm not one of them. They took me prisoner.
5. : A prisoner? Then I must be a welcome sight indeed.devnote
81. [Visual State]
79. : Give me the lantern, and follow. I know a refuge from the darkness. You can rest there.SCL_Drider_State_HasDriderMoonlantern
83. Player: What sort of refuge do you mean?
52. : An inn - Last Light, it's called. A place you can sigh without the shadow-beasts hearing.
43. Player: Hand over the lantern.SCL_Drider_State_HasDriderMoonlantern
82. [FallibleQuestionResult]
77. : Thank you. devnoteSCL_Drider_Event_GiveMoonlantern
74. : Let the lantern's light be your guide. I'll mark your map, should you lose the way.SCL_Harpers_Event_ShowHavenLocationEnd
32. [FallibleQuestionResult]
42. : No lantern? Damnable cultist. Only a fool would play your bloody games.
60. : And I am no fool.SCL_Drider_Event_PlayersAttackHarpersEnd
45. Player: Sorry. I don't have it anymore.SCL_Drider_Event_GiveMoonlantern = False, SCL_Drider_State_HasDriderMoonlantern = False
53. [Jump]
Jump to Node 42 (1)
46. Player: How about I just kill you and keep the lantern for myself?SCL_Drider_Event_PlayersAttackHarpers
67. : Rotten swine!['Astarion 1', 'Gale -1', 'Wyll -1', 'Karlach -1', 'Minthara 1', 'Halsin -1']End
15. : Follow me. I know a refuge from the darkness. You can rest there.
54. [Jump]
Jump to Node 83 (1)
85. Player: Lead on, then.SCL_Drider_State_HasDriderMoonlantern = FalseSCL_Harpers_Event_ShowHavenLocationEnd
0. Player: Lead on, then.SCL_Drider_State_HasDriderMoonlantern
33. [Jump]
Jump to Node 74 (1)
61. Player: I will make my way there in my own time.
56. : A dangerous choice - but yours to make. I will mark your map.SCL_Harpers_Event_ShowHavenLocation
11. : But don't linger for long. The shadows are not known to take pity.End
65. Player: My goddess protects me. I'll make my own way there.AVATAR, REALLY_SHADOWHEART, SHADOWHEART_ENEMYOFSHARPATH = False
4. [Jump]
Jump to Node 46 (1)
78. Player: I couldn't bear the atrocities committed in the Absolute's name.
34. : By the Nine Hells, is that right? Then you are quite the curiosity.devnote
87. Player: I succumbed to their temptations. You gave me an opportunity to escape.
9. : An cultist apostate - I reckon one of a kind. Curious.devnote
62. Player: I'm infected with their parasite, but I'm seeking a cure.
69. [TagCinematic]
devnote
7. [Jump]
Jump to Node 55 (1)
28. [Jump]
Jump to Node 73 (1)
76. [RollResult] False
35. [Jump]
Jump to Node 23 (2)
10. : [TagAnswer]
39. [Jump]
Jump to Node 23 (2)
68. : Jaheira's godsend. Such strange company you keep.devnote
40. [Alias]
- Alias to Node 48
14. : Explain yourself.
27. Player: I meant to infiltrate the cult. You've ruined the mission.Roll (Charisma, Deception) vs 16 (0)
1. [RollResult] True
64. : Then I can only apologise. I was not aware of this mission.devnote
84. [Alias]
- Alias to Node 81
66. : The lantern is yours - Jaheira's orders. Take it, and it will guide your way to the Towers.devnoteSCL_Drider_State_HasDriderMoonlantern = FalseSCL_Drider_Event_GiveMoonlantern
18. : The lantern is yours to keep - Jaheira's said as much. It will guide your way to the Towers.SCL_Drider_State_HasDriderMoonlantern
63. : But remember: you don't just fight shadows. You fight what hides inside.End
8. [RollResult] False
49. : Your mission is fiction, snake - and Harpers do not ally with liars. We silence them.SCL_Drider_Event_PlayersAttackHarpersEnd
13. Player: The cult took me prisoner. Thank the gods you came when you did.Roll (Charisma, Deception) vs 16 (0)
37. [RollResult] True
26. : We've done only as duty dictates.devnote
29. [Alias]
- Alias to Node 81
38. [Jump]
Jump to Node 64 (2)
59. [RollResult] False
31. : You were no prisoner - and I am no fool. Your lies end here, rat.SCL_Drider_Event_PlayersAttackHarpersEnd
55. Player: I'm not here to explain myself - I just want the lantern. Hand it over, or die.SCL_Drider_Event_GiveMoonlanternSCL_Drider_Event_PlayersAttackHarpers
71. [Jump]
Jump to Node 67 (1)
73. Player: Attack him.SCL_Drider_State_HasDriderMoonlanternSCL_Drider_Event_PlayersAttackHarpers
21. : Go on. Take the beast's lantern.SCL_Drider_HarperMelee_000_AtAmbush_HasMet, SCL_Drider_Event_StartCaravanEscort = False, SCL_Drider_Event_AcquiredMoonlanternWithoutFight = FalseEnd
36. : [TagGreeting]
SCL_Drider_Event_StartCaravanEscort, SCL_Drider_State_HasDriderMoonlantern
17. [TagCinematic]
devnote
58. [Visual State]
70. : Incredible. A light so radiant, not even the curse can dim it.devnote
24. : *The lantern flickers ever so briefly, and you hear a slight twitter - or perhaps it's simply your imagination.*devnoteSFX
41. : A pleasure to keep my weapon stayed for once. Go on, the lantern's yours.SCL_Drider_HarperMelee_000_AtAmbush_HasMet, SCL_Drider_Event_StartCaravanEscort = False, SCL_Drider_Event_AcquiredMoonlanternWithoutFightEnd
50. : [TagGreeting]
SCL_Drider_Event_StartCaravanEscort
12. [Jump]
Jump to Node 25 (1)
19. [Jump]
Jump to Node 68 (1)
72. : Extraordinary. You strike even truer than I'd expected.SCL_Drider_HarperMelee_000_AtAmbush_HasMet = False, SCL_Drider_Event_StartCaravanEscort = False, SCL_Drider_Event_AcquiredMoonlanternWithoutFight = FalseSCL_Drider_HarperMelee_000_AtAmbush_HasMet
51. : It's time you seize what's yours. Check the drider - take the lantern.End
75. : A tongue of pure silver. Take the lantern from the drider - you've earned it.SCL_Drider_HarperMelee_000_AtAmbush_HasMet = False, SCL_Drider_Event_StartCaravanEscort = False, SCL_Drider_Event_AcquiredMoonlanternWithoutFightSCL_Drider_HarperMelee_000_AtAmbush_HasMetEnd