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    Synopsis:

    Narrator nodes for the after ambush. Dialgo shared between Elindale, Manus and Lassandra.

    How to trigger:

    During the ambush with the drider, after starting it with the caravan and changing sides Ctrl+Shift+K Branthos and Skywin.


  • 7.
    Harper Elindale, Harper Lassandra, Harper Manus
    : [TagGreeting]
    • 39. [Jump] Jump to Node 18 (2)
  • 13.
    Narrator
    : *You hold the lantern aloft. Its glow warms you through, chasing away the shadows in and around you.*SCL_Drider_State_HasDriderMoonlantern
    • 29.
      Narrator
      : *The lantern flickers ever so briefly, and you hear a slight twitter - or perhaps it's simply your imagination.*devnote
      • Link to Node 15
      • Link to Node 19
  • 35.
    Narrator
    : *The hunter holds the lantern aloft. Its glow warms you through, chasing away the shadows in and around you.*SCL_Drider_State_HasDriderMoonlantern
    • 18.
      Narrator
      : *The lantern flickers ever so briefly, and you hear a slight twitter - or perhaps it's simply your imagination.*devnote
      • 15.
        Narrator
        : *The hunter warns you to remain still, considering why a cultist would turn on its kind.*devnoteHAV_EnteringHaven_State_GainedAccess = False
        • 26.
          Narrator
          : *They motion for you to hand over the lantern. They will take it and guide you to safe refuge.*devnoteSCL_Drider_State_HasDriderMoonlantern
          • 36. Player: What sort of refuge do you mean?
            • 16.
              Narrator
              : *They tell you of an inn called Last Light, and promises you will be safe there.*devnote
          • 32. Player: Hand over the lantern.SCL_Drider_State_HasDriderMoonlantern
            • 37. [FallibleQuestionResult]
              • 41.
                Narrator
                : *They thank you and mark the destination on your map, should you lose the way.*devnoteSCL_Harpers_Event_ShowHavenLocation, SCL_Drider_Event_GiveMoonlantern
                End
            • 20. [FallibleQuestionResult]
              • 33.
                Narrator
                : *You no longer carry the lantern. The hunter frowns, and readies for battle.*SCL_Drider_Event_PlayersAttackHarpers
                End
          • 27. Player: Sorry. I don't have it anymore.SCL_Drider_State_HasDriderMoonlantern = False
            • 0. [Jump] Jump to Node 33 (1)
          • 9. Player: How about I just kill you and keep the lantern for myself?SCL_Drider_Event_PlayersAttackHarpers
            • 8.
              Narrator
              : *They ready for battle.*devnote
              End
        • 3.
          Narrator
          : *They sigh and offer to guide you to a nearby refuge.*devnote
          • 10. [Jump] Jump to Node 36 (1)
          • 4. Player: Lead on, then.
            • 24. [Jump] Jump to Node 41 (1)
          • 42. Player: I will make my way there in my own time.
            • Link to Node 17
          • 2. Player: My goddess protects me. I don't fear the dark.AVATAR, REALLY_SHADOWHEART, SHADOWHEART_ENEMYOFSHARPATH = False
            • 17. [Jump] Jump to Node 41 (1)
          • 30. [Jump] Jump to Node 9 (1)
      • 19.
        Narrator
        : *The Harper demands an explanation. Why did you travel with cultists?*devnote
        • 6. Player: I meant to infiltrate the cult. You've ruined the mission.Roll (Charisma, Deception) vs 16 (0)
          • 23. [RollResult] True
            • 11.
              Narrator
              : *The Harper acknowledges your explanation, grateful to see you in one piece.*devnote
              • 38.
                Narrator
                : *They hand you the Moonlantern. You bask in its glow.*devnoteSCL_Drider_State_HasDriderMoonlanternSCL_Drider_Event_GiveMoonlantern
                • 5.
                  Narrator
                  : *Lastly, the Harper wishes you well. The path to Moonrise Towers is arduous - but you will overcome.*
                  End
          • 14. [RollResult] False
            • 34.
              Narrator
              : *The Harper sees through your lies and readies for battle.*SCL_Drider_Event_PlayersAttackHarpers
              End
        • 31. Player: The cult took me prisoner. Thank the gods you came when you did.Roll (Charisma, Deception) vs 16 (0)
          • 25. [RollResult] True
            • 22. [Jump] Jump to Node 11 (1)
          • 21. [RollResult] False
            • 40. [Jump] Jump to Node 34 (1)
        • 12. Player: I'm not here to explain myself - I just want the lantern. Hand it over, or die.SCL_Drider_State_HasDriderMoonlanternSCL_Drider_Event_PlayersAttackHarpers
          • 1. [Jump] Jump to Node 8 (1)
        • 28. Player: Attack them.SCL_Drider_State_HasDriderMoonlanternSCL_Drider_Event_PlayersAttackHarpers
          End