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Synopsis:
Narrator nodes for the after ambush. Dialgo shared between Elindale, Manus and Lassandra.
How to trigger:
During the ambush with the drider, after starting it with the caravan and changing sides Ctrl+Shift+K Branthos and Skywin.
7.
Harper Elindale, Harper Lassandra, Harper Manus
: [TagGreeting]
39. [Jump] Jump to Node 18 (2)
13.
Narrator
: *You hold the lantern aloft. Its glow warms you through, chasing away the shadows in and around you.*SCL_Drider_State_HasDriderMoonlantern
29.
Narrator
: *The lantern flickers ever so briefly, and you hear a slight twitter - or perhaps it's simply your imagination.*devnote
Link to Node 15
Link to Node 19
35.
Narrator
: *The hunter holds the lantern aloft. Its glow warms you through, chasing away the shadows in and around you.*SCL_Drider_State_HasDriderMoonlantern
18.
Narrator
: *The lantern flickers ever so briefly, and you hear a slight twitter - or perhaps it's simply your imagination.*devnote
15.
Narrator
: *The hunter warns you to remain still, considering why a cultist would turn on its kind.*devnoteHAV_EnteringHaven_State_GainedAccess = False
26.
Narrator
: *They motion for you to hand over the lantern. They will take it and guide you to safe refuge.*devnoteSCL_Drider_State_HasDriderMoonlantern
36. Player: What sort of refuge do you mean?
16.
Narrator
: *They tell you of an inn called Last Light, and promises you will be safe there.*devnote
32. Player: Hand over the lantern.SCL_Drider_State_HasDriderMoonlantern
37. [FallibleQuestionResult]
41.
Narrator
: *They thank you and mark the destination on your map, should you lose the way.*devnoteSCL_Harpers_Event_ShowHavenLocation, SCL_Drider_Event_GiveMoonlantern End
20. [FallibleQuestionResult]
33.
Narrator
: *You no longer carry the lantern. The hunter frowns, and readies for battle.*SCL_Drider_Event_PlayersAttackHarpers End
27. Player: Sorry. I don't have it anymore.SCL_Drider_State_HasDriderMoonlantern = False
0. [Jump] Jump to Node 33 (1)
9. Player: How about I just kill you and keep the lantern for myself?SCL_Drider_Event_PlayersAttackHarpers
8.
Narrator
: *They ready for battle.*devnote End
3.
Narrator
: *They sigh and offer to guide you to a nearby refuge.*devnote
10. [Jump] Jump to Node 36 (1)
4. Player: Lead on, then.
24. [Jump] Jump to Node 41 (1)
42. Player: I will make my way there in my own time.
Link to Node 17
2. Player: My goddess protects me. I don't fear the dark.AVATAR, REALLY_SHADOWHEART, SHADOWHEART_ENEMYOFSHARPATH = False
17. [Jump] Jump to Node 41 (1)
30. [Jump] Jump to Node 9 (1)
19.
Narrator
: *The Harper demands an explanation. Why did you travel with cultists?*devnote
6. Player: I meant to infiltrate the cult. You've ruined the mission.Roll (Charisma, Deception) vs 16 (0)
23. [RollResult] True
11.
Narrator
: *The Harper acknowledges your explanation, grateful to see you in one piece.*devnote
38.
Narrator
: *They hand you the Moonlantern. You bask in its glow.*devnoteSCL_Drider_State_HasDriderMoonlanternSCL_Drider_Event_GiveMoonlantern
5.
Narrator
: *Lastly, the Harper wishes you well. The path to Moonrise Towers is arduous - but you will overcome.* End
14. [RollResult] False
34.
Narrator
: *The Harper sees through your lies and readies for battle.*SCL_Drider_Event_PlayersAttackHarpers End
31. Player: The cult took me prisoner. Thank the gods you came when you did.Roll (Charisma, Deception) vs 16 (0)
25. [RollResult] True
22. [Jump] Jump to Node 11 (1)
21. [RollResult] False
40. [Jump] Jump to Node 34 (1)
12. Player: I'm not here to explain myself - I just want the lantern. Hand it over, or die.SCL_Drider_State_HasDriderMoonlanternSCL_Drider_Event_PlayersAttackHarpers
1. [Jump] Jump to Node 8 (1)
28. Player: Attack them.SCL_Drider_State_HasDriderMoonlanternSCL_Drider_Event_PlayersAttackHarpers End