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Synopsis:
A Harper, proposing a mission that will see them trying to kill a drider.
How to trigger:
Kill or silence any of the other harpers so no group dialog triggers. Or finish the ambush and meet the harper back at the inn.
0. : An honour to battle at your side. Jaheira is right to trust in you.SCL_Drider_HasMet_HarperRanger000 = False, SCL_Drider_State_HarpersBackAtInnSCL_Drider_HasMet_HarperRanger000End
1. : I must be brief: if you intend to reach Moonrise, no torch nor blessing will fully guard you.SCL_Drider_HasMet_HarperRanger000 = False, SCL_Drider_State_HarpersWaitingAtBridgeSCL_Drider_HasMet_HarperRanger000
3. : Yet I know what can - a strange lantern, used by a cultist convoy that oft passes.
10. : Together, we will take it by force - you simply need speak the word.
16. Player: Let's take on that convoy. You lead, I follow.SCL_Drider_Event_PlayersWillFindCaravanAtAmbush = FalseSCL_Drider_State_StartedAmbushQuestWithHarpers, SCL_Drider_Event_StartHarpersAmbush
20. : Quickly, then. I will mark your map, should we be separated.End
23. Player: Go on ahead. I'll catch up.SCL_Drider_Event_PlayersWillFindCaravanAtAmbush = FalseSCL_Drider_State_StartedAmbushQuestWithHarpers, SCL_Drider_Event_StartHarpersAmbush
21. : Very well. I will mark your map.
5. : But do not be long. Our chances grow thinner with each moment that passes.End
22. Player: You're too late - I've encountered the convoy, led by a drider.SCL_Drider_Event_PlayersWillFindCaravanAtAmbushSCL_Drider_State_HarpersLearnMissedCaravan
9. : Indeed? Then be grateful your head still sits atop your shoulders.
2. : The next step is yours alone to take. Make it a careful one.End
15. Player: I need time to prepare.
12. : Then prepare. I will stand wait.End
4. : You have other matters to pursue, surely.SCL_Drider_HasMet_HarperRanger000End
6. : Keep on your toes. Cultists are on the move.HAV_Mood_State_AlertSCL_Drider_HasMet_HarperRanger000End
7. : The barrier's dropped. Find the light, and stick to it.HAV_Mood_State_UnprotectedSCL_Drider_HasMet_HarperRanger000End
8. : Pardon, but I've no mind for small talk.SCL_Drider_HasMet_HarperRanger000End
11. : Let the Moonlantern light your way, friend.SCL_Drider_HasMet_HarperRanger000, SCL_Drider_State_HarpersBackAtInn, SCL_Drider_State_SidedWithHarpersEnd
14. : Weapons at the ready.SCL_Drider_HasMet_HarperRanger000, SCL_Drider_State_HarpersWaitingAtBridge
13. [Jump]
Jump to Node 10 (2)
17. : Time to show us your might.SCL_Drider_HasMet_HarperRanger000, HAV_Mood_State_SiegeEnd
18. : At the ready!SCL_Drider_HasMet_HarperRanger000 = False, HAV_Mood_State_SiegeSCL_Drider_HasMet_HarperRanger000End
19. : Get to Moonrise, and get it done.SCL_Drider_State_HarpersLearnMissedCaravanSCL_Drider_HasMet_HarperRanger000End