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Synopsis:
A Harper, possibly getting ready for a mission that will see them trying to kill a drider - a big, dangerous monster.
How to trigger:
Kill or silence any of the other harpers so no group dialog triggers. Or finish the ambush and meet the harper back at the inn.
1. : You're the one Jaheira entrusted to infiltrate Moonrise, aren't you? Gods be with you.SCL_Drider_HasMet_HarperRanger001 = False, SCL_Drider_State_HarpersWaitingAtBridgeSCL_Drider_HasMet_HarperRanger001
10. : The farther you stray from Last Light, the stronger the curse becomes - and Moonrise is beyond where the shadows are darkest.
13. : You won't survive the journey without protection - and we know where you can find it.
21. : We've been tracking cultists who pass through the shadows unharmed, guided by an uncanny light. We plan to steal it.
23. : With your help, we'll destroy their convoy. Then you can forge a path to the tower, with their light to guide you.
9. Player: Let's take them down. You lead, I follow.SCL_Drider_Event_PlayersWillFindCaravanAtAmbush = FalseSCL_Drider_State_StartedAmbushQuestWithHarpers, SCL_Drider_Event_StartHarpersAmbush
3. : Quickly, then. I will mark the rendezvous point, should you lose your way.End
19. Player: Go on ahead. I'll catch up.SCL_Drider_Event_PlayersWillFindCaravanAtAmbush = FalseSCL_Drider_State_StartedAmbushQuestWithHarpers, SCL_Drider_Event_StartHarpersAmbush
2. : If you insist. I'll mark your map - but waste no more time than is needed. This chance is too precious to miss.End
0. Player: You're too late - I've encountered the convoy, led by a drider.SCL_Drider_Event_PlayersWillFindCaravanAtAmbushSCL_Drider_State_HarpersLearnMissedCaravan
11. : A drider? Gods - yet still your heart beats. Most impressive.
8. : For now, then, I can only wait. I eagerly await the next call to battle.End
20. Player: I need time to prepare.End
4. : May the road rise to meet you, and the shadows keep at bay.SCL_Drider_State_HarpersBackAtInnSCL_Drider_HasMet_HarperRanger001End
5. : Walk tall, friend.SCL_Drider_HasMet_HarperRanger001, SCL_Drider_State_HarpersBackAtInn, SCL_Drider_State_SidedWithHarpersEnd
7. : We will survive. We must survive.HAV_Mood_State_AlertSCL_Drider_HasMet_HarperRanger001End
12. : You brought hope, just as we'd lost it. But we're not out of this yet.SCL_Drider_HasMet_HarperRanger001End
14. : We've shared but one victory, friend. But it will not be our last.SCL_Drider_HasMet_HarperRanger001 = False, SCL_Drider_State_HarpersBackAtInn, SCL_Drider_State_SidedWithHarpersSCL_Drider_HasMet_HarperRanger001End
15. : At your side until we claim victory, my friend.SCL_Drider_HasMet_HarperRanger001 = False, HAV_Mood_State_SiegeSCL_Drider_HasMet_HarperRanger001End
16. : Let no cultist remain standing.SCL_Drider_HasMet_HarperRanger001, HAV_Mood_State_SiegeEnd
17. : 'True Soul', I believe? How fortunate we are, to have you among us.SCL_Drider_HasMet_HarperRanger001End
18. : Let's move - we can't miss our chance to strike the convoy.SCL_Drider_HasMet_HarperRanger001, SCL_Drider_State_HarpersWaitingAtBridge
6. [Jump]
Jump to Node 23 (2)
22. : We are exposed. With Isobel gone, each of us must rely on the others.HAV_Mood_State_UnprotectedSCL_Drider_HasMet_HarperRanger001End