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Synopsis:
The players have agreed to help the Harpers ambush a caravan of Absolute cultists and prisoners. You've just arrived at the ambush site - the mood is tense, words are spoken in harsh whispers. When the Caravan arrives there's a monsterous drider at its head, muttering to itself, talking to an imaginary queen/majesty that represents the voice of his God, The Absolute. The player can try to trick the drider into handing over its magic lantern (the Moonlantern - a glowing lantern hanging from the end of a staff), although that could leave the drider exposed to the worst effects of the curse. Will likely end in combat, either because you signaled the Harpers to spring their ambush or because the drider got suspicious and attacked.
69. : [TagGreeting]
SCL_DriderHarper_Caster_000_StartInclusion, SCL_DriderHarper_Ranger_000_StartInclusion, SCL_DriderHarper_Ranger_001_StartInclusion, SCL_DriderHarper_Melee_000_StartInclusion
197. : Plan's simple: your brain-bug is the bait - they'll trust you. Lure them in, then we hit 'em hard and fast. Once they're down, you grab the lantern.SCL_Drider_State_ToldHarpersAboutMoonlantern, b0a3c5e5-1bbe-7b76-76d9-6dec398a5297
59. : If you can distract them with that tadpole of yours, we can attack from up here. It'll be over before they know it, and then you can collect the lantern.<br>SCL_Drider_State_ToldHarpersAboutMoonlantern, c101c641-784d-da62-a0e1-140e2e2896b2
137. : Your parasite gives us the element of surprise - let's use it. You lure them in, we cut them down, then you grab the lantern.SCL_Drider_State_ToldHarpersAboutMoonlantern, ec46b5c3-2306-a90d-a05b-84e9abaebfda
126. : The plan's simple: you draw the cultists' attention with your brain-bug, we hit them hard and fast. Once they're down, you grab the lantern.SCL_Drider_State_ToldHarpersAboutMoonlantern, 607bbdd2-9891-589d-d8b0-53cbd89f0367
37. : The plan is simple - draw them close with your tadpole, we attack from above, and you collect the lantern once they're dead.SCL_Drider_State_ToldHarpersAboutMoonlantern, 8bbae11e-9e79-ef99-e49b-1217192221ed
40. : We bring more to your church every day, my Queen. Your followers are legion.devnote
95. [Visual State]
136. : [TagAnswer]
SCL_Dricer_Event_MoveToCombatPositions
138. : Go! We'll wait for your signal.devnotec101c641-784d-da62-a0e1-140e2e2896b2
24. : We'll wait for your signal. Go!devnoteb0a3c5e5-1bbe-7b76-76d9-6dec398a5297
151. [Visual State]
180. : Your faithful stand ready, Majesty. Soon we march. Soon the world will bow to you.devnote
124. : 'Ere, web arse - something moved up there. Want me to drag it out?devnote25c1ac70-f65f-4869-8a74-eff5827d9cde, 8a4a686d-6c47-411f-a0b3-d79ff33e2922
73. [Jump]
Jump to Node 122 (1)
47. Player: Stay hidden, keep watching.25c1ac70-f65f-4869-8a74-eff5827d9cde, 8a4a686d-6c47-411f-a0b3-d79ff33e2922
219. : They stay in the light! They do not go into the dark.
189. : Didn't figure something as big and ugly as you for a coward.devnote
45. : Huh? Argh!devnoteSCL_Drider_Event_DriderKillsGoblin
166. [Visual State]
20. : NO! THEY WILL NOT GO INTO THE DARK!devnote
121. : Enough! Stop!
217. : THEY WILL NOT BECOME SHADOWS! THEY WILL NOT FEED THE CURSE!
190. : Forgive me, my Queen, but I had to. Before the dark got any stronger.devnoteSFX
58. [Visual State]
122. Player: Clear your throat to make yourself known.
192. : What's this?devnote
202. : *The drider's eyes cut through the darkness, locking on you as your parasite squirms with excitement.*devnote
176. [Visual State]
66. [Jump]
Jump to Node 78 (1)
81. Player: Try to fade into the background until they pass.ROGUE = FalseRoll (Dexterity, Stealth) vs 14 (0)
- Link to Node 61
- Link to Node 210
62. Player: Try to blend into the shadows, letting them pass you by.ROGUERoll (Dexterity, Stealth) vs 14 (1)
61. [RollResult] True
103. : We will carry your light, Majesty. We are happy to serve...devnoteSCL_Drider_Event_ApplySneakingStatus
84. : The hells are you waiting for? Attack!devnoteb0a3c5e5-1bbe-7b76-76d9-6dec398a5297
123. : What are you waiting for? Attack!devnotec101c641-784d-da62-a0e1-140e2e2896b2
39. : You're not leaving with them.devnoteec46b5c3-2306-a90d-a05b-84e9abaebfda
27. [Visual State]
101. : Heretics. Blasphemers! Kill them all!devnoteEnd
110. : Don't let them escape! Harpers!devnote607bbdd2-9891-589d-d8b0-53cbd89f0367
49. : They're getting away - attack!devnote8bbae11e-9e79-ef99-e49b-1217192221ed
56. : Follow close, little ones. Do not leave the light!devnoteSCL_Drider_Event_AvoidedCombat, SCL_Drider_State_SidedWithCaravan = False, SCL_Drider_State_SidedWithHarpers = False
88. [TagCinematic]
devnoteSCL_Drider_Event_CaravanAvoided_LeavesToMOOEnd
210. [RollResult] False
32. [Alias]
- Alias to Node 192
30. [Alias]
- Alias to Node 202
183. [Visual State]
2. Player: [PassiveRoll]
Roll (Wisdom, ) vs 16 (0)
33. [RollResult] True
78. : *Your minds connect and you hear a voice whispering to you. The Absolute? Or just the echoes of his fractured mind, reverberating in the darkness?*devnote
21. [Visual State]
169. : One of your True Souls, my Queen! How have they survived?devnote
155. Player: The Absolute protected me.
8. : You blessed them too, my Queen? Where is their lantern?
152. Player: The Absolute guided me here. She said a mere drider was not worthy - that I must take your lantern.REALLY_DROWELFRoll (Charisma, Deception) vs 14 (1)
- Link to Node 125
- Link to Node 1
175. Player: Our wondrous Queen dropped me a message - she said you need to give me that lantern. It's very important.BARDRoll (Charisma, Deception) vs 14 (1)
- Link to Node 125
- Link to Node 1
153. Player: You're holding my lantern. The Absolute said you had to give it to me.ROGUERoll (Charisma, Deception) vs 14 (1)
- Link to Node 125
- Link to Node 1
115. Player: The Absolute guided me to you. She said I was to take yours.REALLY_DROWELF = False, BARD = False, ROGUE = FalseRoll (Charisma, Deception) vs 14 (0)
125. [RollResult] True
11. [Jump]
Jump to Node 207 (2)
1. [RollResult] False
48. [Jump]
Jump to Node 46 (2)
92. Player: I would use the drow Nere's lantern, but it broke.,
REALLY_DROWELF,
REALLY_DROWHALFELFGLO_Player_Knows_NereToldAboutMoonlantern
92. Player: I would use True Soul Nere's lantern, but it broke.GLO_Player_Knows_NereToldAboutMoonlantern
187. : Nere? A fickle, unworthy servant to our Queen.devnote
161. : Yes, majesty, your light can shield another of your faithful. They will join us on the road.
148. Player: No - that lantern is mine, by order of the Absolute. Give it - now.BARBARIANRoll (Charisma, Intimidation) vs 14 (1)
- Link to Node 207
- Link to Node 46
177. Player: That lantern is mine - by order of the Absolute. Drop it, or I'll shatter your spine as the wind breaks a twig.MONKRoll (Charisma, Intimidation) vs 14 (1)
- Link to Node 207
- Link to Node 46
0. Player: That lantern is mine - by order of the Absolute. Drop it, or I'll boil your brain inside your skull.,
SORCERER,
WIZARDRoll (Charisma, Intimidation) vs 14 (1)
207. [RollResult] True
135. : Majesty? Is - is this true? Did I not serve you well?
154. : Very well. If it is your will, they can have it.devnoteSCL_Drider_Event_DriderDropsLantern['Astarion 1', 'Gale 1', 'Shadowheart 1', 'Minthara 1']
206. [Visual State]
142. [Jump]
Jump to Node 173 (1)
209. Player: So how does this work, exactly?
70. : They don't know? Our Queen told them nothing?devnote
- Link to Node 23
156. : The lamp's light keeps the shadows at bay. Stops them from getting close enough to grab us.25c1ac70-f65f-4869-8a74-eff5827d9cde, 8a4a686d-6c47-411f-a0b3-d79ff33e2922
35. : Silence! The Absolute's favoured are speaking. devnote
23. : She has blessed the lantern's light. It is the Absolute who protects us from the shadows.devnote
173. Player: Good. You may go now.
85. [Jump]
Jump to Node 157 (1)
96. Player: Protects us from what? What are the shadows, exactly?
79. : Simply shadows. Cursed, hungry shadows, trying to grab the living. And they are getting stronger.
145. : But do not worry, there is still power in the lantern. Our queen will protect you, as she protected me.
127. : It's time to go, lantern bearer. The sooner we clear the dark, the better.8a4a686d-6c47-411f-a0b3-d79ff33e2922
184. Player: Indeed, it's time for you to go.
157. : ...Whatcha mean 'go'?SCL_Drider_CheckpointGoblin_State_Defeated = False, 25c1ac70-f65f-4869-8a74-eff5827d9cde
113. : We can't go without you - the shadows would tear us to pieces.8a4a686d-6c47-411f-a0b3-d79ff33e2922
131. : This is not her Majesty's will.
34. Player: I am both a True Soul and a cleric. I've blessed you with the power of the Absolute - you'll be safe.CLERICRoll (Charisma, Deception) vs 14 (1)
38. Player: Securus! There - you now carry the blessing of the Absolute. You'll be safe.WIZARDRoll (Charisma, Deception) vs 14 (1)
36. Player: Vale, idiotae! There - you now carry the blessing of the Absolute. You'll be safe.BARDRoll (Charisma, Deception) vs 14 (1)
4. Player: