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Synopsis:
The players encounter a squad of Harpers at the Last Light Inn who're preparing to set out on a dangerous mission to ambush a drider and some cultists in the shadow-cursed lands. Lassandra, a Harper scout that the player may have helped previously, might be there.
How to trigger:
After speaking with Jaheira, the Harpers should be in place outside the Inn, waiting for you. Speak to them to begin the quest.
57. : You mean to reach Moonrise. And I've orders to help you.SCL_Drider_HarpersAtInn_OneLinerHasMet
34. : The path to the Towers is drenched in blackness so deep, even a torch cannot quell it.
32. : Yet the cultists have found a way to move freely. Whatever this method, you must claim it.
64. : A cultist convoy crosses the land as we speak. I've readied an ambush. Say the word, and we fly.
26. Player: [TagAnswer]
GLO_Player_Knows_MoonlanternExists, SCL_Drider_State_HasMoonlantern = FalseORI_Inclusion_Random
41. : A Moonlantern - it must be. And we must take it. Githyanki perish in bloodbaths, not dreary curses.ORI_Inclusion_PickedAtRandom, REALLY_LAEZELSCL_Drider_State_ToldHarpersAboutMoonlantern
59. : Sounds like a Moonlantern - that's just what we need.ORI_Inclusion_PickedAtRandom, REALLY_SHADOWHEARTSCL_Drider_State_ToldHarpersAboutMoonlantern
13. : Gotta be a Moonlantern. Just what we need.ORI_Inclusion_PickedAtRandom, REALLY_KARLACHSCL_Drider_State_ToldHarpersAboutMoonlantern
9. [Jump]
Jump to Node 16 (1)
50. : A Moonlantern, surely? I would love to have one of those.ORI_Inclusion_PickedAtRandom, REALLY_ASTARIONSCL_Drider_State_ToldHarpersAboutMoonlantern
25. : A Moonlantern, I wager. There's no overstating the advantage we'll gain with that light.ORI_Inclusion_PickedAtRandom, REALLY_WYLLSCL_Drider_State_ToldHarpersAboutMoonlantern
17. : If they move freely, they must have a Moonlantern. Let's have a little war with that convoy and claim the spoils.ORI_Inclusion_PickedAtRandom, REALLY_GALESCL_Drider_State_ToldHarpersAboutMoonlantern
1. Player: [TagAnswer]
GLO_Player_Knows_MoonlanternExists = False, SCL_Drider_State_HasMoonlantern = FalseORI_Inclusion_Random
5. : We must take this advantage. Githyanki perish in bloodbaths, not dreary curses.ORI_Inclusion_PickedAtRandom, REALLY_LAEZEL
22. : Sounds like just what we need to get to Moonrise. ORI_Inclusion_PickedAtRandom, REALLY_SHADOWHEART
2. : Fuck yes - let's do it! I want to crush something evil.ORI_Inclusion_PickedAtRandom, REALLY_KARLACH
16. Player: [TagAnswer]
ORI_Inclusion_End_Random
29. Player: It's refreshing not to have set the trap I'm springing - take me to the convoy. ,
RANGERSCL_Drider_Event_PlayersWillFindCaravanAtAmbush = False
29. Player: Let's take on that convoy. You lead, I follow.SCL_Drider_Event_PlayersWillFindCaravanAtAmbush = False
40. : Splendid. I'll mark your map, should you lose the way.
33. : So glad to have you. Truly.8a4a686d-6c47-411f-a0b3-d79ff33e2922
54. : Harpers - with me. Stray no more than an arm's length from your course.SCL_Drider_State_StartedAmbushQuestWithHarpers, SCL_Drider_Event_StartHarpersAmbushEnd
62. Player: Go on ahead. I'll catch up.SCL_Drider_Event_PlayersWillFindCaravanAtAmbush = False
66. : As you say. I'll mark your map with the rendezvous point.
39. [Alias]
8a4a686d-6c47-411f-a0b3-d79ff33e2922
- Alias to Node 33
31. : Don't be long. Our window of chance will close all too quickly.SCL_Drider_State_StartedAmbushQuestWithHarpers, SCL_Drider_Event_StartHarpersAmbushEnd
45. Player: Jaheira said Isobel had a way to keep me safe.HAV_TakingIsobel_Event_GiveOintment = False
43. Player: Shouldn't Isobel's blessing keep me safe?HAV_TakingIsobel_Event_GiveOintment
24. : Isobel's blessing is a palliative, not a cure. Some shadows, even her magic can't counter.
35. Player: Wait here. I need time to prepare.
52. : My feet are planted deep 'til you return.
65. : But don't tarry. The greater the opportunity, the shorter its visit.End
21. Player: You're too late - I've encountered the convoy, led by a drider.SCL_Drider_Event_PlayersWillFindCaravanAtAmbushSCL_Drider_State_HarpersLearnMissedCaravan
4. : What? Hideous beast! It is a miracle you're alive.
0. Player: Not just alive - victorious. I killed it.SCL_Drider_State_Defeated
3. : Holy hells. Incredible, that it didn't tear off your every limb.
60. : And their means of safe passage - do you have it?
42. Player: I wasn't able to retrieve it, I'm afraid. The way will be dark indeed.SCL_Drider_State_HasMoonlantern = False
48. : Hells. Then our chance has passed.
37. Player: Forget the convoy. I can handle myself out there.SCL_Drider_State_HasMoonlantern = False
56. [Alias]
- Alias to Node 19
- Link to Node 10
55. Player: Shrug.SCL_Drider_State_HasMoonlantern = False
49. : Is that it, then? I'm no stranger to indifference, True Soul.
8. : Just as I'm no stranger to the scars it leaves behind.
10. : But - there will be more chances. You'll make them. It's what you do.
12. : Even in deepest darkness -
27. : - you will shine.SCL_HarpersAtInn_State_WontDoAmbushEnd
30. Player: Yes, I've taken their light. I will be safe in its glow.SCL_Drider_State_HasMoonlantern
46. : I'll be damned - you're something else.
38. Player: A magic lantern. It'll help. But it's only a tool, not a solution.SCL_Drider_State_HasMoonlantern
11. : Prudent words. As I expected.
63. : Go, then - Moonrise Towers awaits. But know this:
15. : You don't just fight shadows. You fight what hides inside.SCL_HarpersAtInn_State_WontDoAmbushEnd
53. Player: Forget the convoy. I am your saviour here, not some magic lamp.SCL_Drider_State_HasMoonlantern
19. : Mind the gap between confidence and arrogance, True Soul. That's where true danger lies.
20. : Go on, then - take your lantern, or not. Moonrise is waiting.
36. : And so are we.SCL_HarpersAtInn_State_WontDoAmbushEnd
51. Player: I stayed well out of its way. There was no chance of it spotting me.SCL_Drider_Event_PlayersAmbushDialogEnded, SCL_Drider_Event_PlayersMetCaravanAlone
23. Player: I only saw its trail. It was fresh.
18. : Damn it all.
44. Player: Not a miracle - I was simply careful. I saw its light in the distance.
58. : Then it has already travelled to Moonrise.
47. : Sounds like an opportunity. And it would be nice to surprise the Absolute for once.ORI_Inclusion_PickedAtRandom, REALLY_ASTARION
7. : I'm with the Harper, chief. We should take every advantage in reach.ORI_Inclusion_PickedAtRandom, REALLY_WYLL
28. : If they move freely, they must have some kind of magic that protects them. I'm not averse to claiming that magic indeed.ORI_Inclusion_PickedAtRandom, REALLY_GALE
14. [Jump]
Jump to Node 16 (2)
61. : Say the word, and we set the ambush in motion.SCL_Drider_HarpersAtInn_OneLinerHasMet
6. [Jump]
Jump to Node 16 (2)