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Synopsis:
The players have agreed to help the Harpers ambush a caravan of Absolute cultists and prisoners. You've just arrived at the ambush site - the mood is tense, words are spoken in harsh whispers. When the Caravan arrives there's a monsterous drider at its head, muttering to itself, talking to an imaginary queen/majesty that represents the voice of his God, The Absolute. The player can try to trick the drider into handing over its magic lantern (the Moonlantern - a glowing lantern hanging from the end of a staff), although that could leave the drider exposed to the worst effects of the curse. Will likely end in combat, either because you signaled the Harpers to spring their ambush or because the drider got suspicious and attacked.
60. : [TagGreeting]
68. [Visual State]
71. : Someone in the dark, mistress.
70. : Step into the light! Let us see you.
99. [TagCinematic]
devnote
62. [Visual State]
90. : *Your minds connect and you hear a voice whispering to you. The Absolute? Or just the echoes of his fractured mind, reverberating in the darkness?*devnote
65. [Visual State]
12. : One of your True Souls, my Queen! How have they survived?devnote
80. Player: The Absolute protected me.
43. : You blessed them too, my Queen? Where is their lantern?
50. Player: The Absolute guided me here. She said a mere drider was not worthy - that I must take your lantern.REALLY_DROWELFRoll (Charisma, Deception) vs 10 (1)
27. [Jump]
Jump to Node 88 (2)
96. Player: Our wondrous Queen dropped me a message - she said you need to give me that lantern. It's very important.BARDRoll (Charisma, Deception) vs 10 (1)
74. Player: You're holding my lantern. The Absolute said you had to give it to me.ROGUERoll (Charisma, Deception) vs 10 (1)
88. Player: The Absolute guided me to you. She said I was to take yours.REALLY_DROWELF = False, BARD = False, ROGUE = FalseRoll (Charisma, Deception) vs 10 (0)
100. [RollResult] True
91. [Jump]
Jump to Node 20 (1)
42. [RollResult] False
51. : But majesty, you gave this lantern to me. You said it was mine!SCL_Drider_Event_CaravanGoesHostile
47. : No, we will keep your gift and drive this false one back into the dark!End
108. Player: I would use the drow Nere's lantern, but it broke.,
REALLY_DROWELF,
REALLY_DROWHALFELFGLO_Player_Knows_NereToldAboutMoonlantern
108. Player: I would use True Soul Nere's lantern, but it broke.GLO_Player_Knows_NereToldAboutMoonlantern
105. : Nere? A fickle, unworthy servant to our Queen.devnote
39. Player: Lantern? Is that what protects you out here?GLO_Player_Knows_MoonlanternExists = False
83. : Our goddess protects us. We carry her sacred light to drive back the shadows.devnote
87. : Yes, majesty, your light can shield another of your faithful. They will join us on the road.
32. Player: No - that lantern is mine, by order of the Absolute. Give it - now.BARBARIANRoll (Charisma, Intimidation) vs 14 (1)
3. [RollResult] True
20. : Majesty? Is - is this true? Did I not serve you well?
24. : Very well. If it is your will, they can have it.devnoteSCL_Drider_Event_DriderDropsLantern
109. [Visual State]
104. [Jump]
Jump to Node 5 (1)
2. Player: So how does this work, exactly?
13. : They don't know? Our Queen told them nothing?devnote
0. : She has blessed the lantern's light. It is the Absolute who protects us from the shadows.devnote
5. Player: Good. You may go now.
103. [Jump]
Jump to Node 10 (1)
57. Player: The shadows do not hunt me as they do others. What are they, exactly?,
SHAR
57. Player: Protects us from what? What are the shadows, exactly?
33. : Simply shadows. Cursed, hungry shadows, trying to grab the living. And they are getting stronger.
97. : But do not worry, there is still power in the lantern. Our queen will protect you, as she protected me.
14. Player: Indeed, it's time for you to go.
10. : This is not her Majesty's will.
34. Player: I am both a True Soul and a cleric. I've blessed you with the power of the Absolute - you'll be safe.CLERICRoll (Charisma, Deception) vs 14 (1)
110. [Jump]
Jump to Node 92 (2)
95. Player: Securus! There - you now carry the blessing of the Absolute. You'll be safe.WIZARDRoll (Charisma, Deception) vs 14 (1)
102. Player: Vale, idiotae! There - you now carry the blessing of the Absolute. You'll be safe.BARDRoll (Charisma, Deception) vs 14 (1)
77. Player: (Wave hands.) There - you now carry the blessing of the Absolute. You'll be safe.SORCERERRoll (Charisma, Deception) vs 14 (1)
92. Player: The Absolute has blessed you. You will be safe.CLERIC = False, SORCERER = False, WIZARD = False, BARD = FalseRoll (Charisma, Deception) vs 14 (0)
- Link to Node 79
- Link to Node 28
19. Player: The Absolute wants you to go. Now!BARBARIAN = False, PALADIN_VENGEANCE = False, DROWELF = FalseRoll (Charisma, Intimidation) vs 14 (0)
79. [RollResult] True
22. : If - if it is her majesty's will...SCL_Drider_Event_DriderLeavesTowardsTower, SCL_Drider_Event_AvoidedCombat, SCL_Drider_Event_AcquiredMoonlanternWithoutFight
85. : You can't be serious. You know what's out there-8a4a686d-6c47-411f-a0b3-d79ff33e2922
63. : IF IT IS HER MAJESTY'S WILL, THEN WE SHALL WALK!
106. : She will protect us. She - she must.devnote
29. [TagCinematic]
devnote
58. : Majesty! Please...devnote
30. [Visual State]
66. : *As the sounds fade, there is nothing left but cold, still silence.*End
28. [RollResult] False
1. : They think us fools, Majesty. They think we cannot see through their lies.SCL_Drider_Event_CaravanGoesHostile
17. : We will punish them for this blasphemy. We will make them scream!End
37. Player: If we in the Underdark, I would split you open, drider. Leave before I change my mind.DROWELFRoll (Charisma, Intimidation) vs 14 (1)
4. [Jump]
Jump to Node 19 (2)
53. Player: Question me again, and I will make drag you into the darkness - screaming.PALADIN_VENGEANCERoll (Charisma, Intimidation) vs 14 (1)
76. Player: GO. NOW.BARBARIANRoll (Charisma, Intimidation) vs 14 (1)
23. Player: Attack the drider.
41. : Traitor - heretic!SCL_Drider_Event_CaravanGoesHostileEnd
16. [Jump]
Jump to Node 23 (1)
89. [Jump]
Jump to Node 23 (1)
67. [Jump]
Jump to Node 23 (1)
72. [RollResult] False
54. : But majesty, you gave this lantern to me. You said it was mine!SCL_Drider_Event_CaravanGoesHostile
15. : No, we will keep your gift and drive this false one back into the dark!End
40. Player: That lantern is mine - by order of the Absolute. Drop it, or I'll shatter your spine as the wind breaks a twig.MONKRoll (Charisma, Intimidation) vs 14 (1)
- Link to Node 3
- Link to Node 72
98. Player: That lantern is mine - by order of the Absolute. Drop it, or I'll boil your brain inside your skull.,
SORCERER,
WIZARDRoll (Charisma, Intimidation) vs 14 (1)
- Link to Node 3
- Link to Node 72
45. Player: The Absolute has asked me to carry the lantern. Hand it over.BARBARIAN = False, SORCERER = False, WIZARD = False, MONK = FalseRoll (Charisma, Intimidation) vs 14 (0)
- Link to Node 3
- Link to Node 72
73. Player: Thank you - let's go.SCL_Drider_Event_PlayersStartFollowingDrider, SCL_Drider_Event_AvoidedCombat, SCL_Drider_State_SidedWithCaravan, SCL_Drider_State_SidedWithHarpers = False
52. : They will follow close. Do not leave the light!devnoteEnd
64. Player: Or I could kill you and take that light.
35. [Alias]
SCL_Drider_Event_CaravanGoesHostileEnd
107. Player: Attack the drider.
36. [Jump]
Jump to Node 41 (1)
38. Player: Never mind me, how have you survived the curse?
61. [Jump]
Jump to Node 83 (1)
94. [Jump]
Jump to Node 107 (1)
81. Player: ROAR.,
BERSERKERBARBARIAN
81. Player: ROAR.BARBARIAN
101. : To have a rage so fierce the dark quivers - you must have blessed them, my Queen! But if so... where is their lantern?
49. [Jump]
Jump to Node 43 (2)
86. Player: Lady Shar protects me - I do not belong to your Queen.,
REALLY_SHADOWHEART,
SHADOWHEART_ENEMYOFSHARPATHCLERIC
86. Player: My god does not fear the shadows - I do not belong to your Queen.,
CLERIC_EVILCLERIC
86. Player: My god's favour protected me - I do not belong to your Queen. ,
CLERIC_NEUTRALCLERIC
86. Player: I am not one of hers - divine light guides my footfall. ,
CLERIC_GOODCLERIC
56. : There is but one god - and she is Absolute.
93. [Jump]
Jump to Node 107 (2)