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Synopsis:
While following the caravan, together with the players are ambushed by a group of players. If they side with the drider after the combat resolves it will thank them.
42. : And what of the strange little turncoat, Majesty? Should we spare them?SCL_Drider_State_AfterAmbushSituationDefused = False, SCL_Drider_State_StartedAmbushQuestWithHarpers
13. : *Your minds connect and you hear a whispered voice. The Absolute? Or just the echoes of his fractured mind, reverberating in the dark?*devnote
12. : A True Soul. Why would one of our queen's blessed walk with Harpers?
15. Player: Search his mind.5f9a395c-f766-5a61-f122-bbcd094c95a0_MindHasBeenRead = False, 44f9fbf3-735d-8eaf-94dc-6c1d1cf5382dRoll (Intelligence, ) vs 00000000-0000-0000-0000-000000000000 (0)
79. [RollResult] True
14. : They are holier than me - a greater part of Her design! I was wrong to question them!devnoteDETECTTHOUGHTS5f9a395c-f766-5a61-f122-bbcd094c95a0_MindHasBeenRead
46. [RollResult] False
58. : So many voices inside my mind, so many - but these ones are tricksters and thieves!devnoteSCL_Drider_Event_FailedConvincingAfterAmbushEnd
2. Player: Do not question your superiors, creature. My orders come directly from the Absolute.5f9a395c-f766-5a61-f122-bbcd094c95a0_MindHasBeenRead
57. : Yes, yes, of course. Her grace burns bright in them - I see it!
27. [Jump]
Jump to Node 54 (1)
39. Player: I infiltrated their ranks - gathering information for our cause.Roll (Charisma, Deception) vs 14 (0)
45. [RollResult] True
17. : Very well. We welcome all who follow our holy queen.SCL_Drider_State_AfterAmbushSituationDefused['Astarion 1', 'Shadowheart 1', 'Minthara 1']
54. : Are they ready to depart? We do not want to linger in the shadows, Majesty.
71. Player: I'm ready. Let's go.SCL_Drider_Event_PlayersStartFollowingDrider, SCL_Drider_State_WaitingAtAmbushAfterCombat = False
61. : Follow close - the shadows are hungry. Do not stray from the light.End
20. Player: Give me a moment, I'm not ready to go yet.
68. : We will wait, but not for long. End
62. [RollResult] False
36. : They think us fools, Majesty. They think we don't see through their lies!SCL_Drider_Event_FailedConvincingAfterAmbushEnd
66. Player: I answer to the Absolute, not to you.Roll (Charisma, Persuasion) vs 14 (0)
47. [RollResult] True
60. [Jump]
Jump to Node 17 (1)
5. [RollResult] False
49. [Jump]
Jump to Node 36 (1)
24. Player: Don't you dare speak to me, you abomination!REALLY_DROWELFRoll (Charisma, Intimidation) vs 18 (0)
35. [RollResult] True
59. : Very well. We depart when you are ready.['Astarion 1', 'Shadowheart 1', 'Minthara 1']
44. Player: Good. Take me to Moonrise.SCL_Drider_Event_PlayersStartFollowingDrider, SCL_Drider_State_WaitingAtAmbushAfterCombat = False
7. [Jump]
Jump to Node 61 (1)
74. Player: You'll wait here. I'll tell you when I'm ready.
6. [Jump]
Jump to Node 68 (1)
34. [RollResult] False
81. : How dare they - we are all equal in our queen's crusade. To say otherwise is heresy!SCL_Drider_Event_FailedConvincingAfterAmbush
23. : And heretics must be destroyed.End
30. Player: Attack the creature.SCL_Drider_Event_FailedConvincingAfterAmbushEnd
56. : Wretched little things. No better than the shadows.SCL_Drider_HasMet, SCL_Drider_State_SpokeToAfterAmbush
38. : But no matter, Majesty. They are already dead, and soon forgotten.
43. Player: What are Harpers doing here?GLO_Factions_Knows_Harpers
28. : Perhaps they wish to stop our Queen's great mission. But we are not concerned.
22. : You will wipe away all opposition, Majesty. Nothing can stand in the way of Your glory.
48. : The sooner we reach Moonrise, the sooner you will see Her power.
37. Player: These corpses have a strange power about them. Drink it in. Swim in it.,
REALLY_DARK_URGESCL_Drider_Event_ExaminedBody = False, CLERIC_SELUNE = False, PALADIN_SELUNE = FalseSCL_Drider_Event_ExaminedBodyRoll (Intelligence, Arcana) vs 14 (0)
37. Player: Examine one of the bodies, looking for the magic protecting them out here.SCL_Drider_Event_ExaminedBody = False, CLERIC_SELUNE = False, PALADIN_SELUNE = FalseSCL_Drider_Event_ExaminedBodyRoll (Intelligence, Arcana) vs 14 (0)
- Link to Node 50
- Link to Node 29
19. Player: You feel a familiar power from the bodies. Try to find its source.SCL_Drider_Event_ExaminedBody = False, CLERIC_SELUNESCL_Drider_Event_ExaminedBodyRoll (Intelligence, Arcana) vs 6 (0)
50. [RollResult] True
86. : *You notice something odd on the fallen soldier - a faint glow about the face, like an aura fast-fading.*
80. : *You can feel the power it held - weak, but still divine. These soldiers were protected from the shadows by a blessing of Selûne.*CLERIC_SHAR = False, CLERIC_SELUNE = False, PALADIN_SHAR = False, PALADIN_SELUNE = False
63. : *You can feel the power it held - weak, but still divine. These soldiers were protected from the shadows by your own lady Selûne.*CLERIC_SHAR = False, PALADIN_SHAR = False
78. : All dead, majesty. It is time for us to move on.
0. Player: They're protected from the curse by a power like your lantern - but weaker.
4. : Because their gods are weaker. None compare to the Absolute.
31. Player: I need a moment to look around.
16. : They will hurry, Majesty. They must not keep you waiting.End
72. : Come, follow us to Moonrise Towers. Then you will see Her power in all its glory.End
69. Player: All right, let's go.
53. : Follow close. We shall lead them home, Majesty.SCL_Drider_Event_PlayersStartFollowingDrider, SCL_Drider_State_WaitingAtAmbushAfterCombat = FalseEnd
75. : *You can feel the power it held - weak, but still divine. These soldiers were protected from Your Lady's shadows by her wretched sister Selûne.*
29. [RollResult] False
33. : *Aside from the wounds of battle, you can't see anything unusual.*
51. [Alias]
- Alias to Node 78
64. [Jump]
Jump to Node 31 (1)
41. [Jump]
Jump to Node 69 (1)
40. Player: You feel a familiar power from the bodies. Try to find its source.SCL_Drider_Event_ExaminedBody = False, PALADIN_SELUNESCL_Drider_Event_ExaminedBodyRoll (Intelligence, Arcana) vs 6 (0)
83. [Jump]
Jump to Node 50 (1)
26. [Jump]
Jump to Node 29 (1)
84. Player: Give me a moment. I want to look around.
55. [Jump]
Jump to Node 16 (1)
18. Player: It was a pleasure to kill by your side. Onwards, in death!REALLY_DARK_URGE
11. : Yes, we have our duty. We shall lead them home, Majesty.SCL_Drider_Event_PlayersStartFollowingDrider, SCL_Drider_State_WaitingAtAmbushAfterCombat = FalseEnd
70. Player: It's over now. Let's go.REALLY_DARK_URGE
77. Player: Let's go. We need to reach Moonrise.REALLY_DARK_URGE = False
3. Player: You never said there were others out here. Who are they?GLO_Factions_Knows_Harpers = False
73. : Harpers. Spies. Little scurrying rats, trying to stop our queen's great mission.
25. : But they will fail. They cannot hope to stand in our way, Majesty.
9. [Jump]
Jump to Node 48 (2)
76. : They must get on. They must hurry.SCL_Drider_State_SpokeToAfterAmbushSCL_Drider_HasMet
1. [Jump]
Jump to Node 37 (1)
85. [Jump]
Jump to Node 19 (1)
8. [Jump]
Jump to Node 40 (1)
52. Player: 'They' just need another moment. I won't be long.
65. : Do not linger. Must not linger.End
21. Player: To Moonrise, then - lead the way.
67. : Yes. We lead the way.SCL_Drider_Event_PlayersStartFollowingDrider, SCL_Drider_State_WaitingAtAmbushAfterCombat = FalseEnd
82. : Are they ready, Majesty? Can we leave?SCL_Drider_State_AfterAmbushSituationDefused, SCL_Drider_State_StartedAmbushQuestWithHarpers
32. [Jump]
Jump to Node 71 (1)
10. [Jump]
Jump to Node 20 (1)