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Synopsis:
Lassandra urges the player to come with them to the Last Light Inn after they survive a fight against the shadow-cursed.
How to trigger:
Go to Region Act 2: SCL
god on
goto 70.86, 51.35, 162.40
approach the Camp fire -> trigger SCL_HarperScouts_ShadowCreatures
enter combat -> killcombat
talk to Harper Lassandra
3. : Not such a freak after all. I know a safe place - let me mark it on your map.devnoteSCL_HarperScouts_ShadowCreatures_PlayerWasEvilSCL_HarperScouts_Event_InvitedToHaven
1. : Keep your torch high - if you step into the shadows, you'll be felled in a heartbeat.
9. Player: 'Safe place'? You mean somewhere the shadows can't penetrate?
2. : That's right - protected by magic. Only spot in the region that's not been swallowed up by this damn curse. Light'll save you here on the outskirts, but a few paces deeper and you're screwed.SCL_HarperScouts_State_ReadyToDepart
0. : If you want to catch your breath, the inn's the only place to do it. Hope to see you there.
7. : Harpers - move out!devnoteSCL_HarperScouts_State_HarpersButLassandraDefeated = False
5. : [TagAnswer]
End
12. Player: I'll follow in a moment.
8. : Remember: stay in the light or you're done for.SCL_HarperScouts_State_ReadyToDepart
6. Player: You may be as vulnerable as a lost lamb in the place, but Lady Shar protects me.,
SHAR
6. Player: Thanks, but I'm heading to Moonrise Towers.
11. : Your funeral. Far as we can tell, there's no way through. devnoteSCL_HarperScouts_State_ReadyToDepart
10. : The shadows'll get you eventually, the deeper in you go. Keep to the light to buy yourself some time.
4. : There's no time to mourn the others - we have to move. I know a safe space. Let me mark it on your map.devnoteSCL_HarperScouts_State_HarpersButLassandraDefeatedSCL_HarperScouts_Event_InvitedToHaven
13. : Well done - now we've got to move. I know a safe place - give me your map.devnoteSCL_HarperScouts_Event_InvitedToHaven