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Synopsis:
This hyena is full grown but acts more like a pup. He was raised by the goblins and tries his best to make them love him, but he is tormented by them constantly. He desperately wishes to flee but lacks the courage. Player can encourage him to stay or convince him to leave.
How to trigger:
Speak with the Hyena at SCL_Main_A (92; 51; -52)
14. : Please don't talk to me. Or the goblins will be mad.devnoteSCL_Hyena_State_SadEnd
16. : Leave me alone.devnoteSCL_Hyena_State_UpsetEnd
25. : *Whimper.*devnoteSFX_OnlySCL_Hyena_State_AnimalHandlingFailedEnd
27. : *Bark.*devnoteSFX_OnlySCL_Hyena_HasMet, PETPAL = False
23. : *The hyena watches you, and the surrounding camp, with eyes burdened by fear. He appears terrified.*
53. Player: Examine the animal.19c0fac1-22da-332f-a8ec-4dca8dc35951_examinedhyena = False
36. : *Judging by his bowed head, fearful nature, and underweight physique, this hyena is being abused by his goblin owners.*devnote19c0fac1-22da-332f-a8ec-4dca8dc35951_examinedhyena
57. Player: Hold out your hand, letting it sniff.SCL_Hyena_State_AnimalHandlingFailed = FalseRoll (Wisdom, AnimalHandling) vs 14 (0)
64. [RollResult] True
61. : *The hyena brightens, cautiously pleased.*devnoteSCL_Hyena_State_AnimalHandlingSuccess
40. Player: Do you want to be here, boy? If not, you should get out of here. Go on! Go!SCL_EntryPoint_Event_HyenaGoblinScene = FalseRoll (Charisma, Persuasion) vs 14 (0)
44. [RollResult] True
59. : *For a moment, it appears the hyena's fear is too great, but then...*
48. : *Bark!*devnoteSFX_Only
5. : *His voice is filled with determination as he prepares to flee - thankful to have found you, a friend.*SCL_Hyena_Event_FleesEnd
67. [RollResult] False
12. : *The creature cowers, too afraid to move.*End
37. Player: You deserve to be out in the wild, not abused by goblins. Go on - go!SCL_EntryPoint_Event_HyenaGoblinScene = False, 19c0fac1-22da-332f-a8ec-4dca8dc35951_examinedhyenaRoll (Charisma, Persuasion) vs 10 (0)
31. Player: You deserve to be out in the wild, not tormented by a goblin with a bone. Go on - go!SCL_EntryPoint_Event_HyenaGoblinScene, 19c0fac1-22da-332f-a8ec-4dca8dc35951_examinedhyena = FalseRoll (Charisma, Persuasion) vs 10 (0)
50. [Jump]
Jump to Node 40 (2)
49. Player: You deserve to be out in the wild, not tormented by a goblin with a bone. Go on - go!SCL_EntryPoint_Event_HyenaGoblinScene, 19c0fac1-22da-332f-a8ec-4dca8dc35951_examinedhyenaRoll (Charisma, Persuasion) vs 10 (0)
4. Player: Get out of here, or I'll beat you senseless - stupid mutt.Roll (Charisma, Intimidation) vs 16 (0)
24. [RollResult] True
3. : *He flees, more terrified of you than the goblins.*SCL_Hyena_Event_FleesEnd
39. [Jump]
Jump to Node 67 (1)
66. Player: You'll be a good boy for the Absolute, won't you?
9. : *Bark.*devnoteSFX_OnlyEnd
26. [Jump]
Jump to Node 62 (1)
28. [RollResult] False
13. : *The hyena shirks from you, afraid.*SCL_Hyena_State_AnimalHandlingFailedEnd
62. Player: Leave.End
30. : *Yip.*devnoteSFX_OnlySCL_Hyena_State_AnimalHandlingSuccess, PETPAL = FalseEnd
69. : *Whine.* I don't know your smell.devnoteSFXSCL_Hyena_HasMet_SpeakWithAnimals = False, PETPALSCL_Hyena_HasMet_SpeakWithAnimals
34. : Are - are you a friend?devnote
1. Player: Depends. Why are you here all alone?SCL_Drider_Event_StartCaravanEscort, SCL_Drider_State_WaitAtCaravanStart = False
10. : The goblins left me behind. I'm a bad hyena.devnote
21. : They beat me because I am weak. Because I am soft. Even though I try my best.devnote
11. Player: You belong to the wild, little one. Go and be free.,
DRUID,
RANGERRoll (Charisma, Persuasion) vs 10 (1)
77. [RollResult] True
17. : But - but the goblins said I must stay here. Or they'll cut me. Kill me.devnote
0. Player: You are a hunter, like me - swift and true. They'll never catch you.RANGERRoll (Charisma, Persuasion) vs 14 (1)
18. [RollResult] True
45. [Jump]
Jump to Node 52 (1)
42. [RollResult] False
60. : No, no it's too risky. I can't - I can't.devnoteSCL_Hyena_State_Sad['Astarion -1', 'Shadowheart -1']End
47. Player: If not now, when? Go on - while you still can.Roll (Charisma, Persuasion) vs 14 (0)
- Link to Node 42
65. [RollResult] True
73. : You're right. The goblins are cruel.devnote
46. Player: I'll slit their necks if they so much as try.Roll (Charisma, Intimidation) vs 14 (0)
- Link to Node 22
- Link to Node 32
6. Player: Let them try - I am nature's guardian. And I will not back down.DRUIDRoll (Charisma, Intimidation) vs 14 (1)
22. [RollResult] True
51. : You would fight the goblins? For me?devnote
52. : I - I'm scared. But I don't want them to hurt me anymore. Maybe I should go...devnote
15. : Thank you. Goodbye, new friend.devnoteSCL_Hyena_Event_Flees['Astarion 1', 'Lae'zel 1', 'Wyll 1', 'Karlach 1', 'Halsin 1']End
32. [RollResult] False
35. [Jump]
Jump to Node 60 (1)
7. Player: Fine. Stay here then.
41. : Sorry...devnoteSCL_Hyena_State_Sad['Astarion -1', 'Shadowheart -1']End
56. [RollResult] False
20. : No, no, they're trying to help me - you're the problem! Get away!SCL_Hyena_State_UpsetEnd
33. Player: You belong to the wild, not to the goblins. Go and be free.RANGER = False, DRUID = FalseRoll (Charisma, Persuasion) vs 10 (0)
- Link to Node 77
- Link to Node 56
72. Player: Fight back. Hurt the goblins like they hurt you.SCL_Drider_Event_StartCaravanEscort = False
29. Player: Without the goblins here, you can do whatever you want.SCL_Drider_Event_StartCaravanEscort, SCL_Drider_State_WaitAtCaravanStart = False
54. : I could never! I do what the goblins tell me - I want to be a good hyena.devnote
2. Player: You deserve to be beaten. I've never met such a weakling.
8. [Jump]
Jump to Node 68 (1)
74. Player: Of course I am.
58. : That makes me happy. I like the goblins, but the goblins... don't like me.devnote
70. Player: I'm more of a friend than the goblin with the bone. You know he tried to kill you?SCL_EntryPoint_Event_HyenaGoblinScene
43. : He... he did? Then I must have been bad.devnote
38. Player: What's this sad act? You're a predator.
19. : The goblins say I can't be a predator.devnote
55. Player: I could never be friends with such a pathetic creature.
68. : Oh...devnoteSCL_Hyena_State_UpsetEnd
75. Player: Leave.End
71. : You came back? Am I - are you a friend?devnoteSCL_Hyena_HasMet_SpeakWithAnimals, PETPAL
63. [Jump]
Jump to Node 34 (2)
76. : *Whine.*devnoteSFX_OnlySCL_Hyena_HasMet = False, PETPAL = FalseSCL_Hyena_HasMet