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    Synopsis:

    AD played when the player finds or fails to find Oliver during hide & seek.

    How to trigger:

    Choose to play with Oliver, and approach the cart at 61.609 44.256 26.425 to trigger the perception check.


  • 0. Player: Where is that spooky little brat?, REALLY_ASTARIONdevnote
    End
  • 0. Player: Hells. I have better things to do than seek out unsettling little children., REALLY_GALEdevnote
    End
  • 0. Player: All right, kid, where the hell did you go?, REALLY_KARLACHdevnote
    End
  • 0. Player: Where has the child gone? I am in no mood for games., REALLY_LAEZELdevnote
    End
  • 0. Player: Surely finding a little boy can't be that hard, even if he is... whatever he is., REALLY_SHADOWHEARTdevnote
    End
  • 0. Player: He can't have gone too far. I'll find you, you little scoundrel., REALLY_WYLLdevnote
    End
  • 0. Player: Where'd that child go? Or... whatever it is.devnote
    End
  • 1. Player: There you are! Come out, little one. , REALLY_ASTARIONdevnoteSCL_OliversDiary_State_FoundOliver
    End
  • 1. Player: Ah, I have you! Just a shame I don't want you., REALLY_GALEdevnoteSCL_OliversDiary_State_FoundOliver
    End
  • 1. Player: There you are! Got you!, REALLY_KARLACHdevnoteSCL_OliversDiary_State_FoundOliver
    End
  • 1. Player: There you are. Enough games, cursed one., REALLY_LAEZELdevnoteSCL_OliversDiary_State_FoundOliver
    End
  • 1. Player: Hello? Little... whatever you are - I know you're there. Come out., REALLY_SHADOWHEARTdevnoteSCL_OliversDiary_State_FoundOliver
    End
  • 1. Player: A-ha! The jig is up, kid., REALLY_WYLLdevnoteSCL_OliversDiary_State_FoundOliver
    End
  • 1. Player: There you are - come on out.devnoteSCL_OliversDiary_State_FoundOliver
    End