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Synopsis:
AD played when the player finds or fails to find Oliver during hide & seek.
How to trigger:
Choose to play with Oliver, and approach the cart at 61.609 44.256 26.425 to trigger the perception check.
0. Player: Where is that spooky little brat?,
REALLY_ASTARIONdevnoteEnd
0. Player: Hells. I have better things to do than seek out unsettling little children.,
REALLY_GALEdevnoteEnd
0. Player: All right, kid, where the hell did you go?,
REALLY_KARLACHdevnoteEnd
0. Player: Where has the child gone? I am in no mood for games.,
REALLY_LAEZELdevnoteEnd
0. Player: Surely finding a little boy can't be that hard, even if he is... whatever he is.,
REALLY_SHADOWHEARTdevnoteEnd
0. Player: He can't have gone too far. I'll find you, you little scoundrel.,
REALLY_WYLLdevnoteEnd
0. Player: Where'd that child go? Or... whatever it is.devnoteEnd
1. Player: There you are! Come out, little one. ,
REALLY_ASTARIONdevnoteSCL_OliversDiary_State_FoundOliverEnd
1. Player: Ah, I have you! Just a shame I don't want you.,
REALLY_GALEdevnoteSCL_OliversDiary_State_FoundOliverEnd
1. Player: There you are! Got you!,
REALLY_KARLACHdevnoteSCL_OliversDiary_State_FoundOliverEnd
1. Player: There you are. Enough games, cursed one.,
REALLY_LAEZELdevnoteSCL_OliversDiary_State_FoundOliverEnd
1. Player: Hello? Little... whatever you are - I know you're there. Come out.,
REALLY_SHADOWHEARTdevnoteSCL_OliversDiary_State_FoundOliverEnd
1. Player: A-ha! The jig is up, kid.,
REALLY_WYLLdevnoteSCL_OliversDiary_State_FoundOliverEnd
1. Player: There you are - come on out.devnoteSCL_OliversDiary_State_FoundOliverEnd