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Synopsis:
The player has received a magical lantern - the Moonlantern - which protects against an evil curse. Hearing a voice from the lantern you examine it and find there's a pixie trapped inside, which gives it its power. The pixie is desperate and begs to be let out, as the lantern is killing it. If you release it, the pixie will grant you immunity from the curse, but only for one day. The pixie has two modes: Cute rhyming fairtyale Disney pixie (a put on) and evil vile little fey creature (true self)
How to trigger:
Be anywhere in act2.
Recon: oe SCL_GiveMoonlantern
9. : *The lantern gives off a chilly glow, protecting all in its vicinity from the surrounding shadows.*devnoteGLO_Pixie_InsideLantern_HasMet = FalseGLO_Pixie_InsideLantern_HasMet
106. : Incredible magic. I can feel the light lifting the shadows - even those within me.8a4a686d-6c47-411f-a0b3-d79ff33e2922
81. : Be safe. And be brave. We expect no less.devnote8a4a686d-6c47-411f-a0b3-d79ff33e2922
1. : Can - can you feel it? Light. Hope. I'd near forgotten how it felt.7fd98b6e-11d5-28e0-bc67-bb0925834fa3
117. : Good bye, and good fortunes. And do return to Last Light, should you need space to breathe.devnote7fd98b6e-11d5-28e0-bc67-bb0925834fa3
39. : I'll be damned - I can feel the light clear down to my bones.ec46b5c3-2306-a90d-a05b-84e9abaebfda
88. : Farewell, then. And may the path to the Towers rise to meet you.devnoteec46b5c3-2306-a90d-a05b-84e9abaebfda
114. : Beautiful. As if the light of the moon has been captured within.b0a3c5e5-1bbe-7b76-76d9-6dec398a5297
10. : Farewell until we next meet, friend. And for as long as Last Light stands, you're forever welcome.devnoteb0a3c5e5-1bbe-7b76-76d9-6dec398a5297
130. : [TagAnswer]
SCL_Drider_Event_HarpersDisappearTowardsInn
59. : *You notice a tiny pixie trapped within.*devnoteGLO_Pixie_State_SeenPixie
129. Player: [PassiveRoll]
DRUIDRoll (Intelligence, Nature) vs 6 (1)
- Link to Node 55
- Link to Node 20
72. Player: [PassiveRoll]
Roll (Intelligence, ) vs 6 (0)
55. [RollResult] True
28. : *These fey creatures were well known among druidic circles - for both their playful hijinks and malicious trickery.*devnoteDRUID
33. : *These fey creatures are infamous for their trickery - sometimes playful, sometimes malicious.*devnote
20. [RollResult] False
103. : Oh please, oh golly, me-oh-my, you must release me or I'll die!devnote
35. : This lantern only lights the way when I am hurting night and day!SCL_Pixie_Knows_HowLanternWorks
70. Player: Who are you?
54. : My name? My name is Dolly thrice; now won't you free me from this vice?
96. Player: I need protection from this curse. If I release you, will you help me travel through the shadows?
121. : It would be my pleasure - truly! Once I'm freed I'll help you duly.
97. Player: What's this mechanism at the base of the lantern?
37. : I dare not name it, newfound friend. The faintest touch could spell my end.
74. [Jump]
Jump to Node 56 (1)
42. Player: Turn the mechanism.
113. : [TagAnswer]
PALADIN_ANCIENTSGLO_PaladinOathbreaker_Event_AncientsBrokeOath
16. : AHH!devnoteCOVERAGE
109. : Ahh... ehh... nnnggghh...devnoteSCL_Pixie_Knows_LanternMechanismSCL_Pixie_State_DeadEnd
34. : Son of a - NO! STOP! PLEASE!devnoteSCL_Pixie_Knows_LanternMechanism
29. [Jump]
Jump to Node 56 (1)
119. Player: What kind of torture device is this?
4. : Takes my light... to protect from... the curse...devnote
41. Player: What'll you give me for letting you go?
105. : Whatever... you... wish...devnote
22. Player: Unfortunately for you, I need this lamp fully functioning.
23. : I'LL GUT YOU LIKE A TEN-DAY-OLD IF YOU DON'T RELEASE ME RIGHT! THIS! MOMENT!
134. Player: My, you've changed your tune.
89. : If you prefer the kinder type, I'll sweetly slurp your guts like tripe!devnote
56. Player: Quickly unlock the lantern and release the pixie. ,
ROGUEGLO_Pixie_State_InsideLantern = False, GLO_Pixie_Event_Released['Karlach 1', 'Astarion -1', 'Gale 1', 'Wyll 1', 'Lae'zel -1']
56. Player: Release the pixie.GLO_Pixie_State_InsideLantern = False, GLO_Pixie_Event_Released['Karlach 1', 'Astarion -1', 'Gale 1', 'Wyll 1', 'Lae'zel -1']
18. : FINALLY! Been trapped in that coffin with no one but a mad drider and my own farts for company.devnoteSCL_Pixie_Knows_HowLanternWorks
78. [Visual State]
125. : Did me a good turn there, didn't you. What do I owe you?devnoteSCL_Pixie_State_Furious = False
83. Player: A beautiful thing it would be, to end a life in this first moment of freedom.REALLY_DARK_URGE
7. : *As you catch the tiny thing between only a finger and thumb, the hope she had all flickers away.*devnoteGLO_Pixie_State_KilledByDarkUrge, GLO_PaladinOathbreaker_Event_BrokeOath
111. : *Would you be happy if you were freed from yourself?*devnoteEnd
75. Player: Refuse to crush her. Ask her for help against the shadow curse.ORI_DarkUrge_State_BhaalResisted = False, REALLY_DARK_URGE
57. : Sure I can. But will I?
90. : Yeah, sure. Why not.devnote
122. : Here. Give this bell a shake, speak the magic words, and you'll get what you've earned.SCL_Pixie_Event_GiveBell
32. : Protection from the shadow curse - what more could a dingus want?GLO_Pixie_Event_GivesImmunity
91. : And one more thing: you really oughta learn not to mess with the fey. We'll mess you right back.devnoteSCL_Pixie_State_FuriousSCL_Pixie_Event_ApplyCurse
31. : You're welcome!devnoteSCL_Pixie_State_Furious = FalseEnd
87. : Enjoy, crack-cheese!devnoteSCL_Pixie_State_FuriousEnd
127. Player: I need to get through this shadow curse. Can you help?ORI_DarkUrge_State_BhaalResisted = False, REALLY_DARK_URGE = False
61. Player: What's on offer?
24. : Honey, I'll shake your world, that's for sure.
65. [Jump]
Jump to Node 90 (2)
77. Player: Nothing - my help doesn't come with strings attached.
63. Player: Freeing you was the right thing to do - you owe me no debt. ,
PALADIN_DEVOTIONPALADIN
63. Player: I know the Feyfolk are used to debts - but you owe me nothing. Be free. ,
PALADIN_ANCIENTSPALADIN
63. Player: Nothing - I know I'd want a shot a revenge if I was trapped. Only fair to free you. ,
PALADIN_VENGEANCEPALADIN
63. Player: Everyone deserves their freedom - you owe me nothing. ,
OATHBREAKERPALADIN
66. : Butter wouldn't melt. Well look, I won't have you tracking me down in the Fey looking for tuppence. Let's finish this - fair and square.
11. : I oughta sink my teeth in your softs for messing around, but all this fresh air has me in a good mood. What do I owe you?devnoteSCL_Pixie_State_Furious
101. [Jump]
Jump to Node 125 (2)
38. Player: Smash the lantern on the ground.GLO_Pixie_State_InsideLantern = False, GLO_Pixie_Event_Released, SCL_Pixie_State_Furious
36. : YOU RAT! Now I've got glass stuck in my loaf!devnote
102. [Visual State]
80. : 'Least I'm out of that box. I'd pin that pus-shitting drider's tongue to his nose if I didn't want to get out of here yesterday.GLO_Pixie_Event_GivesImmunity
51. [Jump]
Jump to Node 18 (2)
67. Player: Ignore the pixie; keep the lantern.SCL_Pixie_State_SwearingAndScreaming['Karlach -1', 'Gale -1', 'Astarion 1', 'Shadowheart 1', 'Wyll -1', 'Lae'zel 1']
123. : [TagAnswer]
PALADIN_ANCIENTSGLO_PaladinOathbreaker_Event_AncientsBrokeOath
94. : NO! NO! NO!devnoteEnd
133. Player: Gutted many ten-day-olds in your day?
52. : Never give 'em enough rope to hang you.
82. Player: I don't respond well to threats.
49. : Me neither. So let me out, or get ready for the Third Sundering.
92. Player: Sounds fun.CLERIC_EVIL
2. : Let me out and we can start the party.
46. [Jump]
Jump to Node 89 (2)
118. Player: Ignore the pixie. You'll be needing this lamp.
12. [Jump]
Jump to Node 38 (1)
3. [Jump]
Jump to Node 118 (1)
110. Player: I know you Fey deal in favours. What do I get for freeing you?RANGER
25. : If you release me from this cell I'll bless you with a faerie spell!
71. [Jump]
Jump to Node 97 (1)
50. [Jump]
Jump to Node 56 (1)
8. [Jump]
Jump to Node 38 (1)
48. [Jump]
Jump to Node 118 (1)
128. Player: Study the mechanism keeping the pixie trapped. ROGUE
93. : *The mechanism at the lantern's base would usually govern brightness, but seems designed here to crush the pixie painfully.*
135. : *However, the lock trapping this creature seems simple - crude, even. The fuel inside must be changed relatively often.*
19. [Jump]
Jump to Node 37 (2)