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Synopsis:
Lost goods and piles of valuables - sacks, chests, boxes, backpacks left behind by people dashing out to save their lives.
How to trigger:
SCL_Main_A
104; 58; -23
Talt to S_SCL_RuinedBattleground_LostGoods - Pile of Sacks
0. : *A pile of belongings, forsaken to the curse so that their owners could escape with their lives.*End