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    Synopsis:

    Player reacts to being pushed by the rings in the crypt of the Shar temple.

    How to trigger:

    1. loadLevel SCL_Main_A
    2. goto -717 5 -862
    3. Run into one of the triggers.



  • 1. Player: Gods, not again. I can't get near that gem if I can't see the ring., REALLY_ASTARIONdevnoteSHA_Crypt_Event_SawRing
  • 1. Player: I will not be bested by some Sharran trap. There's something about that ring..., REALLY_LAEZELdevnoteSHA_Crypt_Event_SawRing
  • 1. Player: Defied once more. That ring must be some form of Sharran defence., REALLY_GALEdevnoteSHA_Crypt_Event_SawRing
  • 1. Player: Repulsed again... but that glowing ring I saw may show the way. , REALLY_SHADOWHEARTdevnoteSHA_Crypt_Event_SawRing
  • 1. Player: Well, enough of that. That glowing ring's the key to this whole thing..., REALLY_WYLLdevnoteSHA_Crypt_Event_SawRing
  • 1. Player: No more getting knocked down. That ring's the key., REALLY_KARLACHdevnoteSHA_Crypt_Event_SawRing
  • 1. Player: The ring will lend a path. Why fall once again?, REALLY_JAHEIRAdevnoteSHA_Crypt_Event_SawRing
  • 1. Player: Another bruising setback - yet that glowing ring may suggest a safe course forward..., REALLY_HALSINdevnoteSHA_Crypt_Event_SawRing
  • 1. Player: Blundering forward will only see me on my back again. That glowing ring may point the way..., REALLY_MINTHARAdevnoteSHA_Crypt_Event_SawRing
  • 1. Player: That glowing ring seems promising. Better than getting laid out on my back again.devnoteSHA_Crypt_Event_SawRing
    • 0.
      Shadowheart
      : The Dark Lady's path lies in darkness. Perhaps that is how I can proceed.SHA_Crypt_State_SHPushBackReact = False, 25c1ac70-f65f-4869-8a74-eff5827d9cdeSHA_Crypt_State_SHPushBackReact
      End
  • 2. Player: I almost had it! I just need to watch my step..., REALLY_ASTARIONdevnoteSHA_Crypt_State_InnerRingVisible, SHA_Crypt_Event_SawRing, SHA_Crypt_Event_PushedByInnerRing
    End
  • 2. Player: Close - but not close enough. Again!, REALLY_LAEZELdevnoteSHA_Crypt_State_InnerRingVisible, SHA_Crypt_Event_SawRing, SHA_Crypt_Event_PushedByInnerRing
    End
  • 2. Player: Nothing for it but to do it again. Only correctly this time., REALLY_GALEdevnoteSHA_Crypt_State_InnerRingVisible, SHA_Crypt_Event_SawRing, SHA_Crypt_Event_PushedByInnerRing
    End
  • 2. Player: Ugh, need to be more careful. I'm almost there..., REALLY_SHADOWHEARTdevnoteSHA_Crypt_State_InnerRingVisible, SHA_Crypt_Event_SawRing, SHA_Crypt_Event_PushedByInnerRing
    End
  • 2. Player: Ah - so close! Another go, then., REALLY_WYLLdevnoteSHA_Crypt_State_InnerRingVisible, SHA_Crypt_Event_SawRing, SHA_Crypt_Event_PushedByInnerRing
    End
  • 2. Player: Dammit! Thought I had it., REALLY_KARLACHdevnoteSHA_Crypt_State_InnerRingVisible, SHA_Crypt_Event_SawRing, SHA_Crypt_Event_PushedByInnerRing
    End
  • 2. Player: Again. Until the challenge is equalled., REALLY_JAHEIRAdevnoteSHA_Crypt_State_InnerRingVisible, SHA_Crypt_Event_SawRing, SHA_Crypt_Event_PushedByInnerRing
    End
  • 2. Player: Thwarted at the final hurdle. Next time..., REALLY_HALSINdevnoteSHA_Crypt_State_InnerRingVisible, SHA_Crypt_Event_SawRing, SHA_Crypt_Event_PushedByInnerRing
    End
  • 2. Player: Close... I just need to take more care at the last., REALLY_MINTHARAdevnoteSHA_Crypt_State_InnerRingVisible, SHA_Crypt_Event_SawRing, SHA_Crypt_Event_PushedByInnerRing
    End
  • 2. Player: Almost made it that time - just have to watch my step.devnoteSHA_Crypt_State_InnerRingVisible, SHA_Crypt_Event_SawRing, SHA_Crypt_Event_PushedByInnerRing
    End
  • 3. Player: What in the wretched hells was that?, REALLY_ASTARIONdevnote
  • 3. Player: Tsk'va. A force as powerful as it was unexpected., REALLY_LAEZELdevnote
  • 3. Player: Hell of a breeze down here. What in Faerûn was that?, REALLY_GALEdevnote
  • 3. Player: Well that left me winded. , REALLY_SHADOWHEARTdevnote
  • 3. Player: Hells. Knocked the wind right out of me., REALLY_WYLLdevnote
  • 3. Player: Whoa, what was that?, REALLY_KARLACHdevnote
  • 3. Player: Ooft. Why do dungeons always have a way of bruising buttocks?, REALLY_JAHEIRAdevnote
  • 3. Player: Such a force... what caused it?, REALLY_HALSINdevnote
  • 3. Player: Straj. The centre of the room is protected., REALLY_MINTHARAdevnote
  • 3. Player: What the hells was that...?devnote
    • Link to Node 0
  • 4. Player: Well that didn't work. There must be a way around it..., REALLY_ASTARIONdevnoteSHA_Crypt_State_OuterRingVisible, SHA_Crypt_Event_SawRing, SHA_Crypt_Event_PushedByOuterRing
    End
  • 4. Player: Think, Lae'zel, think. There must be a way around it., REALLY_LAEZELdevnoteSHA_Crypt_State_OuterRingVisible, SHA_Crypt_Event_SawRing, SHA_Crypt_Event_PushedByOuterRing
    End
  • 4. Player: Blasted ring. Won't be getting past that easily., REALLY_GALEdevnoteSHA_Crypt_State_OuterRingVisible, SHA_Crypt_Event_SawRing, SHA_Crypt_Event_PushedByOuterRing
    End
  • 4. Player: I can't just blunder forward - need to find a way around this ring..., REALLY_SHADOWHEARTdevnoteSHA_Crypt_State_OuterRingVisible, SHA_Crypt_Event_SawRing, SHA_Crypt_Event_PushedByOuterRing
    End
  • 4. Player: Damn ring. There's got to be some way around it., REALLY_WYLLdevnoteSHA_Crypt_State_OuterRingVisible, SHA_Crypt_Event_SawRing, SHA_Crypt_Event_PushedByOuterRing
    End
  • 4. Player: Gotta be a way around that ring, right? The centre's so close..., REALLY_KARLACHdevnoteSHA_Crypt_State_OuterRingVisible, SHA_Crypt_Event_SawRing, SHA_Crypt_Event_PushedByOuterRing
    End
  • 4. Player: Look out. We can find safe passage to the centre., REALLY_JAHEIRAdevnoteSHA_Crypt_State_OuterRingVisible, SHA_Crypt_Event_SawRing, SHA_Crypt_Event_PushedByOuterRing
    End
  • 4. Player: I must find a safe way to reach the centre..., REALLY_HALSINdevnoteSHA_Crypt_State_OuterRingVisible, SHA_Crypt_Event_SawRing, SHA_Crypt_Event_PushedByOuterRing
    End
  • 4. Player: Even Shar's traps are underhand and undignified. There must be a way to avoid them., REALLY_MINTHARAdevnoteSHA_Crypt_State_OuterRingVisible, SHA_Crypt_Event_SawRing, SHA_Crypt_Event_PushedByOuterRing
    End
  • 4. Player: I need to be more careful. There must be a way around the ring...devnoteSHA_Crypt_State_OuterRingVisible, SHA_Crypt_Event_SawRing, SHA_Crypt_Event_PushedByOuterRing
    End