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Synopsis:
Player reacts to being pushed by the rings in the crypt of the Shar temple.
How to trigger:
1. loadLevel SCL_Main_A
2. goto -717 5 -862
3. Run into one of the triggers.
1. Player: Gods, not again. I can't get near that gem if I can't see the ring.,
REALLY_ASTARIONdevnoteSHA_Crypt_Event_SawRing
1. Player: I will not be bested by some Sharran trap. There's something about that ring...,
REALLY_LAEZELdevnoteSHA_Crypt_Event_SawRing
1. Player: Defied once more. That ring must be some form of Sharran defence.,
REALLY_GALEdevnoteSHA_Crypt_Event_SawRing
1. Player: Repulsed again... but that glowing ring I saw may show the way. ,
REALLY_SHADOWHEARTdevnoteSHA_Crypt_Event_SawRing
1. Player: Well, enough of that. That glowing ring's the key to this whole thing...,
REALLY_WYLLdevnoteSHA_Crypt_Event_SawRing
1. Player: No more getting knocked down. That ring's the key.,
REALLY_KARLACHdevnoteSHA_Crypt_Event_SawRing
1. Player: The ring will lend a path. Why fall once again?,
REALLY_JAHEIRAdevnoteSHA_Crypt_Event_SawRing
1. Player: Another bruising setback - yet that glowing ring may suggest a safe course forward...,
REALLY_HALSINdevnoteSHA_Crypt_Event_SawRing
1. Player: Blundering forward will only see me on my back again. That glowing ring may point the way...,
REALLY_MINTHARAdevnoteSHA_Crypt_Event_SawRing
1. Player: That glowing ring seems promising. Better than getting laid out on my back again.devnoteSHA_Crypt_Event_SawRing
0. : The Dark Lady's path lies in darkness. Perhaps that is how I can proceed.SHA_Crypt_State_SHPushBackReact = False, 25c1ac70-f65f-4869-8a74-eff5827d9cdeSHA_Crypt_State_SHPushBackReactEnd
2. Player: I almost had it! I just need to watch my step...,
REALLY_ASTARIONdevnoteSHA_Crypt_State_InnerRingVisible, SHA_Crypt_Event_SawRing, SHA_Crypt_Event_PushedByInnerRingEnd
2. Player: Close - but not close enough. Again!,
REALLY_LAEZELdevnoteSHA_Crypt_State_InnerRingVisible, SHA_Crypt_Event_SawRing, SHA_Crypt_Event_PushedByInnerRingEnd
2. Player: Nothing for it but to do it again. Only correctly this time.,
REALLY_GALEdevnoteSHA_Crypt_State_InnerRingVisible, SHA_Crypt_Event_SawRing, SHA_Crypt_Event_PushedByInnerRingEnd
2. Player: Ugh, need to be more careful. I'm almost there...,
REALLY_SHADOWHEARTdevnoteSHA_Crypt_State_InnerRingVisible, SHA_Crypt_Event_SawRing, SHA_Crypt_Event_PushedByInnerRingEnd
2. Player: Ah - so close! Another go, then.,
REALLY_WYLLdevnoteSHA_Crypt_State_InnerRingVisible, SHA_Crypt_Event_SawRing, SHA_Crypt_Event_PushedByInnerRingEnd
2. Player: Dammit! Thought I had it.,
REALLY_KARLACHdevnoteSHA_Crypt_State_InnerRingVisible, SHA_Crypt_Event_SawRing, SHA_Crypt_Event_PushedByInnerRingEnd
2. Player: Again. Until the challenge is equalled.,
REALLY_JAHEIRAdevnoteSHA_Crypt_State_InnerRingVisible, SHA_Crypt_Event_SawRing, SHA_Crypt_Event_PushedByInnerRingEnd
2. Player: Thwarted at the final hurdle. Next time...,
REALLY_HALSINdevnoteSHA_Crypt_State_InnerRingVisible, SHA_Crypt_Event_SawRing, SHA_Crypt_Event_PushedByInnerRingEnd
2. Player: Close... I just need to take more care at the last.,
REALLY_MINTHARAdevnoteSHA_Crypt_State_InnerRingVisible, SHA_Crypt_Event_SawRing, SHA_Crypt_Event_PushedByInnerRingEnd
2. Player: Almost made it that time - just have to watch my step.devnoteSHA_Crypt_State_InnerRingVisible, SHA_Crypt_Event_SawRing, SHA_Crypt_Event_PushedByInnerRingEnd
3. Player: What in the wretched hells was that?,
REALLY_ASTARIONdevnote
3. Player: Tsk'va. A force as powerful as it was unexpected.,
REALLY_LAEZELdevnote
3. Player: Hell of a breeze down here. What in Faerûn was that?,
REALLY_GALEdevnote
3. Player: Well that left me winded. ,
REALLY_SHADOWHEARTdevnote
3. Player: Hells. Knocked the wind right out of me.,
REALLY_WYLLdevnote
3. Player: Whoa, what was that?,
REALLY_KARLACHdevnote
3. Player: Ooft. Why do dungeons always have a way of bruising buttocks?,
REALLY_JAHEIRAdevnote
3. Player: Such a force... what caused it?,
REALLY_HALSINdevnote
3. Player: Straj. The centre of the room is protected.,
REALLY_MINTHARAdevnote
3. Player: What the hells was that...?devnote
4. Player: Well that didn't work. There must be a way around it...,
REALLY_ASTARIONdevnoteSHA_Crypt_State_OuterRingVisible, SHA_Crypt_Event_SawRing, SHA_Crypt_Event_PushedByOuterRingEnd
4. Player: Think, Lae'zel, think. There must be a way around it.,
REALLY_LAEZELdevnoteSHA_Crypt_State_OuterRingVisible, SHA_Crypt_Event_SawRing, SHA_Crypt_Event_PushedByOuterRingEnd
4. Player: Blasted ring. Won't be getting past that easily.,
REALLY_GALEdevnoteSHA_Crypt_State_OuterRingVisible, SHA_Crypt_Event_SawRing, SHA_Crypt_Event_PushedByOuterRingEnd
4. Player: I can't just blunder forward - need to find a way around this ring...,
REALLY_SHADOWHEARTdevnoteSHA_Crypt_State_OuterRingVisible, SHA_Crypt_Event_SawRing, SHA_Crypt_Event_PushedByOuterRingEnd
4. Player: Damn ring. There's got to be some way around it.,
REALLY_WYLLdevnoteSHA_Crypt_State_OuterRingVisible, SHA_Crypt_Event_SawRing, SHA_Crypt_Event_PushedByOuterRingEnd
4. Player: Gotta be a way around that ring, right? The centre's so close...,
REALLY_KARLACHdevnoteSHA_Crypt_State_OuterRingVisible, SHA_Crypt_Event_SawRing, SHA_Crypt_Event_PushedByOuterRingEnd
4. Player: Look out. We can find safe passage to the centre.,
REALLY_JAHEIRAdevnoteSHA_Crypt_State_OuterRingVisible, SHA_Crypt_Event_SawRing, SHA_Crypt_Event_PushedByOuterRingEnd
4. Player: I must find a safe way to reach the centre...,
REALLY_HALSINdevnoteSHA_Crypt_State_OuterRingVisible, SHA_Crypt_Event_SawRing, SHA_Crypt_Event_PushedByOuterRingEnd
4. Player: Even Shar's traps are underhand and undignified. There must be a way to avoid them.,
REALLY_MINTHARAdevnoteSHA_Crypt_State_OuterRingVisible, SHA_Crypt_Event_SawRing, SHA_Crypt_Event_PushedByOuterRingEnd
4. Player: I need to be more careful. There must be a way around the ring...devnoteSHA_Crypt_State_OuterRingVisible, SHA_Crypt_Event_SawRing, SHA_Crypt_Event_PushedByOuterRingEnd