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    Synopsis:

    The rats squeak at the Shar statues as they pray to her.

    How to trigger:

    Approach the praying rats


  • 2.
    GROUP_SHA_LastJusticiar_Rats
    : *Squeak.*devnoteSFX_Only
  • 2.
    GROUP_SHA_LastJusticiar_Rats
    : *Squee.*devnoteSFX_Only
  • 2.
    GROUP_SHA_LastJusticiar_Rats
    : *Screech.*devnoteSFX_Only
  • 2.
    GROUP_SHA_LastJusticiar_Rats
    : *Hiss.*devnoteSFX_Only
    • 3.
      GROUP_SHA_LastJusticiar_Rats
      : *Squeak.*devnoteSFX_Only
    • 3.
      GROUP_SHA_LastJusticiar_Rats
      : *Squee.*devnoteSFX_Only
    • 3.
      GROUP_SHA_LastJusticiar_Rats
      : *Screech.*devnoteSFX_Only
    • 3.
      GROUP_SHA_LastJusticiar_Rats
      : *Hiss.*devnoteSFX_Only
      • 1.
        GROUP_SHA_LastJusticiar_Rats
        : *Squeak.*devnoteSFX_Only
      • 1.
        GROUP_SHA_LastJusticiar_Rats
        : *Squee.*devnoteSFX_Only
      • 1.
        GROUP_SHA_LastJusticiar_Rats
        : *Screech.*devnoteSFX_Only
      • 1.
        GROUP_SHA_LastJusticiar_Rats
        : *Hiss.*devnoteSFX_Only
        • 4.
          GROUP_SHA_LastJusticiar_Rats
          : *Squeak.*devnoteSFX_Only
        • 4.
          GROUP_SHA_LastJusticiar_Rats
          : *Squee.*devnoteSFX_Only
        • 4.
          GROUP_SHA_LastJusticiar_Rats
          : *Screech.*devnoteSFX_Only
        • 4.
          GROUP_SHA_LastJusticiar_Rats
          : *Hiss.*devnoteSFX_Only
          • 0.
            GROUP_SHA_LastJusticiar_Rats
            : *Squeak.*devnoteSFX_Only
            End
          • 0.
            GROUP_SHA_LastJusticiar_Rats
            : *Squee.*devnoteSFX_Only
            End
          • 0.
            GROUP_SHA_LastJusticiar_Rats
            : *Screech.*devnoteSFX_Only
            End
          • 0.
            GROUP_SHA_LastJusticiar_Rats
            : *Hiss.*devnoteSFX_Only
            End