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    Synopsis:

    By talking to the rats in the Shar Temple, the player begins to notice there are specific patterns to their behaviour. Communication with them is difficult as they are resistant to your presence and make cryptic statements. After engaging with the rats a few times, the player/there companions might note that there's something odd going on (to be unveiled later if they start killing rats)

    How to trigger:

    Talk with any of the rats in the Shar Temple while they are in the Calm state (this is their initial state - note that the rats could be in any number of locations within the Shar Temple)


  • 6.
    GROUP_SHA_LastJusticiar_Rats
    : Unworthy of dark cloak! Unworthy of dark fur! Unworthy!df19817d-fc15-a495-a022-40aadef838cc_B, PETPALdf19817d-fc15-a495-a022-40aadef838cc_C, df19817d-fc15-a495-a022-40aadef838cc_B = False, SHA_LastJusticiar_State_Knows_WeirdRatBehaviour
    • 4.
      GROUP_SHA_LastJusticiar_Rats
      : [TagAnswer] ORI_Inclusion_Random
      • 22.
        Lae'zel
        : Chk. That rat's about to bite off more than it can chew.ORI_Inclusion_PickedAtRandom, REALLY_LAEZEL
        • Link to Node 32
      • 37.
        Shadowheart
        : There's something strange about the vermin in this place. Can't put my finger on what though.ORI_Inclusion_PickedAtRandom, REALLY_SHADOWHEART
        • Link to Node 32
      • 10.
        Karlach
        : That's a mean ol' rat. Wonder what's bothering it.ORI_Inclusion_PickedAtRandom, REALLY_KARLACH
        • 32.
          GROUP_SHA_LastJusticiar_Rats
          : [TagAnswer] ORI_Inclusion_End_Random
          • 46. [Jump] Jump to Node 81 (2)
      • 70.
        Astarion
        : Strange little beast. I would've made short work of it, once. ORI_Inclusion_PickedAtRandom, REALLY_ASTARION
        • Link to Node 32
      • 31.
        Wyll
        : The blighter's worked up. Wonder what's got under its skin?ORI_Inclusion_PickedAtRandom, REALLY_WYLL
        • Link to Node 32
      • 50.
        Gale
        : As rats go, this one seems to be somewhat of an eccentric.ORI_Inclusion_PickedAtRandom, REALLY_GALE
        • Link to Node 32
      • 66.
        Narrator
        : *There's something strange about the rat. But what?*
        • Link to Node 32
  • 9.
    GROUP_SHA_LastJusticiar_Rats
    : This is the path of heroes! Your feet sully it.df19817d-fc15-a495-a022-40aadef838cc_C, PETPALdf19817d-fc15-a495-a022-40aadef838cc_C = False, df19817d-fc15-a495-a022-40aadef838cc_D
    • 40. [Jump] Jump to Node 81 (2)
  • 29.
    GROUP_SHA_LastJusticiar_Rats
    : We outnumber you, leave me be!df19817d-fc15-a495-a022-40aadef838cc_A, PETPALdf19817d-fc15-a495-a022-40aadef838cc_A = False, df19817d-fc15-a495-a022-40aadef838cc_B
    • 27. [Jump] Jump to Node 81 (2)
  • 30.
    GROUP_SHA_LastJusticiar_Rats
    : Two legs. Too familiar.df19817d-fc15-a495-a022-40aadef838cc_D, PETPALdf19817d-fc15-a495-a022-40aadef838cc_E, df19817d-fc15-a495-a022-40aadef838cc_D = False
    • 59. [Jump] Jump to Node 81 (2)
  • 76.
    GROUP_SHA_LastJusticiar_Rats
    : *Hiss!*SFX_Only
    • 83. Player: The rodent needs a lesson in humility. Shoo it away, aggressively.SHA_LastJusticiar_RatsCalm_Event_AnimalHandlingSuccees, SHA_LastJusticiar_RatsCalm_Knows_RatsUncooperative = FalseSHA_LastJusticiar_RatsCalm_Knows_RatsUncooperative
      • Link to Node 48
    • 26. Player: Extend a hand to the rat. Show you mean no harm.SHA_LastJusticiar_RatsCalm_Event_AnimalHandlingSuccees, SHA_LastJusticiar_RatsCalm_Knows_RatsUncooperative = FalseSHA_LastJusticiar_RatsCalm_Knows_RatsUncooperative
      • 48.
        GROUP_SHA_LastJusticiar_Rats
        : *Hiss!*SFX_Only
        • 2.
          GROUP_SHA_LastJusticiar_Rats
          : [TagAnswer] ORI_Inclusion_Random
          • 51.
            Wyll
            : Curious little thing. I respect its pluck.ORI_Inclusion_PickedAtRandom, REALLY_WYLL
            • Link to Node 64
          • 33.
            Lae'zel
            : A rodent with an attitude. Not unlike a few githyanki I've known.ORI_Inclusion_PickedAtRandom, REALLY_LAEZEL
            • Link to Node 64
          • 68.
            Shadowheart
            : Oddly brazen, for a rat. We should just move along.ORI_Inclusion_PickedAtRandom, REALLY_SHADOWHEART
            • Link to Node 64
          • 20.
            Karlach
            : Spiteful little lad. Hint of malice in its eyes, too. That's not normal, is it?ORI_Inclusion_PickedAtRandom, REALLY_KARLACH
            • 64.
              GROUP_SHA_LastJusticiar_Rats
              : [TagAnswer] ORI_Inclusion_End_Random
              • 43.
                GROUP_SHA_LastJusticiar_Rats
                : *Chitter.*SFX_Only
                End
          • 84.
            Astarion
            : You're being held up by a snack. Leave the rodent and let's look around.ORI_Inclusion_PickedAtRandom, REALLY_ASTARION
            • Link to Node 64
          • 71.
            Gale
            : Defiant little fellow. Seems oddly... purposeful.ORI_Inclusion_PickedAtRandom, REALLY_GALE
            • Link to Node 64
    • 80. Player: Observe the rat's behaviour.SHA_LastJusticiar_RatsCalm_Event_AttemptedAnimalHandling = FalseSHA_LastJusticiar_RatsCalm_Event_AttemptedAnimalHandlingRoll (Wisdom, AnimalHandling) vs 14 (0)
      • 61. [RollResult] True
        • 21.
          Narrator
          : *The rat holds its ground. It almost seems defiant.*SHA_LastJusticiar_RatsCalm_Event_AnimalHandlingSuccees
      • 11. [RollResult] False
        • 52.
          Narrator
          : *You fail to glean anything. It's just a rat.*
    • 35. Player: Study the rat's appearance.SHA_LastJusticiar_RatsCalm_Event_AttemptedNatureCheck = FalseSHA_LastJusticiar_RatsCalm_Event_AttemptedNatureCheckRoll (Intelligence, Nature) vs 16 (0)
      • 73. [RollResult] True
        • 28.
          Narrator
          : *The rat has a thick coat and dark, staring eyes. Old, but in good health.*
      • 72. [RollResult] False
        • 74.
          Narrator
          : *Nothing stands out to you.*
    • 56. Player: Study the rat's ki to see the source of its aggression. MONKRoll (Wisdom, Insight) vs 16 (0)
      • 79. [RollResult] True
        • 14.
          Narrator
          : *Rats have ki, like all living things. But it is not usually this frenetic. Or powerful.*
      • 60. [RollResult] False
        • 41. [Jump] Jump to Node 52 (1)
    • 69. Player: Attack.TemporaryHostilityAfterDialog
      End
    • 77. Player: Leave.
      End
  • 81.
    GROUP_SHA_LastJusticiar_Rats
    : Unworthy! Unworthy to walk among friendly bones! Leave!PETPALdf19817d-fc15-a495-a022-40aadef838cc_A
    • 39. Player: Seems this place is important to you. Why?SHA_LastJusticiar_RatsCalm_State_ImportanceQueried = False, SHA_LastJusticiar_RatsCalm_Event_InsightSuccessSHA_LastJusticiar_RatsCalm_State_ImportanceQueried
      • 47.
        GROUP_SHA_LastJusticiar_Rats
        : We've always been here - it's ours. We watch over it. You do not belong.SHA_LastJusticiar_RatsCalm_Event_CompanionSuggestsLeave = False
        • 36. [Jump] Jump to Node 38 (2)
      • 17. [Alias] SHA_LastJusticiar_RatsCalm_Event_CompanionSuggestsLeave
        • Alias to Node 47
    • 49. Player: You're just a rat - is it really wise to stand up to me?SHA_LastJusticiar_RatsCalm_Event_AnimalHandlingSuccees, SHA_LastJusticiar_RatsCalm_Knows_RatsUncooperative = FalseSHA_LastJusticiar_RatsCalm_Knows_RatsUncooperative
      • 38.
        GROUP_SHA_LastJusticiar_Rats
        : We are small, but many. Leave, or see what happens.SHA_LastJusticiar_RatsCalm_Event_CompanionSuggestsLeave = False
        • 0.
          GROUP_SHA_LastJusticiar_Rats
          : [TagAnswer] ORI_Inclusion_Random
          • 55.
            Gale
            : Extraordinary behaviour. There's more to these rats than meets their beady little eyes.ORI_Inclusion_PickedAtRandom, REALLY_GALESHA_LastJusticiar_RatsCalm_Event_CompanionSuggestsLeave
            • Link to Node 44
          • 24.
            Wyll
            : That rodent's got the spirit of a centaur. I've got to respect it.ORI_Inclusion_PickedAtRandom, REALLY_WYLLSHA_LastJusticiar_RatsCalm_Event_CompanionSuggestsLeave
            • Link to Node 44
          • 19.
            Lae'zel
            : A rat with delusions of grandeur. A bit like the gods themselves.ORI_Inclusion_PickedAtRandom, REALLY_LAEZELSHA_LastJusticiar_RatsCalm_Event_CompanionSuggestsLeave
            • Link to Node 44
          • 54.
            Shadowheart
            : Unwelcoming vermin aside, we need to explore this place.ORI_Inclusion_PickedAtRandom, REALLY_SHADOWHEARTSHA_LastJusticiar_RatsCalm_Event_CompanionSuggestsLeave
            • Link to Node 44
          • 8.
            Karlach
            : That sounded like a threat. I like threats.ORI_Inclusion_PickedAtRandom, REALLY_KARLACHSHA_LastJusticiar_RatsCalm_Event_CompanionSuggestsLeave
            • 44.
              GROUP_SHA_LastJusticiar_Rats
              : [TagAnswer] ORI_Inclusion_End_Random
              • 62.
                GROUP_SHA_LastJusticiar_Rats
                : Leave! Away! My nest - my dark!
                End
          • 75.
            Astarion
            : Are you really being waylaid by a snack? Let's just look around, vermin be damned.devnoteORI_Inclusion_PickedAtRandom, REALLY_ASTARIONSHA_LastJusticiar_RatsCalm_Event_CompanionSuggestsLeave
            • Link to Node 44
      • 65. [Alias] SHA_LastJusticiar_RatsCalm_Event_CompanionSuggestsLeave
        • Alias to Node 38
    • 16. Player: Calm down. What are you talking about?SHA_LastJusticiar_RatsCalm_Event_AskedWhatItMeans = FalseSHA_LastJusticiar_RatsCalm_Event_AskedWhatItMeans
      • 1.
        GROUP_SHA_LastJusticiar_Rats
        : Talking of you - intruder, invader, unworthy one! These halls are not for you!
    • 18. Player: Back off, or I'll be scraping your guts off my heel in a moment.SHA_LastJusticiar_RatsCalm_Event_ToldBackOff = FalseSHA_LastJusticiar_RatsCalm_Event_ToldBackOff
      • 78.
        GROUP_SHA_LastJusticiar_Rats
        : Try it. Lot more guts than you'd expect. A lot more!
    • 23. Player: Study the rat's behaviour.SHA_LastJusticiar_RatsCalm_Event_AttemptedAnimalHandling = False, SHA_LastJusticiar_State_Knows_WeirdRatBehaviourSHA_LastJusticiar_RatsCalm_Event_AttemptedAnimalHandlingRoll (Wisdom, AnimalHandling) vs 14 (0)
      • 13. [RollResult] True
        • 63. [Alias] SHA_LastJusticiar_RatsCalm_Event_AnimalHandlingSuccees
          • Alias to Node 21
      • 5. [RollResult] False
        • 25. [Alias]
          • Alias to Node 52
    • 15. Player: Consider the rat's tone, and choice of words.SHA_LastJusticiar_RatsCalm_Event_AttemptedInsightCheck = False, SHA_LastJusticiar_State_Knows_WeirdRatBehaviourSHA_LastJusticiar_RatsCalm_Event_AttemptedInsightCheckRoll (Wisdom, Insight) vs 14 (0)
      • 57. [RollResult] True
        • 7.
          Narrator
          : *The rat isn't merely territorial - it's proud. This place means a great deal to it.*SHA_LastJusticiar_RatsCalm_Event_InsightSuccess
      • 34. [RollResult] False
        • 67.
          Narrator
          : *There's something amiss, but exactly what eludes you.*
    • 3. Player: Study the rat's ki to see the source of its aggression. MONKRoll (Wisdom, Insight) vs 16 (0)
      • 85. [RollResult] True
        • 42. [Alias]
          • Alias to Node 14
      • 53. [RollResult] False
        • 12. [Alias]
          • Alias to Node 74
    • 58. Player: Attack.TemporaryHostilityAfterDialog
      End
    • 86. Player: Leave.
      End
  • 82.
    GROUP_SHA_LastJusticiar_Rats
    : Join an army. Became an army. Leave!df19817d-fc15-a495-a022-40aadef838cc_E, PETPALdf19817d-fc15-a495-a022-40aadef838cc_E = False, df19817d-fc15-a495-a022-40aadef838cc_F
    • 45. [Jump] Jump to Node 81 (2)