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Synopsis:
By talking to the rats in the Shar Temple, the player begins to notice there are specific patterns to their behaviour. Communication with them is difficult as they are resistant to your presence and make cryptic statements. After engaging with the rats a few times, the player/there companions might note that there's something odd going on (to be unveiled later if they start killing rats)
How to trigger:
Talk with any of the rats in the Shar Temple while they are in the Calm state (this is their initial state - note that the rats could be in any number of locations within the Shar Temple)
6.
GROUP_SHA_LastJusticiar_Rats
: Unworthy of dark cloak! Unworthy of dark fur! Unworthy!df19817d-fc15-a495-a022-40aadef838cc_B, PETPALdf19817d-fc15-a495-a022-40aadef838cc_C, df19817d-fc15-a495-a022-40aadef838cc_B = False, SHA_LastJusticiar_State_Knows_WeirdRatBehaviour
4.
GROUP_SHA_LastJusticiar_Rats
: [TagAnswer] ORI_Inclusion_Random
22.
Lae'zel
: Chk. That rat's about to bite off more than it can chew.ORI_Inclusion_PickedAtRandom, REALLY_LAEZEL
Link to Node 32
37.
Shadowheart
: There's something strange about the vermin in this place. Can't put my finger on what though.ORI_Inclusion_PickedAtRandom, REALLY_SHADOWHEART
Link to Node 32
10.
Karlach
: That's a mean ol' rat. Wonder what's bothering it.ORI_Inclusion_PickedAtRandom, REALLY_KARLACH
32.
GROUP_SHA_LastJusticiar_Rats
: [TagAnswer] ORI_Inclusion_End_Random
46. [Jump] Jump to Node 81 (2)
70.
Astarion
: Strange little beast. I would've made short work of it, once. ORI_Inclusion_PickedAtRandom, REALLY_ASTARION
Link to Node 32
31.
Wyll
: The blighter's worked up. Wonder what's got under its skin?ORI_Inclusion_PickedAtRandom, REALLY_WYLL
Link to Node 32
50.
Gale
: As rats go, this one seems to be somewhat of an eccentric.ORI_Inclusion_PickedAtRandom, REALLY_GALE
Link to Node 32
66.
Narrator
: *There's something strange about the rat. But what?*
Link to Node 32
9.
GROUP_SHA_LastJusticiar_Rats
: This is the path of heroes! Your feet sully it.df19817d-fc15-a495-a022-40aadef838cc_C, PETPALdf19817d-fc15-a495-a022-40aadef838cc_C = False, df19817d-fc15-a495-a022-40aadef838cc_D
40. [Jump] Jump to Node 81 (2)
29.
GROUP_SHA_LastJusticiar_Rats
: We outnumber you, leave me be!df19817d-fc15-a495-a022-40aadef838cc_A, PETPALdf19817d-fc15-a495-a022-40aadef838cc_A = False, df19817d-fc15-a495-a022-40aadef838cc_B
27. [Jump] Jump to Node 81 (2)
30.
GROUP_SHA_LastJusticiar_Rats
: Two legs. Too familiar.df19817d-fc15-a495-a022-40aadef838cc_D, PETPALdf19817d-fc15-a495-a022-40aadef838cc_E, df19817d-fc15-a495-a022-40aadef838cc_D = False
59. [Jump] Jump to Node 81 (2)
76.
GROUP_SHA_LastJusticiar_Rats
: *Hiss!*SFX_Only
83. Player: The rodent needs a lesson in humility. Shoo it away, aggressively.SHA_LastJusticiar_RatsCalm_Event_AnimalHandlingSuccees, SHA_LastJusticiar_RatsCalm_Knows_RatsUncooperative = FalseSHA_LastJusticiar_RatsCalm_Knows_RatsUncooperative
Link to Node 48
26. Player: Extend a hand to the rat. Show you mean no harm.SHA_LastJusticiar_RatsCalm_Event_AnimalHandlingSuccees, SHA_LastJusticiar_RatsCalm_Knows_RatsUncooperative = FalseSHA_LastJusticiar_RatsCalm_Knows_RatsUncooperative
48.
GROUP_SHA_LastJusticiar_Rats
: *Hiss!*SFX_Only
2.
GROUP_SHA_LastJusticiar_Rats
: [TagAnswer] ORI_Inclusion_Random
51.
Wyll
: Curious little thing. I respect its pluck.ORI_Inclusion_PickedAtRandom, REALLY_WYLL
Link to Node 64
33.
Lae'zel
: A rodent with an attitude. Not unlike a few githyanki I've known.ORI_Inclusion_PickedAtRandom, REALLY_LAEZEL
Link to Node 64
68.
Shadowheart
: Oddly brazen, for a rat. We should just move along.ORI_Inclusion_PickedAtRandom, REALLY_SHADOWHEART
Link to Node 64
20.
Karlach
: Spiteful little lad. Hint of malice in its eyes, too. That's not normal, is it?ORI_Inclusion_PickedAtRandom, REALLY_KARLACH
64.
GROUP_SHA_LastJusticiar_Rats
: [TagAnswer] ORI_Inclusion_End_Random
43.
GROUP_SHA_LastJusticiar_Rats
: *Chitter.*SFX_Only End
84.
Astarion
: You're being held up by a snack. Leave the rodent and let's look around.ORI_Inclusion_PickedAtRandom, REALLY_ASTARION
Link to Node 64
71.
Gale
: Defiant little fellow. Seems oddly... purposeful.ORI_Inclusion_PickedAtRandom, REALLY_GALE
Link to Node 64
80. Player: Observe the rat's behaviour.SHA_LastJusticiar_RatsCalm_Event_AttemptedAnimalHandling = FalseSHA_LastJusticiar_RatsCalm_Event_AttemptedAnimalHandlingRoll (Wisdom, AnimalHandling) vs 14 (0)
61. [RollResult] True
21.
Narrator
: *The rat holds its ground. It almost seems defiant.*SHA_LastJusticiar_RatsCalm_Event_AnimalHandlingSuccees
11. [RollResult] False
52.
Narrator
: *You fail to glean anything. It's just a rat.*
35. Player: Study the rat's appearance.SHA_LastJusticiar_RatsCalm_Event_AttemptedNatureCheck = FalseSHA_LastJusticiar_RatsCalm_Event_AttemptedNatureCheckRoll (Intelligence, Nature) vs 16 (0)
73. [RollResult] True
28.
Narrator
: *The rat has a thick coat and dark, staring eyes. Old, but in good health.*
72. [RollResult] False
74.
Narrator
: *Nothing stands out to you.*
56. Player: Study the rat's ki to see the source of its aggression. MONKRoll (Wisdom, Insight) vs 16 (0)
79. [RollResult] True
14.
Narrator
: *Rats have ki, like all living things. But it is not usually this frenetic. Or powerful.*
60. [RollResult] False
41. [Jump] Jump to Node 52 (1)
69. Player: Attack.TemporaryHostilityAfterDialog End
77. Player: Leave. End
81.
GROUP_SHA_LastJusticiar_Rats
: Unworthy! Unworthy to walk among friendly bones! Leave!PETPALdf19817d-fc15-a495-a022-40aadef838cc_A
39. Player: Seems this place is important to you. Why?SHA_LastJusticiar_RatsCalm_State_ImportanceQueried = False, SHA_LastJusticiar_RatsCalm_Event_InsightSuccessSHA_LastJusticiar_RatsCalm_State_ImportanceQueried
47.
GROUP_SHA_LastJusticiar_Rats
: We've always been here - it's ours. We watch over it. You do not belong.SHA_LastJusticiar_RatsCalm_Event_CompanionSuggestsLeave = False
49. Player: You're just a rat - is it really wise to stand up to me?SHA_LastJusticiar_RatsCalm_Event_AnimalHandlingSuccees, SHA_LastJusticiar_RatsCalm_Knows_RatsUncooperative = FalseSHA_LastJusticiar_RatsCalm_Knows_RatsUncooperative
38.
GROUP_SHA_LastJusticiar_Rats
: We are small, but many. Leave, or see what happens.SHA_LastJusticiar_RatsCalm_Event_CompanionSuggestsLeave = False
0.
GROUP_SHA_LastJusticiar_Rats
: [TagAnswer] ORI_Inclusion_Random
55.
Gale
: Extraordinary behaviour. There's more to these rats than meets their beady little eyes.ORI_Inclusion_PickedAtRandom, REALLY_GALESHA_LastJusticiar_RatsCalm_Event_CompanionSuggestsLeave
Link to Node 44
24.
Wyll
: That rodent's got the spirit of a centaur. I've got to respect it.ORI_Inclusion_PickedAtRandom, REALLY_WYLLSHA_LastJusticiar_RatsCalm_Event_CompanionSuggestsLeave
Link to Node 44
19.
Lae'zel
: A rat with delusions of grandeur. A bit like the gods themselves.ORI_Inclusion_PickedAtRandom, REALLY_LAEZELSHA_LastJusticiar_RatsCalm_Event_CompanionSuggestsLeave
Link to Node 44
54.
Shadowheart
: Unwelcoming vermin aside, we need to explore this place.ORI_Inclusion_PickedAtRandom, REALLY_SHADOWHEARTSHA_LastJusticiar_RatsCalm_Event_CompanionSuggestsLeave
Link to Node 44
8.
Karlach
: That sounded like a threat. I like threats.ORI_Inclusion_PickedAtRandom, REALLY_KARLACHSHA_LastJusticiar_RatsCalm_Event_CompanionSuggestsLeave
44.
GROUP_SHA_LastJusticiar_Rats
: [TagAnswer] ORI_Inclusion_End_Random
62.
GROUP_SHA_LastJusticiar_Rats
: Leave! Away! My nest - my dark! End
75.
Astarion
: Are you really being waylaid by a snack? Let's just look around, vermin be damned.devnoteORI_Inclusion_PickedAtRandom, REALLY_ASTARIONSHA_LastJusticiar_RatsCalm_Event_CompanionSuggestsLeave
16. Player: Calm down. What are you talking about?SHA_LastJusticiar_RatsCalm_Event_AskedWhatItMeans = FalseSHA_LastJusticiar_RatsCalm_Event_AskedWhatItMeans
1.
GROUP_SHA_LastJusticiar_Rats
: Talking of you - intruder, invader, unworthy one! These halls are not for you!
18. Player: Back off, or I'll be scraping your guts off my heel in a moment.SHA_LastJusticiar_RatsCalm_Event_ToldBackOff = FalseSHA_LastJusticiar_RatsCalm_Event_ToldBackOff
78.
GROUP_SHA_LastJusticiar_Rats
: Try it. Lot more guts than you'd expect. A lot more!
23. Player: Study the rat's behaviour.SHA_LastJusticiar_RatsCalm_Event_AttemptedAnimalHandling = False, SHA_LastJusticiar_State_Knows_WeirdRatBehaviourSHA_LastJusticiar_RatsCalm_Event_AttemptedAnimalHandlingRoll (Wisdom, AnimalHandling) vs 14 (0)
15. Player: Consider the rat's tone, and choice of words.SHA_LastJusticiar_RatsCalm_Event_AttemptedInsightCheck = False, SHA_LastJusticiar_State_Knows_WeirdRatBehaviourSHA_LastJusticiar_RatsCalm_Event_AttemptedInsightCheckRoll (Wisdom, Insight) vs 14 (0)
57. [RollResult] True
7.
Narrator
: *The rat isn't merely territorial - it's proud. This place means a great deal to it.*SHA_LastJusticiar_RatsCalm_Event_InsightSuccess
34. [RollResult] False
67.
Narrator
: *There's something amiss, but exactly what eludes you.*
3. Player: Study the rat's ki to see the source of its aggression. MONKRoll (Wisdom, Insight) vs 16 (0)
85. [RollResult] True
42. [Alias]
Alias to Node 14
53. [RollResult] False
12. [Alias]
Alias to Node 74
58. Player: Attack.TemporaryHostilityAfterDialog End
86. Player: Leave. End
82.
GROUP_SHA_LastJusticiar_Rats
: Join an army. Became an army. Leave!df19817d-fc15-a495-a022-40aadef838cc_E, PETPALdf19817d-fc15-a495-a022-40aadef838cc_E = False, df19817d-fc15-a495-a022-40aadef838cc_F