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Synopsis:
The player continues to kill the rats. The rats begin to group up and attempt to bargain with the player. Their memories are starting to converge into a single consciousness of the last dark justiciar. Some players who accepted a quest from the Orthon may realise there is a Dark Justiciar in hiding, amongst these rats. If the player repeatedly talks to the rats at this point without accepting a truce, they'll turn hostile.
How to trigger:
Kill a third of the rats in Shar Temple then talk to them
4.
GROUP_SHA_LastJusticiar_Rats
: You kill many, but many remain. Stop. Spare our lives, or face my teeth and claws.devnotePETPALSHA_LastJusticiar_RatsNegotiation_Event_Hasmet
1.
GROUP_SHA_LastJusticiar_Rats
: Every little death fills my head with more thoughts. It's too much - too painful. Kill one more of us, and you will pay.devnote
49. Player: I don't usually bargain with rats. If I let you live, what's in it for me?SHA_LastJusticiar_RatsNegotiate_Event_RatOfferedTreasure = False, SHA_LastJusticiar_State_PlayerTruce = FalseSHA_LastJusticiar_RatsNegotiate_Event_RatOfferedTreasure
3.
GROUP_SHA_LastJusticiar_Rats
: There are treasures. Useless to us now, but once they had value - meaning. We hid them away, untouched for a lifetime.
61.
GROUP_SHA_LastJusticiar_Rats
: Keep your word, and we will reveal them to you.
18. Player: All right. Your lives for this treasure. You'd better be level with me.SHA_LastJusticiar_RatsNegotiate_Event_RatOfferedTreasure, SHA_LastJusticiar_RatsNegotiate_State_AcceptedTreasureOffer = False, SHA_LastJusticiar_State_PlayerTruce = FalseSHA_LastJusticiar_RatsNegotiate_State_AcceptedTreasureOffer['Astarion -1', 'Lae'zel -1', 'Shadowheart 1', 'Halsin 5']
32.
GROUP_SHA_LastJusticiar_Rats
: And you better be true to your word. I am small, but we are many. Now fetch your prize, and leave.SHA_LastJusticiar_State_PlayerTruce, SHA_LastJusticiar_State_SharedTreasure End
50. Player: You're no ordinary rat, are you? None of you are.SHA_LastJusticiar_RatsNegotiate_Event_QuestionedStrangeness = FalseSHA_LastJusticiar_RatsNegotiate_Event_QuestionedStrangeness
6.
GROUP_SHA_LastJusticiar_Rats
: An ordinary rat alone. But together? Something more.devnote
35.
GROUP_SHA_LastJusticiar_Rats
: Some remember turning away from the sun. Some remember donning a black cloak. Some remember plunging a blade into an innocent heart.
34.
GROUP_SHA_LastJusticiar_Rats
: But we all remember a name. Lyrthindor. We share who he was.devnoteSHA_LastJusticiar_Knows_RatsAreMany
41.
Narrator
: *The rats are describing a Dark Justiciar's memories. The orthon's quarry was here all along, scattered and hidden in plain sight.*devnoteSHA_Orthon_Knows_ContractClauseSHA_LastJusticiar_RatsNegotiate_Knows_RatsAreJusticiar
: *The rat sounds like it's describing Sharran rites of initiation - those of the Dark Justiciars.*SHA_LastJusticiar_RatsNegotiate_Knows_RatsAreJusticiar
39. [RollResult] False
52. [Jump] Jump to Node 1 (2)
59. [Jump] Jump to Node 1 (2)
69. Player: One Shar follower turned into scores of rats? How can that be?SHA_LastJusticiar_RatsNegotiate_Event_QuestionedStrangeness, SHA_LastJusticiar_RatsNegotiate_Knows_RatsAreJusticiar
Link to Node 8
43. Player: Are you telling me you're one person turned into a swarm of rats? How can that be?SHA_LastJusticiar_RatsNegotiate_Event_QuestionedStrangeness, SHA_LastJusticiar_RatsNegotiate_Knows_RatsAreJusticiar = False
8.
GROUP_SHA_LastJusticiar_Rats
: It shouldn't be. We should be one, long dead. Instead we are many - scurrying, hiding, surviving.
11.
GROUP_SHA_LastJusticiar_Rats
: We are just crumbs of a life. Harmless nothings, unless you test us. Leave us in peace.
21. Player: There was an infernal bounty hunter seeking Dark Justiciars. Seems he missed a target.SHA_LastJusticiar_RatsNegotiate_Knows_RatsAreJusticiar, SHA_Orthon_Knows_ContractClause, SHA_Orthon_State_Defeated
Link to Node 14
10. Player: There's an infernal bounty hunter seeking Dark Justiciars. Seems he missed a target.SHA_LastJusticiar_RatsNegotiate_Knows_RatsAreJusticiar, SHA_Orthon_Knows_ContractClause, SHA_Orthon_State_Defeated = False
14.
GROUP_SHA_LastJusticiar_Rats
: The horned beast. He killed many, now you kill more. Leave us. Please.
20.
GROUP_SHA_LastJusticiar_Rats
: I am harmless - until we are cornered.
13. Player: Attack.TemporaryHostilityAfterDialog End
30. Player: Leave. End
16.
Narrator
: *The rat's beady eyes hold your gaze intently. What does it want?*SHA_LastJusticiar_RatsNegotiation_Event_Hasmet, SHA_LastJusticiar_State_PlayerTruce = False, PETPAL = FalseSHA_LastJusticiar_RatsNegotiation_Event_Hasmet2, SHA_LastJusticiar_RatsNegotiation_Event_Hasmet = False
42. [Jump] Jump to Node 55 (2)
40.
GROUP_SHA_LastJusticiar_Rats
: Remember your word - spare us, leave this place. Your reward awaits.devnoteSHA_LastJusticiar_State_PlayerTruce, SHA_LastJusticiar_State_RitualCircleDiplorat, PETPAL
: A final warning - offer us peace, now, or be devoured.devnoteSHA_LastJusticiar_RatsNegotiation_Event_Hasmet2, SHA_LastJusticiar_State_PlayerTruce, PETPAL
63. Player: I'm not cutting deals with vermin. Do your worst.
29.
GROUP_SHA_LastJusticiar_Rats
: Fool. We gave you every opportunity, but still you choose death. So be it.FactionHostileToPlayerGroupAfterDialog End
23. Player: All right - a truce, then.
25.
GROUP_SHA_LastJusticiar_Rats
: At last, you see sense. Fetch your reward and leave us. Do not come back.SHA_LastJusticiar_State_PlayerTruce End
24. Player: Leave.
0.
GROUP_SHA_LastJusticiar_Rats
: No, you cannot leave - not without your word. Not without peace.
55.
Narrator
: *The rat stares at you. It almost seems like it wants your attention.*PETPAL = FalseSHA_LastJusticiar_RatsNegotiation_Event_Hasmet
46. Player: Scowl at the rat and shoo it away.
37.
GROUP_SHA_LastJusticiar_Rats
: *Squeeeee!*devnoteSFX_Only End
51. Player: Hold up your hands in peace.SHA_LastJusticiar_State_StudiedDiploratSHA_LastJusticiar_State_PlayerTruce['Astarion -1', 'Lae'zel -1', 'Shadowheart 1', 'Halsin 5']
27.
Narrator
: *The rat's eyes gleam with uncanny intelligence. It seems to grasp your gesture, and accept it.*
5.
GROUP_SHA_LastJusticiar_Rats
: *Squeak!*devnoteSFX_Only End
48. Player: Study the rat. Try to figure out what it wants.Roll (Wisdom, AnimalHandling) vs 21 (0)
38. [RollResult] True
19.
Narrator
: *It wants for you to leave it and its fellow rats in peace.*SHA_LastJusticiar_State_RitualCircleDiploratSHA_LastJusticiar_State_StudiedDiplorat
12.
Narrator
: *It wants you to stop killing its fellow rats. Understandable enough.*SHA_LastJusticiar_State_StudiedDiplorat
15. [RollResult] False
22.
Narrator
: *Beady, malicious eyes stare at you. The rat probably wants to feast on your corpse along with its friends.*
2. Player: Attack.TemporaryHostilityAfterDialog End
17. Player: Leave. End
56.
GROUP_SHA_LastJusticiar_Rats
: We only seek peace. Kill no more, and we will let you live.devnoteSHA_LastJusticiar_RatsNegotiation_Event_Hasmet, SHA_LastJusticiar_State_PlayerTruce, PETPALSHA_LastJusticiar_RatsNegotiation_Event_Hasmet2, SHA_LastJusticiar_RatsNegotiation_Event_Hasmet = False