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Synopsis:
After killing some of the rats, they become more panicked and aggressive - but also a litte more lucid- something the companions may pick up on. The may start to remember things -fragments of a memory, or a name on the tip of their tongue.
How to trigger:
Kill a few of the rats in the Shar Temple then talk to them
13.
GROUP_SHA_LastJusticiar_Rats
: I was promised me a home, not a hunting ground. But who promised?devnotea7515c86-de40-c19f-34fb-2dd693bbb8b2_D, PETPALa7515c86-de40-c19f-34fb-2dd693bbb8b2_D = False
20. [Jump] Jump to Node 15 (2)
18.
GROUP_SHA_LastJusticiar_Rats
: *Squeak!*devnoteSFX_Only
12. Player: [PassiveRoll] Roll (Wisdom, Insight) vs 10 (0)
33. [RollResult] True
44.
Narrator
: *The rat seems agitated, afraid. It must know that you killed some of its peers.*SHA_LastJusticiar_RatsPanicked_Event_PassedPassiveCheck
0. Player: Shoo the rat away.
4.
GROUP_SHA_LastJusticiar_Rats
: *Squeee!*devnoteSFX_Only End
14. Player: Raise your palms to the rat peacefully.SHA_LastJusticiar_RatsPanicked_Event_PassedPassiveCheckRoll (Wisdom, AnimalHandling) vs 21 (0)
21. [RollResult] True
38.
Narrator
: *The rat stares, ever so slightly calmed.* End
19. [RollResult] False
28.
Narrator
: *The rat issues a defensive, high-pitch squeak.* End
30. Player: Attack.TemporaryHostilityAfterDialog End
6. Player: Leave. End
35. [RollResult] False
22. [Jump] Jump to Node 44 (2)
26.
GROUP_SHA_LastJusticiar_Rats
: Another hunter, taking pieces of me. Hide. HIDE!devnotea7515c86-de40-c19f-34fb-2dd693bbb8b2_B, PETPALa7515c86-de40-c19f-34fb-2dd693bbb8b2_C, a7515c86-de40-c19f-34fb-2dd693bbb8b2_B = False
Link to Node 20
31.
GROUP_SHA_LastJusticiar_Rats
: My head's too full. It wants to burst - this is your fault. You slew my kin!devnotePETPALa7515c86-de40-c19f-34fb-2dd693bbb8b2_A
15.
GROUP_SHA_LastJusticiar_Rats
: Fiend! Bloodspiller! Unworthy wretch! Attack one, and you make foes of ALL!devnote
40. Player: You're upset about your fellow rats' deaths? I didn't expect such compassion from vermin.SHA_LastJusticiar_RatsPanicked_State_AskedRatsUpset = FalseSHA_LastJusticiar_RatsPanicked_State_AskedRatsUpset
: I mourn them. I mourn me. It's your fault - you filled my skull with full of pain and dead mens' faces.
3.
GROUP_SHA_LastJusticiar_Rats
: [TagAnswer] ORI_Inclusion_Random
24.
Lae'zel
: These rats paint a vivid picture, do they not?GLO_Volo_HasMet = False, ORI_Inclusion_PickedAtRandom, REALLY_LAEZELSHA_LastJusticiar_RatsPanicked_Event_CompanionInclusionTriggered
Link to Node 25
9.
Lae'zel
: These rats paint a vivid picture, do they not? Volo might learn a thing or two.GLO_Volo_HasMet, ORI_Inclusion_PickedAtRandom, REALLY_LAEZELSHA_LastJusticiar_RatsPanicked_Event_CompanionInclusionTriggered
25.
GROUP_SHA_LastJusticiar_Rats
: [TagAnswer] ORI_Inclusion_End_Random
42.
Astarion
: Either I'm getting dumber or those rats sound a lot smarter than before.ORI_Inclusion_PickedAtRandom, REALLY_ASTARIONSHA_LastJusticiar_RatsPanicked_Event_CompanionInclusionTriggered
27.
Astarion
: And it is the rats, to be clear. The rats sound smarter. devnoteREALLY_ASTARION
Link to Node 25
37.
Gale
: I'm not imagining it, am I? These rats' grasp of language seems to be improving.ORI_Inclusion_PickedAtRandom, REALLY_GALESHA_LastJusticiar_RatsPanicked_Event_CompanionInclusionTriggered
Link to Node 17
16.
Wyll
: Is it just me, or are the rats here surprisingly... eloquent?ORI_Inclusion_PickedAtRandom, REALLY_WYLLSHA_LastJusticiar_RatsPanicked_Event_CompanionInclusionTriggered
Link to Node 17
34.
Shadowheart
: I'm not imagining it, am I? These rats seem to be getting more articulate.ORI_Inclusion_PickedAtRandom, REALLY_SHADOWHEARTSHA_LastJusticiar_RatsPanicked_Event_CompanionInclusionTriggered
Link to Node 17
7.
Karlach
: There's something highly suspicious about these ever-more-eloquent rats.ORI_Inclusion_PickedAtRandom, REALLY_KARLACHSHA_LastJusticiar_RatsPanicked_Event_CompanionInclusionTriggered
17. [Jump] Jump to Node 25 (1)
8. Player: You're no ordinary rat, are you?SHA_LastJusticiar_RatsPanicked_State_SaysNoOrdinaryRat = FalseSHA_LastJusticiar_RatsPanicked_State_SaysNoOrdinaryRat
: Very ordinary. But one of many - leave us be or we'll gnaw your rotten bones in the dark!
23.
GROUP_SHA_LastJusticiar_Rats
: You make my head ache. You make me miss things I never had!
Link to Node 3
2. Player: You're babbling - probably diseased. I should just put you out of your misery.SHA_LastJusticiar_RatsPanicked_State_SaysRatsDiseased = FalseSHA_LastJusticiar_RatsPanicked_State_SaysRatsDiseased
5.
GROUP_SHA_LastJusticiar_Rats
: Then my misery becomes another's! More fear, more pain, more memories!
: Hands and fingers... long and hairless... horrible.devnotea7515c86-de40-c19f-34fb-2dd693bbb8b2_C, PETPALSHA_LastJusticiar_RatsPanicked_Event_RatSaysAName, a7515c86-de40-c19f-34fb-2dd693bbb8b2_C = False, a7515c86-de40-c19f-34fb-2dd693bbb8b2_D