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    Synopsis:

    After killing some of the rats, they become more panicked and aggressive - but also a litte more lucid- something the companions may pick up on. The may start to remember things -fragments of a memory, or a name on the tip of their tongue.

    How to trigger:

    Kill a few of the rats in the Shar Temple then talk to them


  • 13.
    GROUP_SHA_LastJusticiar_Rats
    : I was promised me a home, not a hunting ground. But who promised?devnotea7515c86-de40-c19f-34fb-2dd693bbb8b2_D, PETPALa7515c86-de40-c19f-34fb-2dd693bbb8b2_D = False
    • 20. [Jump] Jump to Node 15 (2)
  • 18.
    GROUP_SHA_LastJusticiar_Rats
    : *Squeak!*devnoteSFX_Only
    • 12. Player: [PassiveRoll] Roll (Wisdom, Insight) vs 10 (0)
      • 33. [RollResult] True
        • 44.
          Narrator
          : *The rat seems agitated, afraid. It must know that you killed some of its peers.*SHA_LastJusticiar_RatsPanicked_Event_PassedPassiveCheck
          • 0. Player: Shoo the rat away.
            • 4.
              GROUP_SHA_LastJusticiar_Rats
              : *Squeee!*devnoteSFX_Only
              End
          • 14. Player: Raise your palms to the rat peacefully.SHA_LastJusticiar_RatsPanicked_Event_PassedPassiveCheckRoll (Wisdom, AnimalHandling) vs 21 (0)
            • 21. [RollResult] True
              • 38.
                Narrator
                : *The rat stares, ever so slightly calmed.*
                End
            • 19. [RollResult] False
              • 28.
                Narrator
                : *The rat issues a defensive, high-pitch squeak.*
                End
          • 30. Player: Attack.TemporaryHostilityAfterDialog
            End
          • 6. Player: Leave.
            End
      • 35. [RollResult] False
        • 22. [Jump] Jump to Node 44 (2)
  • 26.
    GROUP_SHA_LastJusticiar_Rats
    : Another hunter, taking pieces of me. Hide. HIDE!devnotea7515c86-de40-c19f-34fb-2dd693bbb8b2_B, PETPALa7515c86-de40-c19f-34fb-2dd693bbb8b2_C, a7515c86-de40-c19f-34fb-2dd693bbb8b2_B = False
    • Link to Node 20
  • 31.
    GROUP_SHA_LastJusticiar_Rats
    : My head's too full. It wants to burst - this is your fault. You slew my kin!devnotePETPALa7515c86-de40-c19f-34fb-2dd693bbb8b2_A
    • 15.
      GROUP_SHA_LastJusticiar_Rats
      : Fiend! Bloodspiller! Unworthy wretch! Attack one, and you make foes of ALL!devnote
      • 40. Player: You're upset about your fellow rats' deaths? I didn't expect such compassion from vermin.SHA_LastJusticiar_RatsPanicked_State_AskedRatsUpset = FalseSHA_LastJusticiar_RatsPanicked_State_AskedRatsUpset
        • 29. [Alias] SHA_LastJusticiar_RatsPanicked_Event_CompanionInclusionTriggered
          • Alias to Node 1
        • 1.
          GROUP_SHA_LastJusticiar_Rats
          : I mourn them. I mourn me. It's your fault - you filled my skull with full of pain and dead mens' faces.
          • 3.
            GROUP_SHA_LastJusticiar_Rats
            : [TagAnswer] ORI_Inclusion_Random
            • 24.
              Lae'zel
              : These rats paint a vivid picture, do they not?GLO_Volo_HasMet = False, ORI_Inclusion_PickedAtRandom, REALLY_LAEZELSHA_LastJusticiar_RatsPanicked_Event_CompanionInclusionTriggered
              • Link to Node 25
            • 9.
              Lae'zel
              : These rats paint a vivid picture, do they not? Volo might learn a thing or two.GLO_Volo_HasMet, ORI_Inclusion_PickedAtRandom, REALLY_LAEZELSHA_LastJusticiar_RatsPanicked_Event_CompanionInclusionTriggered
              • 25.
                GROUP_SHA_LastJusticiar_Rats
                : [TagAnswer] ORI_Inclusion_End_Random
            • 42.
              Astarion
              : Either I'm getting dumber or those rats sound a lot smarter than before.ORI_Inclusion_PickedAtRandom, REALLY_ASTARIONSHA_LastJusticiar_RatsPanicked_Event_CompanionInclusionTriggered
              • 27.
                Astarion
                : And it is the rats, to be clear. The rats sound smarter. devnoteREALLY_ASTARION
                • Link to Node 25
            • 37.
              Gale
              : I'm not imagining it, am I? These rats' grasp of language seems to be improving.ORI_Inclusion_PickedAtRandom, REALLY_GALESHA_LastJusticiar_RatsPanicked_Event_CompanionInclusionTriggered
              • Link to Node 17
            • 16.
              Wyll
              : Is it just me, or are the rats here surprisingly... eloquent?ORI_Inclusion_PickedAtRandom, REALLY_WYLLSHA_LastJusticiar_RatsPanicked_Event_CompanionInclusionTriggered
              • Link to Node 17
            • 34.
              Shadowheart
              : I'm not imagining it, am I? These rats seem to be getting more articulate.ORI_Inclusion_PickedAtRandom, REALLY_SHADOWHEARTSHA_LastJusticiar_RatsPanicked_Event_CompanionInclusionTriggered
              • Link to Node 17
            • 7.
              Karlach
              : There's something highly suspicious about these ever-more-eloquent rats.ORI_Inclusion_PickedAtRandom, REALLY_KARLACHSHA_LastJusticiar_RatsPanicked_Event_CompanionInclusionTriggered
              • 17. [Jump] Jump to Node 25 (1)
      • 8. Player: You're no ordinary rat, are you?SHA_LastJusticiar_RatsPanicked_State_SaysNoOrdinaryRat = FalseSHA_LastJusticiar_RatsPanicked_State_SaysNoOrdinaryRat
        • 10. [Alias] SHA_LastJusticiar_RatsPanicked_Event_CompanionInclusionTriggered
          • Alias to Node 32
        • 32.
          GROUP_SHA_LastJusticiar_Rats
          : Very ordinary. But one of many - leave us be or we'll gnaw your rotten bones in the dark!
          • 23.
            GROUP_SHA_LastJusticiar_Rats
            : You make my head ache. You make me miss things I never had!
            • Link to Node 3
      • 2. Player: You're babbling - probably diseased. I should just put you out of your misery.SHA_LastJusticiar_RatsPanicked_State_SaysRatsDiseased = FalseSHA_LastJusticiar_RatsPanicked_State_SaysRatsDiseased
        • 5.
          GROUP_SHA_LastJusticiar_Rats
          : Then my misery becomes another's! More fear, more pain, more memories!
          • 11. [Alias] SHA_LastJusticiar_RatsPanicked_Event_CompanionInclusionTriggered
            • Alias to Node 39
          • 39.
            GROUP_SHA_LastJusticiar_Rats
            : I remember hands. Why do I remember having hands?
            • Link to Node 3
      • 41. Player: Attack.TemporaryHostilityAfterDialog
        End
      • 45. Player: Leave.
        End
  • 36.
    GROUP_SHA_LastJusticiar_Rats
    : Save yourselves! Sacrifice yourselves! Run! Fight! Hide! Bite!devnotea7515c86-de40-c19f-34fb-2dd693bbb8b2_A, PETPALa7515c86-de40-c19f-34fb-2dd693bbb8b2_B, a7515c86-de40-c19f-34fb-2dd693bbb8b2_A = False
    • Link to Node 20
  • 43.
    GROUP_SHA_LastJusticiar_Rats
    : Hands and fingers... long and hairless... horrible.devnotea7515c86-de40-c19f-34fb-2dd693bbb8b2_C, PETPALSHA_LastJusticiar_RatsPanicked_Event_RatSaysAName, a7515c86-de40-c19f-34fb-2dd693bbb8b2_C = False, a7515c86-de40-c19f-34fb-2dd693bbb8b2_D
    • Link to Node 20