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    Synopsis:

    A merregon - a footsoldier from hell assigned to assist the Orthon ( a huge infernal bounty hunter). Outside of combat, the merregon is unspeaking and unreactive. Upon attempting to read its thoughts, you realise it's little more than an empty vessel, without personality or thought.

    How to trigger:

    Speak to the merregons in the orthon's lair after peacefully resolving SHA_Orthon_TrespassLair.


  • 0.
    Merregon
    : *Rasp.*devnoteSFXSHA_Merregon_001_HasMet = FalseSHA_Merregon_001_HasMet
    • 3. Player: Got a name?
      • 10.
        Merregon
        : *Grunt.*devnoteSFX
    • 2. Player: Nice mask.
      • 12.
        Merregon
        : *Hiss.*devnoteSFX
    • 7. Player: Read the creature's thoughts.3b3c3fac-f0bc-70d2-97b5-3108db164abd_MindHasBeenRead = FalseRoll (Intelligence, ) vs 00000000-0000-0000-0000-000000000000 (0)
      • 15. [RollResult] True
        • 5.
          Merregon
          : Aid Master. Fulfil the hunt. Nothing more. Nothing less.3b3c3fac-f0bc-70d2-97b5-3108db164abd_MindHasBeenRead
          • 1.
            Narrator
            : *You sense little else in the merregon's skull. No personality, no thoughts - just raw obedience.*devnoteSHA_Merregon_Event_DetectThoughtsSuccess
      • 8. [RollResult] False
        • 14.
          Narrator
          : *Your efforts reveal nothing. If the merregon is angry at your attempted intrusion, it doesn't show.*devnote
          End
    • 4. Player: Leave.
      End
  • 6.
    Narrator
    : *The masked creature eyes you dispassionately. Its only thoughts are of killing and servitude.*SHA_Merregon_001_HasMet = False, SHA_Merregon_Event_DetectThoughtsSuccessSHA_Merregon_001_HasMet
    End
  • 9.
    Narrator
    : *Another dead stare. If this thing ever had a personality, it's long gone.*SHA_Merregon_001_HasMet, SHA_Merregon_Event_DetectThoughtsSuccess
    End
  • 13.
    Merregon
    : *Mewl.*devnoteSFXSHA_Merregon_001_HasMet
    • 11. [Jump] Jump to Node 0 (2)