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    Synopsis:

    A merregon - a footsoldier from hell assigned to assist the Orthon ( a huge infernal bounty hunter). Outside of combat, the merregon is unspeaking and unreactive. Upon attempting to read its thoughts, you realise it's little more than an empty vessel, without personality or thought.

    How to trigger:

    Speak to the merregon after peacefully resolving SHA_Orthon_TrespassLair

    Steps:
    1. Use roll amazing in debug
    2. goto -676; -754 in Shar Temple
    3. enter the room nearby, walk towards the piles of dead bodies
    4. cinematic starts. Pick 1 -> 1 -> 1 -> 1 -> 1 -> 1 -> 2
    5. wait for the troops to get into position
    6. use teleport S_SHA_Merregon_002 in debug



  • 3.
    Merregon
    : *Drone.*devnoteSFXSHA_Merregon_002_HasMet = False, SHA_Merregon_Event_DetectThoughtsSuccess = FalseSHA_Merregon_002_HasMet
    • 11. Player: Can you understand me?
      • 9.
        Merregon
        : *Grunt.*devnoteSFX
    • 15. Player: Strong, silent type, are you? Half right, anyway.
      • 0.
        Merregon
        : *Rasp.*devnoteSFX
    • 7. Player: Read the creature's thoughts.4f51653f-0304-bde4-2cfd-dc7afe09c489_MindHasBeenRead = FalseRoll (Intelligence, ) vs 00000000-0000-0000-0000-000000000000 (0)
      • 14. [RollResult] True
        • 1.
          Merregon
          : Aid Master. Fulfil the hunt. Nothing more. Nothing less.DETECTTHOUGHTS4f51653f-0304-bde4-2cfd-dc7afe09c489_MindHasBeenRead
          • 5.
            Narrator
            : *You sense little else in the merregon's skull. No personality, no thoughts - just raw obedience.*DETECTTHOUGHTSSHA_Merregon_Event_DetectThoughtsSuccess
            End
      • 10. [RollResult] False
        • 12.
          Narrator
          : *The merregon's mind is sealed. It doesn't even react to your attempted intrusion.*DETECTTHOUGHTS
          End
    • 13. Player: Leave.
      End
  • 4.
    Merregon
    : *Growl.*devnoteSFXSHA_Merregon_002_HasMet, SHA_Merregon_Event_DetectThoughtsSuccess = False
    • 2. [Jump] Jump to Node 3 (2)
  • 6.
    Narrator
    : *Another blank stare. There is no personality, no free will. Only loyalty to a master.*SHA_Merregon_002_HasMet, SHA_Merregon_Event_DetectThoughtsSuccess
    End
  • 8.
    Narrator
    : *The merregon watches you. No doubt its mind is stripped back to the basest of instinct, like all the others.*SHA_Merregon_002_HasMet = False, SHA_Merregon_Event_DetectThoughtsSuccessSHA_Merregon_002_HasMet
    End