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Synopsis:
A merregon - a footsoldier from hell assigned to assist the Orthon ( a huge infernal bounty hunter). Outside of combat, the merregon is unspeaking and unreactive, uttering only slight groans and rattling sighes. Upon attempting to read the thoughts of one of its comrades, you realise it's little more than an empty vessel, without personality or thought.
How to trigger:
Speak to the merregon after peacefully resolving SHA_Orthon_TrespassLair
0. : *Hiss.*devnoteSFXSHA_Merregon_003_HasMet = FalseSHA_Merregon_003_HasMetEnd
1. : *The merregon has nothing to say - nothing to think. It's little more than a tool of battle.*SHA_Merregon_003_HasMet, SHA_Merregon_Event_DetectThoughtsSuccessEnd
2. : *Groan.*devnoteSFXSHA_Merregon_003_HasMetEnd
3. : *The merregon stares. Its mind houses little more than base instinct and utter obedience.*SHA_Merregon_003_HasMet = False, SHA_Merregon_Event_DetectThoughtsSuccessSHA_Merregon_003_HasMetEnd