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    Synopsis:

    The player is challenged by some skeleton warriors at a barricade outside the Necromancer's lair. The necromancer speaks through the dead warriors - his words in their dessicated voices.(this mayor may not follow on from an earlier scene with more skeletons controlled by the necromancer). A mindmeld convinces the necromancer to command his skeletons to grant entry. The scene ends with combat with the skeletons, or a shadowquake triggering a fight between player (+ skeletons) against sharran wraiths. Afterwards, the player is invited into Balthazar's inner sanctum.

    How to trigger:

    Being spotted by the skeletons at the entrance to Balthazar's hideout near X: -800 Y: -787 in the Shar Temple


  • 4.
    Reconstituted Duellist
    : You prowl my battleground - why? Are you friend? Foe? Thieving scavenger?
    • 28.
      Narrator
      : *You find yourself in a dead, putrid skull - somehow hosting a tadpole amongst a squirm of maggots. Another presence lurks within, manipulating the corpse like a puppet.*devnote
      • 27. [Alias] MUTED
        • Alias to Node 7
        • Link to Node 3
      • 23.
        Reconstituted Duellist
        : Ah. A friend - an uninvited friend. I did not request help.
        • 8.
          GROUP_PartyMembers
          : Z'rell sent me, looking for someone called Balthazar.devnoteMOO_Executioner_Knows_BalthazarIsMissing
          • 11.
            Reconstituted Duellist
            : Did she now? Enter - I will see if I have any use for you.
            • Link to Node 16
        • 5.
          GROUP_PartyMembers
          : Who am I really speaking to?
          • 2.
            Reconstituted Duellist
            : Come join me and find out. I want to look at you with my own eyes.
            • 16. [Alias]
              • Alias to Node 7
              • 3.
                Reconstituted Duellist
                : Stinking pile of ogre afterbirth! The quakes herald the shadows - they've found me!devnote
                • 17. [Alias] SHA_Necromancer_Event_StartShadowquake
                  End
                  • Alias to Node 37
        • 9.
          GROUP_PartyMembers
          : I'm no friend of yours - whatever you are.
          • 31.
            Reconstituted Duellist
            : Not a friend, perhaps, but an ally. Or a servant. I saw within you - we share common purpose.
            • Link to Node 16
        • 10.
          GROUP_PartyMembers
          : Attack.FactionHostileToPlayerGroupAfterDialog
          • 12. [Jump] Jump to Node 16 (1)
  • 14.
    Reconstituted Duellist
    : Hurry inside, or your racket is liable to -devnoteSHA_Necromancer_HasMet
    • 7. [TagCinematic] devnote
      • 1.
        Reconstituted Duellist
        : Rancid donkey scrotum! The quakes herald the shadows - it's already too late!devnote
        • 37. [TagCinematic] devnoteSHA_Necromancer_Event_StartShadowquake
          End
  • 21.
    Narrator
    : *You feel a tremble rising from the floor, growing stronger...*devnote
    • 15. [Alias] SHA_Necromancer_Event_StartShadowquake
      End
      • Alias to Node 37
  • 22.
    Narrator
    : ls::TranslatedStringRepository::s_HandleUnknowndevnotePLAYABLE = False
    • 25. [Alias] SHA_Necromancer_Event_StartShadowquake
      End
      • Alias to Node 37
  • 38.
    Reconstituted Duellist
    : My creations are my pride and joy. I shall kill you for attacking them.SHA_Necromancer_State_PlayerAttacked
    • 19. [Alias] MUTED
      • Alias to Node 29
      • 33. [Jump] Jump to Node 16 (1)
    • 13.
      GROUP_PartyMembers
      : Afraid I'd ruin these things' looks? Make good on your threat, or else stand aside.Roll (Charisma, Intimidation) vs 10 (0)
      • 35. [RollResult] True
        • 29.
          Reconstituted Duellist
          : Hot blood and bluster. But perhaps I can use you.
          • Link to Node 33
      • 24. [RollResult] False
        • 0.
          Reconstituted Duellist
          : These are masterworks. Perhaps you'll join their ranks, once I repurpose your corpse.FactionHostileToPlayerGroupAfterDialog
          End
    • 30.
      GROUP_PartyMembers
      : A misunderstanding. Please, accept my apologies.Roll (Charisma, Persuasion) vs 10 (0)
      • 36. [RollResult] True
        • 32.
          Reconstituted Duellist
          : I can do little with an apology. But you... I may have a use for you.devnote
          • 34. [Jump] Jump to Node 16 (1)
      • 20. [RollResult] False
        • 6.
          Reconstituted Duellist
          : No. I will accept a gift from you instead. Raw materials.devnoteFactionHostileToPlayerGroupAfterDialog
          End
    • 26.
      GROUP_PartyMembers
      : Attack.SHA_Necromancer_Event_StartShadowquake, FactionHostileToPlayerGroupAfterDialog
      • 18. [Jump] Jump to Node 16 (1)