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Synopsis:
The player is challenged by some skeleton warriors at a barricade outside the Necromancer's lair. The necromancer speaks through the dead warriors - his words in their dessicated voices.(this mayor may not follow on from an earlier scene with more skeletons controlled by the necromancer). A mindmeld convinces the necromancer to command his skeletons to grant entry. The scene ends with combat with the skeletons, or a shadowquake triggering a fight between player (+ skeletons) against sharran wraiths. Afterwards, the player is invited into Balthazar's inner sanctum.
How to trigger:
Being spotted by the skeletons at the entrance to Balthazar's hideout near X: -800 Y: -787 in the Shar Temple
4. : You prowl my battleground - why? Are you friend? Foe? Thieving scavenger?
28. : *You find yourself in a dead, putrid skull - somehow hosting a tadpole amongst a squirm of maggots. Another presence lurks within, manipulating the corpse like a puppet.*devnote
27. [Alias]
MUTED
- Alias to Node 7
- Link to Node 3
23. : Ah. A friend - an uninvited friend. I did not request help.
8. : Z'rell sent me, looking for someone called Balthazar.devnoteMOO_Executioner_Knows_BalthazarIsMissing
11. : Did she now? Enter - I will see if I have any use for you.
5. : Who am I really speaking to?
2. : Come join me and find out. I want to look at you with my own eyes.
16. [Alias]
- Alias to Node 7
3. : Stinking pile of ogre afterbirth! The quakes herald the shadows - they've found me!devnote
17. [Alias]
SHA_Necromancer_Event_StartShadowquakeEnd
9. : I'm no friend of yours - whatever you are.
31. : Not a friend, perhaps, but an ally. Or a servant. I saw within you - we share common purpose.
10. : Attack.FactionHostileToPlayerGroupAfterDialog
12. [Jump]
Jump to Node 16 (1)
14. : Hurry inside, or your racket is liable to -devnoteSHA_Necromancer_HasMet
7. [TagCinematic]
devnote
1. : Rancid donkey scrotum! The quakes herald the shadows - it's already too late!devnote
37. [TagCinematic]
devnoteSHA_Necromancer_Event_StartShadowquakeEnd
21. : *You feel a tremble rising from the floor, growing stronger...*devnote
15. [Alias]
SHA_Necromancer_Event_StartShadowquakeEnd
22. : ls::TranslatedStringRepository::s_HandleUnknowndevnotePLAYABLE = False
25. [Alias]
SHA_Necromancer_Event_StartShadowquakeEnd
38. : My creations are my pride and joy. I shall kill you for attacking them.SHA_Necromancer_State_PlayerAttacked
19. [Alias]
MUTED
- Alias to Node 29
33. [Jump]
Jump to Node 16 (1)
13. : Afraid I'd ruin these things' looks? Make good on your threat, or else stand aside.Roll (Charisma, Intimidation) vs 10 (0)
35. [RollResult] True
29. : Hot blood and bluster. But perhaps I can use you.
24. [RollResult] False
0. : These are masterworks. Perhaps you'll join their ranks, once I repurpose your corpse.FactionHostileToPlayerGroupAfterDialogEnd
30. : A misunderstanding. Please, accept my apologies.Roll (Charisma, Persuasion) vs 10 (0)
36. [RollResult] True
32. : I can do little with an apology. But you... I may have a use for you.devnote
34. [Jump]
Jump to Node 16 (1)
20. [RollResult] False
6. : No. I will accept a gift from you instead. Raw materials.devnoteFactionHostileToPlayerGroupAfterDialogEnd
26. : Attack.SHA_Necromancer_Event_StartShadowquake, FactionHostileToPlayerGroupAfterDialog
18. [Jump]
Jump to Node 16 (1)