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    Synopsis:

    The player meets Balthazar, the necromancer, in his temporary command centre in the Shar temple. They find him at an altar, repairing one of his damaged undead, while other minions bustle around. Balthazar has been sent by Ketheric Thorm to recover Nightsong, but has been unable to clear a path to her vault. He decides to recruit the player, upon recognising them as tadpoled. The player can agree or decline, and can possibly persuade him to loan his flesh golem to aid their exploration.

    How to trigger:

    goto -828; 8; -784
    fight the shadowquakes
    the door to baltazar is now open. Approach and talk to him.



  • 27.
    Balthazar
    : Ah, the interloper - and in one piece as well. Not an entirely unpromising specimen, for one naturally-born.devnoteSHA_Necromancer_State_InvitedToRoom = False, SHA_Necromancer_HasMet_AtTemple = FalseSHA_Necromancer_State_Naturalborn, SHA_Necromancer_HasMet, SHA_Necromancer_HasMet_AtTemple
    • 83.
      Balthazar
      : Not just any True Soul would have succeeded in following my path through this place. You should be pleased.CLERIC = False
      • Link to Node 54
    • 43.
      Balthazar
      : Though it's not all natural, is it? A touch of the divine... Most curious, for a True Soul.CLERIC
      • 54.
        Balthazar
        : I take it the breaking of my skeletons was an accident - the living are so clumsy, after all.SHA_Necromancer_State_PlayerAttacked
        • 1.
          Balthazar
          : [TagAnswer]
          • 149. Player: I'm pleased to be of service, Balthazar.REALLY_MINTHARA
            • 20. [Jump] Jump to Node 258 (1)
          • 194. Player: Another True Soul was looking for you. Nere - I aided him in the Underdark.SHA_Necromancer_Chosen_ToldAboutNere = False, UND_TheDrowNere_State_MentionedBalthazar, UND_TheDrowNere_Event_ToldGeneralSHA_Necromancer_Chosen_ToldAboutNere
            • 17.
              Balthazar
              : Ah, it was you who pulled his sorry carcass from the rubble. You should have left him there.
              • 273.
                Balthazar
                : The miserable worm tried to kill me, hoping to take all the glory of this mission for himself.
                • 143.
                  Balthazar
                  : Dull, dull, dull. Nere was never cut out to be a True Soul - he's a very obedient corpse, though.
                  • 258.
                    Balthazar
                    : Perhaps you can prove to me that you're more useful alive than dead. You know what's at stake here, I take it?
                    • 254. [Jump] Jump to Node 202 (2)
          • 197. Player: Balthazar, I presume? Z'rell sent me. She thinks you're in danger of failing your master.devnoteMOO_Executioner_Knows_BalthazarIsMissingSHA_Necromancer_Event_MentionedZrell
            • 200. [Jump] Jump to Node 95 (1)
          • 204. Player: Who are you?devnoteMOO_Executioner_Knows_BalthazarIsMissing = False
            • 2. [Jump] Jump to Node 38 (1)
          • 255. Player: I fought a battle right under your nose - help would have been useful.SHA_Necromancer_State_NecroFoughtJusticiars = False, MOO_Executioner_Knows_BalthazarIsMissing
            • Link to Node 67
          • 226. Player: I fought a battle right under your nose - whoever you are, some help would have been useful.SHA_Necromancer_State_NecroFoughtJusticiars = False, MOO_Executioner_Knows_BalthazarIsMissing = False
            • 67.
              Balthazar
              : Do you truly expect your betters to sully their hands to aid you at every turn, True Soul? Such a poor grasp of hierarchy...devnote
              • 157. [Jump] Jump to Node 238 (1)
          • 178. Player: Bold of you to assume I'm a comrade - considering you know of my god. , CLERICSHA_Necromancer_State_PlayerAttacked = False
          • 178. Player: True Soul? Bold of you, to assume I'm a comrade.SHA_Necromancer_State_PlayerAttacked = False
            • Link to Node 41
          • 154. Player: Bold of you to assume I didn't destroy your skeletons deliberately.SHA_Necromancer_State_PlayerAttacked
            • 41. [Jump] Jump to Node 175 (1)
          • 78. Player: It's been some time since anyone considered me a natural anything. , REALLY_ASTARIONSHA_Necromancer_State_Naturalborn, SHA_Necromancer_State_PlayerAttacked = False, REALLY_DARK_URGE = False
          • 78. Player: I was hatched in a crèche and have fought ever since. What do you care of my gestation?, REALLY_GITHYANKISHA_Necromancer_State_Naturalborn, SHA_Necromancer_State_PlayerAttacked = False, REALLY_DARK_URGE = False
          • 78. Player: Naturally-born? That's a strange thing to hold against someone.SHA_Necromancer_State_Naturalborn, SHA_Necromancer_State_PlayerAttacked = False, REALLY_DARK_URGE = False
            • 33.
              Balthazar
              : Ah... you're a leech. Interesting... but there's always room for improvement when it comes to the flesh., REALLY_ASTARION, WARLOCK
            • 33.
              Balthazar
              : Hatched, you say? That's novel, I'll admit, but still limiting. There's always room for improvement when it comes to the flesh., REALLY_GITHYANKI
            • 33.
              Balthazar
              : Not so. Womb births are such imprecise things... There's always room for improvement when it comes to the flesh.
              • 170.
                Balthazar
                : My creations are more than a sum of their parts.
                • 26. Player: Enough unpleasantries. You're Balthazar, yes? Z'rell sent me, to ensure you didn't fail your master.MOO_Executioner_Knows_BalthazarIsMissingSHA_Necromancer_Event_MentionedZrell
                  • 158. [Jump] Jump to Node 95 (1)
                • 115. Player: Who are you?MOO_Executioner_Knows_BalthazarIsMissing = False
                  • 84. [Jump] Jump to Node 38 (1)
                • 114. Player: Your creations? Mindless undead minions, from what I've seen.
                  • 270.
                    Balthazar
                    : They are mere sketches compared to my masterwork - that would leave you in awe, should you be fortunate enough to bear witness.devnote
                • 222. Player: You're assuming I'm an ally. Unwise, perhaps.
                  • 175.
                    Balthazar
                    : Is it? I've seen inside your head, thanks to my troops. Besides, if you were an enemy, you'd be completely surrounded.
                    • 91. Player: I'm friendly. Z'rell sent me to make sure you weren't failing your master.devnoteMOO_Executioner_Knows_BalthazarIsMissingSHA_Necromancer_Event_MentionedZrell
                      • 95.
                        Balthazar
                        : General Thorm...?
                        • 131.
                          Balthazar
                          : Rubbish. Everything is at hand here - Z'rell merely envies the General's faith in me. I am in the midst of a grand strategy.
                          • 202.
                            Balthazar
                            : But you're here now, and I may be able to put those limbs to work. You know what's at stake here, I take it?
                            • 51. Player: Nere mentioned that you were seeking access to the Temple. Looks like you found it.SHA_Necromancer_Chosen_ToldAboutNere = False, UND_TheDrowNere_State_MentionedBalthazar, UND_TheDrowNere_Event_ToldGeneralSHA_Necromancer_Chosen_ToldAboutNere
                              • 127. [Alias]
                                • Alias to Node 17
                                • 271. [Alias]
                                  • Alias to Node 273
                                  • 239. [Alias]
                                    • Alias to Node 143
                                    • 122.
                                      Balthazar
                                      : Perhaps you'd be more useful dead than alive if you don't even know what I'm seeking here.
                                      • 183. [Jump] Jump to Node 202 (2)
                            • 218. Player: Z'rell spoke of a relic - something called the Nightsong in your notes. They were very interesting.MOO_BalthazarsSecrets_Knows_NightsongSecret, MOO_Executioner_Knows_BalthazarIsMissingSHA_Necromancer_Chosen_Event_NightsongInfoRevealed
                              • Link to Node 241
                            • 121. Player: Something called the Nightsong. Your notes were very interesting.devnoteMOO_BalthazarsSecrets_Knows_NightsongSecret, MOO_Executioner_Knows_BalthazarIsMissing = FalseSHA_Necromancer_Chosen_Event_NightsongInfoRevealed
                              • 241. [Jump] Jump to Node 31 (2)
                            • 229. Player: Z'rell said Ketheric wants you to find a relic. That's all I know.MOO_BalthazarsSecrets_Knows_NightsongSecret = False, MOO_Executioner_Knows_BalthazarIsMissing
                              • 22. [Jump] Jump to Node 113 (2)
                            • 106. Player: Enlighten me.
                              • 233. [Jump] Jump to Node 159 (2)
                            • 71. Player: Judging by how you're cowering in here, your survival?
                              • 263.
                                Balthazar
                                : I do not cower - I plan. I command. I create.
                                • 253.
                                  Balthazar
                                  : General Thorm trusts me. He knows I will deliver. He knows I will stand by him long after all others wilt and fall.
                                  • 37.
                                    Balthazar
                                    : You, Z'rell, all the rest... you have only one body with which to serve. I have as many as I care to make.devnoteSHA_Necromancer_Event_MentionedZrell
                                    • 31. Player: Yet you seem no closer to retrieving the Nightsong? I read your notes - very interesting.devnoteMOO_BalthazarsSecrets_Knows_NightsongSecretSHA_Necromancer_Chosen_Event_NightsongInfoRevealed
                                      • 97.
                                        Balthazar
                                        : Interesting, and private. Give me one reason why I shouldn't have my creations kill you right now, thief.
                                        • 68. Player: I had Z'rell's permission - that good enough for you?devnoteMOO_Executioner_Knows_BalthazarIsMissing
                                          • 162.
                                            Balthazar
                                            : Z'rell exceeds her authority. But fine, I'll overlook your transgressions this time - there are much grander things at stake.devnote
                                            • 135. [Jump] Jump to Node 129 (1)
                                        • 73. Player: I received permission. Take it up with your peers at Moonrise, if you have an issue.devnoteMOO_Executioner_Knows_BalthazarIsMissing = FalseRoll (Charisma, Deception) vs 14 (0)
                                          • 142. [RollResult] True
                                            • 23. [Jump] Jump to Node 21 (1)
                                          • 176. [RollResult] False
                                            • 264.
                                              Balthazar
                                              : Liar. Liar and a waste of flesh. I'll see what I can salvage from you, after my creations are through with you.devnoteFactionHostileToPlayerGroupAfterDialog
                                              End
                                        • 15. Player: Because I'll rip your tongue out, shove it down your throat, then stomp on your 'creations' until they are dirt beneath my feet.BARBARIANRoll (Charisma, Intimidation) vs 14 (1)
                                          • 259. [Jump] Jump to Node 216 (2)
                                        • 96. Player: Touch me, and I'll strike you down with all of nature's fang and fury. Go ahead - try me.DRUIDRoll (Charisma, Intimidation) vs 14 (1)
                                          • Link to Node 259
                                        • 210. Player: I wield the divine. I can use it to assist you, or send you screaming to the Fugue Plane. Your choice.CLERICRoll (Charisma, Persuasion) vs 14 (1)
                                          • Link to Node 259
                                        • 25. Player: Do it - unleash your creations. But they will not protect you from me - or my righteous fury.PALADINRoll (Charisma, Persuasion) vs 14 (1)
                                          • Link to Node 259
                                        • 216. Player: You're hiding from shadows - literally. Don't make threats you can't back up.BARBARIAN = False, CLERIC = False, DRUID = False, PALADIN = FalseRoll (Charisma, Intimidation) vs 14 (0)
                                          • 70. [RollResult] True
                                            • 21.
                                              Balthazar
                                              : ...Fine. I'll forgive your transgressions this time - there are much grander things at stake.devnote
                                              • 129.
                                                Balthazar
                                                : The Nightsong is my finest creation - if I never exceed myself, I will still die happy. Not that I ever intend to do something as gauche as truly dying, of course.devnote
                                                • 8.
                                                  Balthazar
                                                  : Now, given your prying nature, I have work for you, as a scout.devnote
                                                  • 99.
                                                    Balthazar
                                                    : The Nightsong lends the General his strength, his invulnerability. It must be recovered, before his enemies attempt to exploit it.SHA_Necromancer_Knows_InvulnerabilitySource, SHA_Necromancer_State_AskedHelp
                                                    • 231. Player: You need my help?
                                                      • 191. [Jump] Jump to Node 182 (1)
                                                    • 80. Player: Sounds like you've good reason to be proud of the Nightsong - tell me more.SHA_Necromancer_Chosen_Event_NightsongInfoRevealed
                                                      • 243.
                                                        Balthazar
                                                        : And spoil the surprise? I think not. But let's just say that the Nightsong was a unique specimen even before I began my work...devnote
                                                        • 7.
                                                          Balthazar
                                                          : Words - even my words - are woefully insufficient. When you see for yourself, you will understand.devnote
                                                          • 28. Player: What do you need me to do?
                                                            • 182.
                                                              Balthazar
                                                              : I do not need you, or your help. But you are here in spite of that, so I may as well make use of you.devnote
                                                              • 213.
                                                                Balthazar
                                                                : The Nightsong is close, but the way is barred and Shar's dead are... uncooperative. Clear the path for me - by blade, cunning, or whatever it takes.devnoteSHA_Necromancer_Chosen_Event_NightsongInfoRevealedSHA_Necromancer_Chosen_Even_NightsongBriefing
                                                                • Link to Node 268
                                                              • 24.
                                                                Balthazar
                                                                : The relic is close, but the way is barred and Shar's dead are... uncooperative. Clear the path for me - by blade, cunning, or whatever it takes.SHA_Necromancer_Chosen_Even_NightsongBriefing
                                                                • 268.
                                                                  Balthazar
                                                                  : I will remain here until you have succeeded, or fallen.SHA_Necromancer_State_AskedHelp
                                                                  • 61. Player: [TagAnswer] ORI_Inclusion_ShadowHeart
                                                                    • 137.
                                                                      Shadowheart
                                                                      : I'd trust this gasbag about as far as I can throw him - which isn't far. But perhaps better to play along, for now.
                                                                      • 16. Player: [TagAnswer] ORI_Inclusion_End_ShadowHeart
                                                                        • 209. [Jump] Jump to Node 141 (1)
                                                                        • 220. [Jump] Jump to Node 64 (1)
                                                                        • 262. Player: You have resources to spare - give me something to aid my search.SHA_Necromancer_Event_FailedBellPersuasion = False, SHA_Necromancer_Chosen_Event_BellOffered = False, SHA_Necromancer_State_HasGolemBell, 8a4a686d-6c47-411f-a0b3-d79ff33e2922, ROGUE = FalseRoll (Charisma, Persuasion) vs 14 (0)
                                                                          • Link to Node 3
                                                                          • Link to Node 251
                                                                        • 79. Player: For jobs like this it's good form to provide your operatives some extra resources.SHA_Necromancer_Event_FailedBellPersuasion = False, SHA_Necromancer_Chosen_Event_BellOffered = False, SHA_Necromancer_State_HasGolemBell, 8a4a686d-6c47-411f-a0b3-d79ff33e2922, ROGUERoll (Charisma, Persuasion) vs 10 (0)
                                                                          • 3. [RollResult] True
                                                                            • 265.
                                                                              Balthazar
                                                                              : Fine. I will assign Flesh to aid you on your way. Ring this bell...devnoteSHA_Necromancer_State_HasGolemBell['Astarion 1', 'Lae'zel 1', 'Gale 1', 'Shadowheart 1']
                                                                              • 85.
                                                                                Balthazar
                                                                                : ...and he will come.devnoteSHA_Necromancer_State_HasGolemBellSHA_Necromancer_Chosen_Event_BellOffered
                                                                                • 221. [Visual State]
                                                                                  • 173.
                                                                                    Balthazar
                                                                                    : My brother is no intellectual powerhouse, but he is strong, loyal and punctual. Should a fight turn against you, remember the bell.
                                                                                    • 81. Player: Take the bell.SHA_Necromancer_Event_AgreedToHelp, SHA_Necromancer_Event_GiveGolemBell
                                                                                      • 185. [Visual State]
                                                                                        • 101.
                                                                                          Balthazar
                                                                                          : Flesh will remain here until called. Don't fear, he has very sharp hearing - I chose his ears myself. Now, get to work.
                                                                                          End
                                                                                    • 190. Player: Wait. It - he - is your brother?SHA_Necromancer_Chosen_Event_AskedAboutGolem = FalseSHA_Necromancer_Chosen_Event_AskedAboutGolem
                                                                                      • 125.
                                                                                        Balthazar
                                                                                        : In part, yes - my poor unborn twin. Mother always resented me for it - said I strangled him in the womb, if you can believe such tripe.
                                                                                        • 134.
                                                                                          Balthazar
                                                                                          : Besides, once I developed my powers, I fetched him from the graveyard and brought him back - gave him a new, better body. Alas, mother was... not pleased.
                                                                                    • 55. Player: What happened to your mother?SHA_Necromancer_Chosen_Event_AskedAboutGolemSHA_Necromancer_Chosen_Event_AskedAboutMother
                                                                                      • 98.
                                                                                        Balthazar
                                                                                        : We're still close. She's in a jar on the shelf over there.devnote
                                                                                    • 119. Player: Actually, I have your mother.SHA_Necromancer_Chosen_Event_AskedAboutMother, SHA_Necromancer_State_HasMother
                                                                                      • 92.
                                                                                        Balthazar
                                                                                        : What the...? Give me back my mother, this instant!devnote
                                                                                        • 179. Player: Return Balthazar's mother.SHA_Necromancer_Event_GiveMother['Halsin 1']
                                                                                          • 188.
                                                                                            Balthazar
                                                                                            : Good. And keep your hands to yourself in future.devnote
                                                                                            • 261. [Jump] Jump to Node 173 (2)
                                                                                        • 59. Player: No, I think I'll keep her.['Karlach 1', 'Gale 1', 'Wyll 1', 'Minthara 1', 'Halsin -1', 'Shadowheart 1', 'Astarion 1', 'Lae'zel 1']
                                                                                          • 195.
                                                                                            Balthazar
                                                                                            : I gave you a chance, mother-thief!devnoteFactionHostileToPlayerGroupAfterDialog
                                                                                            End
                                                                                    • 64. Player: What exactly will you be doing while I'm out risking myself?devnoteSHA_Necromancer_Event_AgreedToHelp = FalseSHA_Necromancer_Chosen_Event_MentionedMikan
                                                                                      • 151.
                                                                                        Balthazar
                                                                                        : My creations need tending to - not that it's any of your concern.
                                                                                        • 44.
                                                                                          Balthazar
                                                                                          : This one's broken. He once tormented me as a youth, lifetimes ago. Now he serves me, forever.devnote
                                                                                          • 66.
                                                                                            Balthazar
                                                                                            : No rest for you yet, Mikan. You will serve me until I am satisfied.devnote
                                                                                    • 153. [Jump] Jump to Node 82 (1)
                                                                                    • 29. Player: Keep it - this is your problem, for trespassing in Lady Shar's temple. , SHARSHA_Necromancer_Event_AgreedToHelp = FalseSHA_Necromancer_Event_SaidNoToHelpWithNightsong
                                                                                    • 29. Player: Keep it - this is your problem, not mine.SHA_Necromancer_Event_AgreedToHelp = FalseSHA_Necromancer_Event_SaidNoToHelpWithNightsong
                                                                                      • 100.
                                                                                        Balthazar
                                                                                        : Go, then - you'll either come to your senses, or die in this place without me.SHA_Necromancer_Chosen_Event_RefusedOnce
                                                                                        End
                                                                                      • 234.
                                                                                        Balthazar
                                                                                        : This is not a problem - it is an opportunity. And it is not a choice either - you will obey.SHA_Necromancer_Chosen_Event_RefusedOnce = FalseSHA_Necromancer_Chosen_Event_RefusedOnce
                                                                                        • 224. Player: Fine. I'll see what I can do. May Lady Shar forgive me for aiding you., SHARSHA_Necromancer_Event_AgreedToHelp
                                                                                        • 224. Player: Fine. I'll see what I can do.SHA_Necromancer_Event_AgreedToHelp
                                                                                          • 13. [Jump] Jump to Node 141 (2)
                                                                                        • 230. Player: There's always a choice. Like I can let you live, or not.Roll (Charisma, Intimidation) vs 16 (0)
                                                                                          • 275. [RollResult] True
                                                                                            • 274.
                                                                                              Balthazar
                                                                                              : Go, then. You'll be back, once you've had another taste of Shar's hospitality.
                                                                                              End
                                                                                          • 108. [RollResult] False
                                                                                            • 152.
                                                                                              Balthazar
                                                                                              : You will obey - once you are reborn as one of my creations.FactionHostileToPlayerGroupAfterDialog
                                                                                              End
                                                                                        • 181. Player: Obey? No - I will smite you where you stand, necromancer. PALADIN, OATHBREAKER = False['Lae'zel 1', 'Shadowheart 5', 'Wyll 1', 'Karlach 1', 'Halsin 1']
                                                                                          • 156. [Jump] Jump to Node 152 (1)
                                                                                        • 48. Player: Attack.FactionHostileToPlayerGroupAfterDialog['Lae'zel 1', 'Shadowheart 5', 'Wyll 1', 'Karlach 1', 'Halsin 1']
                                                                                          End
                                                                                    • 77. [Jump] Jump to Node 48 (1)
                                                                            • 4.
                                                                              Balthazar
                                                                              : Fine. I will assign Flesh to aid you on your way. Ring this bell...devnoteSHA_Necromancer_State_HasGolemBell = False['Astarion 1', 'Lae'zel 1', 'Gale 1', 'Shadowheart 1']
                                                                              • 32.
                                                                                Balthazar
                                                                                : ...Hmm. Misplaced, it seems. You will be capable enough without it.SHA_Necromancer_State_HasGolemBell = False
                                                                                • 141. Player: Lady Shar forgive me... but I'll see what I can do to help., SHARSHA_Necromancer_Event_AgreedToHelp['Gale -1', 'Shadowheart -1', 'Wyll -1', 'Karlach -1', 'Halsin -1']
                                                                                • 141. Player: I'll see what I can do.SHA_Necromancer_Event_AgreedToHelp['Gale -1', 'Shadowheart -1', 'Wyll -1', 'Karlach -1', 'Halsin -1']
                                                                                  • 120.
                                                                                    Balthazar
                                                                                    : Do not fail me, or you can share in Mikan's fate.devnoteSHA_Necromancer_Chosen_Event_MentionedMikan
                                                                                    End
                                                                                  • 201.
                                                                                    Balthazar
                                                                                    : Do not fail me. If you do, you'll join the ranks of my creations, and be forced to try again.devnoteSHA_Necromancer_Chosen_Event_MentionedMikan = False
                                                                                    End
                                                                                • 9. [Jump] Jump to Node 64 (1)
                                                                                • 58. [Jump] Jump to Node 82 (1)
                                                                                • 10. Player: I'm not helping. You trespassed in Lady Shar's temple - this is a problem of your own making., SHARSHA_Necromancer_Event_SaidNoToHelpWithNightsong
                                                                                • 10. Player: This sounds like your problem, not mine.SHA_Necromancer_Event_SaidNoToHelpWithNightsong
                                                                                  • 130. [Jump] Jump to Node 29 (2)
                                                                          • 251. [RollResult] False
                                                                            • 172.
                                                                              Balthazar
                                                                              : I think not. You seem a capable type, and I'll need to keep myself well-protected in this place.SHA_Necromancer_Event_FailedBellPersuasion
                                                                        • 82. Player: About the orthon in these ruins - friend or foe to you?SHA_Necromancer_Chosen_Event_OrthonAcknowledged = False, SHA_OrthonLair_Knows_OrthonSHA_Necromancer_Chosen_Event_OrthonAcknowledged
                                                                          • 248.
                                                                            Balthazar
                                                                            : The devil is of no relevance to my goal. Besides, it seems you handled him well enough - I no longer hear that blasted singing of his.SHA_Orthon_State_Defeated
                                                                            • 244.
                                                                              Balthazar
                                                                              : Perhaps I will seek out his carcass, should I be afforded the opportunity. Surely there are some parts I could put to use...
                                                                          • 247.
                                                                            Balthazar
                                                                            : Neither. That caterwauling beast is irrelevant as far as I'm concerned - unless he hampers my goals. In that case, consider him a foe, and act accordingly.SHA_Orthon_State_Defeated = False
                                                                        • 133. Player: Wrong - no part of you will remain here when I'm finished with you. PALADIN, OATHBREAKER = False
                                                                          • 35. [Jump] Jump to Node 177 (1)
                                                                        • 206. [Jump] Jump to Node 10 (1)
                                                          • 203. Player: I never said I was going to help. This is your problem.SHA_Necromancer_Event_SaidNoToHelpWithNightsong
                                                            • 132. [Jump] Jump to Node 234 (1)
                                                    • 117. [Jump] Jump to Node 10 (1)
                                                    • 69. Player: I think I'd rather exploit the Nightsong for myself - after I've gotten rid of you.SHA_Necromancer_Chosen_Event_NightsongInfoRevealed
                                                      • 177.
                                                        Balthazar
                                                        : Promising flesh wasted on an idiot mind, I see. I'll salvage what parts I can from you.devnoteFactionHostileToPlayerGroupAfterDialog
                                                        End
                                                    • 146. Player: I think I'd rather exploit this relic - after I've gotten rid of you.SHA_Necromancer_Chosen_Event_NightsongInfoRevealed = False
                                                      • Link to Node 177
                                          • 272. [RollResult] False
                                            • 237.
                                              Balthazar
                                              : You are a waste of flesh. I'll see what I can salvage, after my creations are through with you.FactionHostileToPlayerGroupAfterDialog
                                              End
                                        • 171. Player: Sir, I am a jack-of-all-trades and a master of many. Our meeting was not by chance - you need me.BARDRoll (Charisma, Persuasion) vs 14 (1)
                                          • 160. [Jump] Jump to Node 0 (2)
                                        • 267. Player: You are a ship without a sail, necromancer. You need allies - you need me.MONKRoll (Charisma, Persuasion) vs 14 (1)
                                          • Link to Node 160
                                        • 242. Player: Because I am magical powerhouse. You need me, and you know it.SORCERERRoll (Charisma, Persuasion) vs 14 (1)
                                          • Link to Node 160
                                        • 246. Player: I outmatch you in both brains and magic - you need me.WIZARDRoll (Charisma, Persuasion) vs 14 (1)
                                          • Link to Node 160
                                        • 0. Player: It's simple - you need me. Don't pretend otherwise.SORCERER = False, WIZARD = False, BARD = False, MONK = FalseRoll (Charisma, Persuasion) vs 14 (0)
                                          • 52. [RollResult] True
                                            • 86.
                                              Balthazar
                                              : ...Fine. Your usefulness may outweigh your insolence - for now. There are much grander things at stake.devnote
                                              • Link to Node 129
                                          • 266. [RollResult] False
                                            • 269. [Alias] FactionHostileToPlayerGroupAfterDialog
                                              End
                                              • Alias to Node 237
                                        • 45. [Jump] Jump to Node 48 (1)
                                    • 113. Player: As you mention serving Ketheric, he sent you to find a relic, no? MOO_BalthazarsSecrets_Knows_NightsongSecret = False
                                      • 168.
                                        Balthazar
                                        : General Thorm to you. But yes, recovering the relic is the crux of it. He commands, and I, his humble servant, fulfil that command.devnote
                                        • 11.
                                          Balthazar
                                          : While you, an infinitely more humble servant, fulfil my command. I will put you to work - as a scout.SHA_Necromancer_State_AskedHelp
                                          • 109.
                                            Narrator
                                            : *This necromancer has Ketheric's trust. Helping him could be just what you need to gain access to the man himself.*MOO_Executioner_Knows_BalthazarIsMissing = False
                                            • 212. Player: So you need my help - what would I have to do?
                                              • 257. [Jump] Jump to Node 28 (2)
                                            • 140. Player: I need more to go on. Why is this relic so important? What does it do?FIGHTER = False, WARLOCK = False, WIZARD = False, MONK = False, ROGUE = FalseRoll (Charisma, Persuasion) vs 14 (0)
                                              • 215. [RollResult] True
                                                • 5.
                                                  Balthazar
                                                  : Fine, if it'll spare me your bleating. The relic lends the General his strength, his invulnerability. It must be recovered, before his enemies attempt to exploit it.SHA_Necromancer_Knows_InvulnerabilitySource
                                                  • 169. [Jump] Jump to Node 99 (2)
                                              • 62. [RollResult] False
                                                • 161.
                                                  Balthazar
                                                  : Telling you will not make the task any less perilous. Just obey, and use your ignorance as a shield. You should be adept at that already.
                                                  • Link to Node 169
                                            • 225. Player: Jobs like this always go smoother when I know exactly what I'm looking for. ROGUERoll (Charisma, Persuasion) vs 14 (1)
                                              • Link to Node 88
                                            • 198. Player: A scout is little good if they don't know what to look for. What does this relic do?FIGHTERRoll (Charisma, Persuasion) vs 14 (1)
                                              • 88. [Jump] Jump to Node 140 (2)
                                            • 250. Player: What are the properties of this relic, magical or otherwise? So I can be of better assistance, of course.WIZARDRoll (Charisma, Persuasion) vs 14 (1)
                                              • Link to Node 88
                                            • 214. Player: I'm not the type to make a deal without the details. What exactly am I looking for?WARLOCKRoll (Charisma, Persuasion) vs 14 (1)
                                              • Link to Node 88
                                            • 42. Player: As much as I enjoy you flattering me, this isn't my problem.SHA_Necromancer_Event_SaidNoToHelpWithNightsong
                                              • 128. [Jump] Jump to Node 29 (2)
                                          • 232.
                                            Narrator
                                            : *This necromancer has Ketheric's trust. Helping him might just be the best way to gain access to Moonrise Towers.*MOO_PartyProgress_EnteredMoonrise = False, GLO_Jaheira_State_SentToMoonrise
                                            • 174. [Jump] Jump to Node 109 (2)
                                    • 159. Player: Fine, consider your merits acknowledged. Care to enlighten me as to what's going on?
                                      • 47.
                                        Balthazar
                                        : There is a relic here. One which General Thorm desires. No - needs. I will retrieve it for him...
                                        • 150.
                                          Balthazar
                                          : ...and you will help me. Ignorant you may be, you've shown some prowess in scouting and combat by making it this far.
                                          • 57. [Jump] Jump to Node 11 (2)
                                    • 6. Player: Interesting - let's test that theory. Time to die, monster. PALADIN, OATHBREAKER = False
                                      • 76. [Jump] Jump to Node 269 (1)
                                  • 138.
                                    Balthazar
                                    : You and all the rest have only one body with which to serve. I have as many as I care to make.
                                    • 36. [Jump] Jump to Node 37 (2)
                            • 111. Player: I recall tales of Balthazar the Monk - I must say, the legends don't do you justice., BARDSHA_Necromancer_Chosen_Knows_BalthazarHistorySuccess, SHA_Necromancer_Chosen_Event_AskedAboutBalthazar = FalseSHA_Necromancer_Chosen_Event_AskedAboutBalthazar
                            • 111. Player: Balthazar - I heard of a monk by that name once. He died a long time ago.SHA_Necromancer_Chosen_Knows_BalthazarHistorySuccess, SHA_Necromancer_Chosen_Event_AskedAboutBalthazar = FalseSHA_Necromancer_Chosen_Event_AskedAboutBalthazar
                              • 65.
                                Balthazar
                                : He didn't seem very legendary when I took his name - naught but a pile of bones. Impressive tomb, though.BARD
                                • 110.
                                  Balthazar
                                  : But enough idle chatter - keep to the matter at hand. You do know what's at stake here, yes?devnote
                              • 165.
                                Balthazar
                                : Oh, him? Yes, I decided to take his name for myself after taking his rib bones. Suits me better, I think.devnote
                                • Link to Node 110
                            • 104. Player: The name Balthazar seems familar, but not as a servant of Ketheric Thorm. Where have you heard it before?MOO_Executioner_Knows_BalthazarIsMissing, SHA_Necromancer_Chosen_Event_DidHistoryCheck = False, BARD = False, MONK = FalseSHA_Necromancer_Chosen_Event_DidHistoryCheckRoll (Intelligence, History) vs 14 (0)
                              • 144. [RollResult] True
                                • 235.
                                  Narrator
                                  : *It comes back to you - Balthazar headed a monastic order that controlled a place called Amkethran, in the deserts of Calimshan... but he is long dead, from what you recall.*devnoteSHA_Necromancer_Chosen_Knows_BalthazarHistorySuccess
                              • 30. [RollResult] False
                                • 19.
                                  Narrator
                                  : *The thought eludes you. Perhaps you saw a passing reference in some old tome.*
                            • 102. Player: The name Balthazar seems vaguely familar, but from where?MOO_Executioner_Knows_BalthazarIsMissing = False, SHA_Necromancer_Chosen_Event_DidHistoryCheck = False, BARD = False, MONK = FalseSHA_Necromancer_Chosen_Event_DidHistoryCheckRoll (Intelligence, History) vs 14 (0)
                              • 199. [Jump] Jump to Node 104 (2)
                            • 40. Player: You're sure you've read of a notable Balthazar before... But where?, BARD, MONKSHA_Necromancer_Chosen_Event_DidHistoryCheck = FalseSHA_Necromancer_Chosen_Event_DidHistoryCheckRoll (Intelligence, History) vs 14 (1)
                              • 118. [RollResult] True
                                • 116.
                                  Narrator
                                  : *You remember an ancient scroll rescued from an Amkethran monastery. It spoke of Balthazar, the monastic order's leader. Specifically, it recorded his death.*SHA_Necromancer_Chosen_Knows_BalthazarHistorySuccess
                              • 208. [Jump] Jump to Node 30 (1)
                    • 252. Player: Let's assume I'm friendly. Who are you?BARBARIAN = False, RANGER = False, MONK = False, ROGUE = False
                      • Link to Node 38
                    • 155. Player: I could break you quicker than you could squeak an order. Talk - who are you?BARBARIAN
                      • Link to Node 38
                    • 63. Player: Doesn't matter - I've already mapped out five escape routes. But I'll bite - who are you?ROGUE
                      • 38.
                        Balthazar
                        : You are a True Soul - there is no excuse for you to not recognise your betters.
                        • 238.
                          Balthazar
                          : But never mind, your potential may outweigh your ignorance. I am Balthazar - Chief Advisor to General Thorm, and entrusted with a mission of utmost importance.devnote
                          • 75.
                            Balthazar
                            : Do you know what is at stake here?
                            • 249. [Jump] Jump to Node 202 (2)
                    • 164. Player: I hunt and kill monsters - such threats mean nothing to me. Talk - who are you?RANGER
                      • Link to Node 38
                    • 189. Player: You expect your words to spark fear - but I am past such things. Who are you?MONK
                      • Link to Node 38
                    • 124. Player: You didn't look deep enough. This will be your end, monster. PALADIN, OATHBREAKER = False
                      • 105. [Jump] Jump to Node 237 (1)
                    • 53. [Jump] Jump to Node 48 (1)
          • 187. Player: I'm not exactly 'living', technically speaking. , REALLY_ASTARIONSHA_Necromancer_State_Naturalborn, SHA_Necromancer_State_PlayerAttacked, REALLY_DARK_URGE = False
          • 187. Player: I was hatched in a crèche and have fought ever since. What do you care of my gestation?, REALLY_GITHYANKISHA_Necromancer_State_Naturalborn, SHA_Necromancer_State_PlayerAttacked, REALLY_DARK_URGE = False
          • 187. Player: Naturally-born? That's a strange thing to hold against someone.SHA_Necromancer_State_Naturalborn, SHA_Necromancer_State_PlayerAttacked, REALLY_DARK_URGE = False
            • Link to Node 33
          • 245. Player: Naturally-born? I don't know if it's true, but that's a novel insult.SHA_Necromancer_State_Naturalborn, REALLY_DARK_URGE
            • Link to Node 33
          • 126. Player: Well, I'm not just a True Soul. I have some extraplanar help, so to speak. WARLOCK
            • Link to Node 33
          • 223. Player: I'll be pleased when I separate your head from your shoulders, necromancer. PALADIN, OATHBREAKER = False
            • Link to Node 145
          • 186. Player: Enough prattling. I'll show you what it is to truly command the dead. Then I'm sending you to join them., WIZARD_NECROMANCY
          • 186. Player: You've fouled the name of mages long enough. I'll never let you leave this place alive, necromancer., WIZARD
            • 145.
              Balthazar
              : Such a... limited grasp of mortality. Idiot.
              • 227. [Jump] Jump to Node 237 (1)
          • 14. [Jump] Jump to Node 48 (1)
  • 74.
    Balthazar
    : Finally, we can talk face-to-face.SHA_Necromancer_State_InvitedToRoom, SHA_Necromancer_HasMet_AtTemple = FalseSHA_Necromancer_HasMet, SHA_Necromancer_HasMet_AtTemple
    • 94. [Alias]
      • Alias to Node 83
      • 219. [Jump] Jump to Node 83 (2)
  • 103.
    Balthazar
    : I said you'd be back. Reconsidered my proposition?SHA_Necromancer_Event_SaidNoToHelpWithNightsong, SHA_Necromancer_HasMet_AtTemple, SHA_Necromancer_Event_AgreedToHelp = False
    • 211. Player: Give me the bell. I'll see what I can do.SHA_Necromancer_Event_FailedBellPersuasion = False, SHA_Necromancer_Chosen_Event_BellOffered, SHA_Necromancer_State_HasGolemBell
      • 207. [Alias] SHA_Necromancer_State_HasGolemBellSHA_Necromancer_Event_AgreedToHelp, SHA_Necromancer_Event_GiveGolemBell
        End
        • Alias to Node 101
      • 112. [Alias] SHA_Necromancer_State_HasGolemBell = FalseSHA_Necromancer_Event_AgreedToHelp
        • Alias to Node 32
    • 56. Player: All right, I'll help you find the Nightsong.devnoteSHA_Necromancer_Chosen_Even_NightsongBriefing, SHA_Necromancer_Chosen_Event_NightsongInfoRevealed, MOO_BalthazarsSecrets_Knows_NightsongSecretSHA_Necromancer_Event_SaidNoToHelpWithNightsong = False, SHA_Necromancer_Event_AgreedToHelp
      • 180. [Jump] Jump to Node 141 (2)
    • 12. Player: All right, I'll help you find the Nightsong - and yes, I know more about this 'relic' than you realise.devnoteSHA_Necromancer_Chosen_Even_NightsongBriefing, SHA_Necromancer_Chosen_Event_NightsongInfoRevealed, MOO_BalthazarsSecrets_Knows_NightsongSecretSHA_Necromancer_Event_SaidNoToHelpWithNightsong = False, SHA_Necromancer_Event_AgreedToHelp
      • 163.
        Balthazar
        : Been prying into my research, then? What a devious piece of flesh you are. Consider yourself lucky that I have use for you.devnote
        • Link to Node 180
    • 93. Player: All right, I'll help you find this relic.devnoteSHA_Necromancer_Chosen_Even_NightsongBriefing, SHA_Necromancer_Chosen_Event_NightsongInfoRevealed = False, MOO_BalthazarsSecrets_Knows_NightsongSecret = FalseSHA_Necromancer_Event_SaidNoToHelpWithNightsong = False, SHA_Necromancer_Event_AgreedToHelp
      • 87. [Jump] Jump to Node 141 (2)
    • 166. Player: What do you need of me?SHA_Necromancer_Chosen_Even_NightsongBriefing = False
      • 107. [Jump] Jump to Node 182 (1)
    • 60. Player: No, I just decided to kill you instead.
      • 260.
        Balthazar
        : Kill me? Death is my ally, fool.FactionHostileToPlayerGroupAfterDialog
        End
    • 236. [Jump] Jump to Node 148 (1)
    • 18. [Jump] Jump to Node 147 (1)
    • 49. [Jump] Jump to Node 262 (1)
    • 123. [Jump] Jump to Node 79 (1)
    • 139. [Jump] Jump to Node 104 (1)
    • 196. [Jump] Jump to Node 102 (1)
    • 240. Player: Leave.
      End
  • 192.
    Balthazar
    : Not lost your nerve, I hope? I tend to remove those from my creations - too much fuss.SHA_Necromancer_Event_AgreedToHelpSHA_Necromancer_HasMet_AtTemple
    • 228. Player: I'll take that bell. It may prove useful.SHA_Necromancer_Event_FailedBellPersuasion = False, SHA_Necromancer_Chosen_Event_BellOffered, SHA_Necromancer_State_HasGolemBell
      • 90. [Alias] SHA_Necromancer_State_HasGolemBellSHA_Necromancer_Event_AgreedToHelp, SHA_Necromancer_Event_GiveGolemBell
        End
        • Alias to Node 101
      • 217. [Alias] SHA_Necromancer_State_HasGolemBell = False
        • Alias to Node 32
    • 72. [Jump] Jump to Node 60 (1)
    • 148. Player: Balthazar - I heard of a monk by that name once. He died a long time ago.SHA_Necromancer_Chosen_Knows_BalthazarHistorySuccess, SHA_Necromancer_Chosen_Event_AskedAboutBalthazar = FalseSHA_Necromancer_Chosen_Event_AskedAboutBalthazar
      • 205. [Alias]
        • Alias to Node 165
    • 147. Player: You could have warned me about the orthon that was lurking in this place.SHA_Necromancer_Chosen_Event_OrthonAcknowledged = False, SHA_OrthonLair_Knows_OrthonSHA_Necromancer_Chosen_Event_OrthonAcknowledged
      • 34.
        Balthazar
        : I could have, but decided not to - all the better for judging your mettle.
        • 39. [Jump] Jump to Node 248 (1)
        • 136.
          Balthazar
          : That caterwauling beast is irrelevant as far as I'm concerned - unless he hampers my goals. In that case, consider him a foe, and act accordingly.SHA_Orthon_State_Defeated = False
    • 46. [Jump] Jump to Node 262 (1)
    • 89. [Jump] Jump to Node 79 (1)
    • 167. [Jump] Jump to Node 104 (1)
    • 184. [Jump] Jump to Node 102 (1)
    • 50. [Jump] Jump to Node 240 (1)
  • 193. [Alias] SHA_Necromancer_State_InvitedToRoom = False, SHA_Necromancer_HasMet_AtTemple = False, REALLY_DARK_URGESHA_Necromancer_HasMet, SHA_Necromancer_HasMet_AtTemple
    • Alias to Node 74
    • Link to Node 94