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    Synopsis:

    For when a player interacts with the statue to begin the stealth trial in the Shar temple.

    How to trigger:

    Use object of darkness ritual statue (-775; -5; -755).


  • 14.
    Narrator
    : *Another bowl, bearing the stains of an ancient blood offering.*devnoteSHA_Trials_State_StatueUsed
    • 23.
      Narrator
      : *Another trial, for Lady Shar's initiates. This one would put their skills of stealth and infiltration to the test.*devnoteREALLY_SHADOWHEARTSHA_Trials_Knows_LearnedAboutTrials
      • Link to Node 20
  • 16.
    Narrator
    : *The bowl contains an ancient, rust-coloured bloodstain. It forms a neat disc, as if spilled calmly and willingly.*devnoteSHA_Trials_State_StatueUsed = FalseSHA_Trials_State_StatueUsed, SHA_Trials_State_FirstStatueUsed
    • 17.
      Narrator
      : *You recognise this as a trial, where initiates would prove themselves to Lady Shar. This one would put their skills of stealth and infiltration to the test.*devnoteREALLY_SHADOWHEARTSHA_Trials_Knows_LearnedAboutTrials
      • 20.
        GROUP_SHA_VoiceOfShar
        : [TagAnswer] SHA_Trials_State_TrialInProgress = False, SHA_Trials_Event_TrialPassed = FalseTEST_PDD_A, ORI_Inclusion_ShadowHeart
        • 10.
          Shadowheart
          : If you're going to hesitate, just stand aside and let me do the trial myself.SHA_Trials_Event_SHAskedtoDoTrial, SHA_SneakTrial_State_ShadowheartOffered = False, 542ac950-9296-7fbb-0b0a-90a564091704_TrialRequested = False, SHA_ObjectOfDarknessTrial_Event_RefusedSH, 8a4a686d-6c47-411f-a0b3-d79ff33e2922542ac950-9296-7fbb-0b0a-90a564091704_TrialRequested, 542ac950-9296-7fbb-0b0a-90a564091704_PermissionGranted
          • 12. [Jump] Jump to Node 29 (2)
        • 24.
          Shadowheart
          : Another trial. I should do this one as well.SHA_Trials_Event_SHAskedtoDoTrial, SHA_SneakTrial_State_ShadowheartOffered = False, 542ac950-9296-7fbb-0b0a-90a564091704_TrialRequested = False, SHA_ObjectOfDarknessTrial_Event_RefusedSH = False, 8a4a686d-6c47-411f-a0b3-d79ff33e2922542ac950-9296-7fbb-0b0a-90a564091704_TrialRequested, 542ac950-9296-7fbb-0b0a-90a564091704_PermissionGranted
          • Link to Node 12
        • 29.
          Shadowheart
          : This is one of Lady Shar's trials. Allow me - it's important.SHA_SneakTrial_State_ShadowheartOffered = False, 542ac950-9296-7fbb-0b0a-90a564091704_TrialRequested = False, 8a4a686d-6c47-411f-a0b3-d79ff33e2922SHA_Trials_Event_SHAskedtoDoTrial, SHA_Trials_Knows_LearnedAboutTrials, 542ac950-9296-7fbb-0b0a-90a564091704_TrialRequested, 542ac950-9296-7fbb-0b0a-90a564091704_PermissionGranted
          • 2. Player: As you wish.ORI_Shadowheart_State_NightsongPoint_AgreedToTrials, SHA_SneakTrial_State_ShadowheartOffered, SHA_ObjectOfDarknessTrial_Event_RefusedSH = False['Shadowheart 5']
            • 3. [TagCinematic] devnoteSHA_Trials_Event_ShadowheartUsedAltar, SHA_Trials_Event_StartTrial
              • 13.
                GROUP_SHA_VoiceOfShar
                : [TagAnswer] 542ac950-9296-7fbb-0b0a-90a564091704_PermissionGranted = False, ORI_Inclusion_End_ShadowHeart
                End
          • 26. Player: No, stand down.SHA_ObjectOfDarknessTrial_Event_RefusedSH
            • 11.
              Shadowheart
              : These trials mean something to me, don't you understand? I thought I could rely on you.devnoteApproval_AtLeast_20_For_Sp2['Shadowheart -1']
              • 0.
                GROUP_SHA_VoiceOfShar
                : [TagAnswer]
                • 25. Player: Fine, go ahead.542ac950-9296-7fbb-0b0a-90a564091704_PermissionGranted, 8a4a686d-6c47-411f-a0b3-d79ff33e2922ORI_Shadowheart_State_NightsongPoint_AgreedToTrials, 542ac950-9296-7fbb-0b0a-90a564091704_PermissionGranted = False, SHA_ObjectOfDarknessTrial_Event_RefusedSH = False['Shadowheart 5']
                  • 15. [Jump] Jump to Node 2 (2)
                • 18. Player: Offer your blood in Shar's name.SHA_Trials_State_TrialInProgress = False, SHA_Trials_Event_TrialPassed = False, REALLY_SHADOWHEARTSHA_SneakTrial_State_ShadowheartOffered, ORI_Inclusion_End_ShadowHeart, SHA_Trials_Event_StartTrial
                  • 7. [TagCinematic] devnote542ac950-9296-7fbb-0b0a-90a564091704_PermissionGranted = False, ORI_Inclusion_End_ShadowHeart, SHA_Trials_Event_StartTrial
                    End
                • 9. Player: Offer your blood in Shar's name., CLERIC_SHAR, PALADIN_SHARSHA_Trials_State_TrialInProgress = False, SHA_Trials_Event_TrialPassed = False, REALLY_SHADOWHEART = FalseSHA_Trials_Event_StartTrial
                • 9. Player: Spill some of your blood in the bowl.SHA_Trials_State_TrialInProgress = False, SHA_Trials_Event_TrialPassed = False, REALLY_SHADOWHEART = FalseSHA_Trials_Event_StartTrial
                  • 6.
                    GROUP_SHA_VoiceOfShar
                    : [TagAnswer] ORI_Inclusion_ShadowHeart
                    • 22.
                      Shadowheart
                      : Try not to hit an artery.devnote
                      • 4.
                        GROUP_SHA_VoiceOfShar
                        : [TagAnswer] ORI_Inclusion_End_ShadowHeart
                        • 5. [TagCinematic] devnote542ac950-9296-7fbb-0b0a-90a564091704_PermissionGranted = False, ORI_Inclusion_End_ShadowHeart
                          End
                • 8. Player: Gaze at the statue.
                  • 1.
                    GROUP_SHA_VoiceOfShar
                    : Reach the other side to receive my gift.devnote
                • 19. Player: Leave.542ac950-9296-7fbb-0b0a-90a564091704_PermissionGranted = False, ORI_Inclusion_End_ShadowHeart
                  End
            • 28.
              Shadowheart
              : This is no time to indulge your pettiness. These trials are important to me.devnoteApproval_AtLeast_20_For_Sp2 = False['Shadowheart -1']
              • Link to Node 0
        • 27. [Jump] Jump to Node 0 (1)
  • 21. [Alias] SHA_Trials_State_FirstStatueUsed
    • Alias to Node 16
    • Link to Node 17