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Synopsis:
The orthon occasionally speaks to one of his merregon footsoldiers after the trespass scene has ended. The orthon is fed up, irritable, The merregon is incapable of speech and provides only grunts, gasps and involuntary sounds.
How to trigger:
Triggers automatically as part of behaviours following SHA_Orthon_TrespassLair
0. : Keep your weapons sharp - our prey could reveal itself any time.11580029-0578-1ea8-3575-6a0f6020d1b2_A11580029-0578-1ea8-3575-6a0f6020d1b2_B
6. : *Grunt.*SFX
9. : Be ready, or I'll kill you myself.End
7. : All this time with you dullards for company. It's a wonder I haven't cracked up.11580029-0578-1ea8-3575-6a0f6020d1b2_B11580029-0578-1ea8-3575-6a0f6020d1b2_C
1. : *Wheeze.*SFX
4. : Even Nessa makes better conversation than you.End
8. : Anything to report?11580029-0578-1ea8-3575-6a0f6020d1b2_A
5. : *Chitter.*SFX
3. : Useless.End
10. : Go and find something to do or I'll throw you off a ledge.11580029-0578-1ea8-3575-6a0f6020d1b2_C11580029-0578-1ea8-3575-6a0f6020d1b2_C = False, 11580029-0578-1ea8-3575-6a0f6020d1b2_A = False, 11580029-0578-1ea8-3575-6a0f6020d1b2_B = False
11. : *Whimper.*SFX
2. : I may do it anyway - liven this place up.End