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Synopsis:
Secret room in SCL_Main_A, beneath the Central Square. This statue has a dogma of Shar and asks you whether you accept it. Accepting it require a saving throw, on a failure you get a debuff and enemies appear. If you are a follower of Shar / Shadowheart you get have a special option which gives you auto-success.
How to trigger:
SCL_Main_A - (228 0 -847)
Click on the statue
2. [Alias]
TWN_CentralSquare_HasMet_PlaqueOfCharisma
- Alias to Node 12
5. [Jump]
Jump to Node 12 (2)
9. : *The statue looms silently. Whatever hidden purpose it has will remain a secret.*TWN_CentralSquare_State_TrialFailedEnd
12. : *Are you bold of heart and sharp of tongue? Can you turn any and all to the Dark Lady's cause?*devnoteTWN_CentralSquare_HasMet_PlaqueOfCharisma = FalseTWN_CentralSquare_HasMet_PlaqueOfCharisma
3. : *A faerie chuckle echoes in the corners of your mind. Your patron knows a thing or two about turning people.*,
WARLOCK_ARCHFEYWARLOCK
3. : *A fiery cackle echoes in the corners of your mind. Your patron knows a thing or two about turning people.*,
WARLOCK_FIENDWARLOCK
3. : *A deep, eldritch hum echoes in the corners of your mind. Your patron knows a thing or two about turning people.*,
WARLOCK_GREAT_OLD_ONEWARLOCK
4. Player: Nod. With Shar's words on your tongue and teachings in your heart, none can deny you.,
CLERIC_SHAR,
PALADIN_SHAR,
REALLY_SHADOWHEARTSHADOWHEART_ENEMYOFSHARPATH = False
13. : *Confidence surges through you. You feel like there is nothing you can't do, no one you can't win over. Even this totem of your former goddess is briefly swayed.*,
SHADOWHEART_ENEMYOFSHARPATHdevnoteTWN_CentralSquare_State_PlaqueOfCharismaActivatedEnd
13. : *Confidence surges through you. You feel like there is nothing you can't do, no one you can't win over. The statue seems to agree - and approve.*devnoteTWN_CentralSquare_State_PlaqueOfCharismaActivatedEnd
6. Player: You no longer bow to Shar, and do not need her blessings. You can take what you wish.CAMP_Shadowheart_State_HadNightsongMeeting, SHADOWHEART_ENEMYOFSHARPATHRoll (Charisma, ) vs 14 (2)
- Link to Node 7
- Link to Node 22
0. Player: Perhaps you could still win a modicrum of favour here, if you used all your charm and guile.CAMP_Shadowheart_State_HadNightsongMeeting = False, SHADOWHEART_ENEMYOFSHARPATHRoll (Charisma, ) vs 14 (2)
7. [RollResult] True
22. [RollResult] False
8. : *You feel your confidence wilt under the cold stare of the statue. A great weight of self-doubt seems to drag on you.*devnoteTWN_CentralSquare_Event_FailedSaveEnd
16. Player: Smirk. Of course. Need you even say it?REALLY_SHADOWHEART = FalseRoll (Charisma, ) vs 14 (0)
- Link to Node 7
- Link to Node 22
11. Player: Summon your faith and devotion - letting it flow through you.CLERIC, SHADOWHEART_ENEMYOFSHARPATH = FalseRoll (Charisma, ) vs 14 (1)
- Link to Node 7
- Link to Node 22
15. Player: Allow the tricksy nature of your patron to be glimpsed for but a moment.,
WARLOCK_ARCHFEYWARLOCKRoll (Charisma, ) vs 14 (1)
15. Player: Allow the devious machinations of your patron to be glimpsed for but a moment.,
WARLOCK_FIENDWARLOCKRoll (Charisma, ) vs 14 (1)
15. Player: Allow your patron's ancient, immutable will to be glimpsed for but a moment. ,
WARLOCK_GREAT_OLD_ONEWARLOCKRoll (Charisma, ) vs 14 (1)
17. [RollResult] True
18. [Jump]
Jump to Node 13 (1)
23. [RollResult] False
1. [Jump]
Jump to Node 8 (1)
10. Player: Leave.End
14. : *The Nightsinger has turned on you. Surely whatever blessings she offers here are now lost to you... yet no harm in reading on, surely.*devnoteSHADOWHEART_ENEMYOFSHARPATH
20. [Jump]
Jump to Node 12 (2)
21. : *The statue watches serenely. Its challenge has been met.*devnoteTWN_CentralSquare_State_PlaqueOfCharismaActivatedEnd