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    Synopsis:

    Secret room in SCL_Main_A, beneath the Central Square. This statue has a dogma of Shar and asks you whether you accept it. Accepting it require a saving throw, on a failure you get a debuff and enemies appear. If you are a follower of Shar / Shadowheart you get have a special option which gives you auto-success.

    How to trigger:

    SCL_Main_A - (228 0 -847)
    Click on the statue



  • 2. [Alias] TWN_CentralSquare_HasMet_PlaqueOfCharisma
    • Alias to Node 12
    • 5. [Jump] Jump to Node 12 (2)
  • 9.
    Narrator
    : *The statue looms silently. Whatever hidden purpose it has will remain a secret.*TWN_CentralSquare_State_TrialFailed
    End
  • 12.
    Narrator
    : *Are you bold of heart and sharp of tongue? Can you turn any and all to the Dark Lady's cause?*devnoteTWN_CentralSquare_HasMet_PlaqueOfCharisma = FalseTWN_CentralSquare_HasMet_PlaqueOfCharisma
    • 3.
      Narrator
      : *A faerie chuckle echoes in the corners of your mind. Your patron knows a thing or two about turning people.*, WARLOCK_ARCHFEYWARLOCK
    • 3.
      Narrator
      : *A fiery cackle echoes in the corners of your mind. Your patron knows a thing or two about turning people.*, WARLOCK_FIENDWARLOCK
    • 3.
      Narrator
      : *A deep, eldritch hum echoes in the corners of your mind. Your patron knows a thing or two about turning people.*, WARLOCK_GREAT_OLD_ONEWARLOCK
      • 4. Player: Nod. With Shar's words on your tongue and teachings in your heart, none can deny you., CLERIC_SHAR, PALADIN_SHAR, REALLY_SHADOWHEARTSHADOWHEART_ENEMYOFSHARPATH = False
        • 13.
          Narrator
          : *Confidence surges through you. You feel like there is nothing you can't do, no one you can't win over. Even this totem of your former goddess is briefly swayed.*, SHADOWHEART_ENEMYOFSHARPATHdevnoteTWN_CentralSquare_State_PlaqueOfCharismaActivated
          End
        • 13.
          Narrator
          : *Confidence surges through you. You feel like there is nothing you can't do, no one you can't win over. The statue seems to agree - and approve.*devnoteTWN_CentralSquare_State_PlaqueOfCharismaActivated
          End
      • 6. Player: You no longer bow to Shar, and do not need her blessings. You can take what you wish.CAMP_Shadowheart_State_HadNightsongMeeting, SHADOWHEART_ENEMYOFSHARPATHRoll (Charisma, ) vs 14 (2)
        • Link to Node 7
        • Link to Node 22
      • 0. Player: Perhaps you could still win a modicrum of favour here, if you used all your charm and guile.CAMP_Shadowheart_State_HadNightsongMeeting = False, SHADOWHEART_ENEMYOFSHARPATHRoll (Charisma, ) vs 14 (2)
        • 7. [RollResult] True
          • Link to Node 13
        • 22. [RollResult] False
          • 8.
            Narrator
            : *You feel your confidence wilt under the cold stare of the statue. A great weight of self-doubt seems to drag on you.*devnoteTWN_CentralSquare_Event_FailedSave
            End
      • 16. Player: Smirk. Of course. Need you even say it?REALLY_SHADOWHEART = FalseRoll (Charisma, ) vs 14 (0)
        • Link to Node 7
        • Link to Node 22
      • 11. Player: Summon your faith and devotion - letting it flow through you.CLERIC, SHADOWHEART_ENEMYOFSHARPATH = FalseRoll (Charisma, ) vs 14 (1)
        • Link to Node 7
        • Link to Node 22
      • 15. Player: Allow the tricksy nature of your patron to be glimpsed for but a moment., WARLOCK_ARCHFEYWARLOCKRoll (Charisma, ) vs 14 (1)
      • 15. Player: Allow the devious machinations of your patron to be glimpsed for but a moment., WARLOCK_FIENDWARLOCKRoll (Charisma, ) vs 14 (1)
      • 15. Player: Allow your patron's ancient, immutable will to be glimpsed for but a moment. , WARLOCK_GREAT_OLD_ONEWARLOCKRoll (Charisma, ) vs 14 (1)
        • 17. [RollResult] True
          • 18. [Jump] Jump to Node 13 (1)
        • 23. [RollResult] False
          • 1. [Jump] Jump to Node 8 (1)
      • 10. Player: Leave.
        End
  • 14.
    Narrator
    : *The Nightsinger has turned on you. Surely whatever blessings she offers here are now lost to you... yet no harm in reading on, surely.*devnoteSHADOWHEART_ENEMYOFSHARPATH
    • 20. [Jump] Jump to Node 12 (2)
  • 21.
    Narrator
    : *The statue watches serenely. Its challenge has been met.*devnoteTWN_CentralSquare_State_PlaqueOfCharismaActivated
    End