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    Synopsis:

    Secret room in SCL_Main_A, beneath the Central Square. This statue has a dogma of Shar and asks you whether you accept it. Accepting it require a saving throw, on a failure you get a debuff and guardians appear. If you are a follower of Shar / Shadowheart you get have a special option which gives you auto-success.

    How to trigger:

    SCL_Main_A - (228 0 -847)
    Click on the statue



  • 0.
    Narrator
    : *The statue offers you nothing but silence. Whatever secrets it may guard will remain hidden.*TWN_CentralSquare_State_TrialFailed
    End
  • 7.
    Narrator
    : *Lady Shar has exiled you. It would be foolish to think you could enjoy any favours found here, surely... yet what do you have to lose from reading on?*devnoteSHADOWHEART_ENEMYOFSHARPATH
    • 15. [Jump] Jump to Node 10 (2)
  • 10.
    Narrator
    : *Do you accept Shar's test of your intellect?*devnoteTWN_CentralSquare_HasMet_PlaqueOfIntelligence = FalseTWN_CentralSquare_HasMet_PlaqueOfIntelligence
    • 1. Player: You are Shar's child - there is no reason to shy away. Nod in acceptance., CLERIC_SHAR, PALADIN_SHAR, REALLY_SHADOWHEARTSHADOWHEART_ENEMYOFSHARPATH = False
      • 12.
        Narrator
        : *You feel a small pulse of energy race up your spine. Though out of favour in this place, your intellect has won you something.*, SHADOWHEART_ENEMYOFSHARPATHdevnoteTWN_CentralSquare_State_PlaqueOfIntelligenceActivated
        End
      • 12.
        Narrator
        : *You feel a small pulse of energy race up your spine. And a strange sensation of acceptance.*devnoteTWN_CentralSquare_State_PlaqueOfIntelligenceActivated
        End
    • 9. Player: You are clear-headed regarding Shar: she is you foe now. Yet you are not above taking her power.CAMP_Shadowheart_State_HadNightsongMeeting, SHADOWHEART_ENEMYOFSHARPATHRoll (Intelligence, ) vs 14 (2)
      • Link to Node 3
      • Link to Node 14
    • 13. Player: Surely if there is any way to repair your relationship with Lady Shar, your mind is up to the task.CAMP_Shadowheart_State_HadNightsongMeeting = False, SHADOWHEART_ENEMYOFSHARPATHRoll (Intelligence, ) vs 14 (2)
      • Link to Node 3
      • Link to Node 14
    • 11. Player: Nod in acceptance. An untested mind is a dull mind.REALLY_SHADOWHEART = FalseRoll (Intelligence, ) vs 14 (0)
      • Link to Node 3
      • Link to Node 14
    • 2. Player: Let your faith and devotion guide you - if you are meant to pass this test, you will.CLERIC, SHADOWHEART_ENEMYOFSHARPATH = FalseRoll (Intelligence, ) vs 14 (1)
      • 3. [RollResult] True
        • Link to Node 12
      • 14. [RollResult] False
        • 5.
          Narrator
          : *Your insides seem to churn uneasily. You feel strangely rejected. Strangely unwelcome.*devnoteTWN_CentralSquare_Event_FailedSave
          End
    • 8. Player: Leave.
      End
  • 16.
    Narrator
    : *It seems this statue has nothing to offer. Its challenge has been surmounted.*devnoteTWN_CentralSquare_State_PlaqueOfIntelligenceActivated
    End
  • 17. [Alias] TWN_CentralSquare_HasMet_PlaqueOfIntelligence
    • Alias to Node 10
    • 6. [Jump] Jump to Node 10 (2)