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Synopsis:
Secret room in SCL_Main_A, beneath the Central Square. This statue has a dogma of Shar and asks you whether you accept it. Accepting it require a saving throw, on a failure you get a debuff and guardians appear. If you are a follower of Shar / Shadowheart you get have a special option which gives you auto-success.
How to trigger:
SCL_Main_A - (228 0 -847)
Click on the statue
0. : *The statue offers you nothing but silence. Whatever secrets it may guard will remain hidden.*TWN_CentralSquare_State_TrialFailedEnd
7. : *Lady Shar has exiled you. It would be foolish to think you could enjoy any favours found here, surely... yet what do you have to lose from reading on?*devnoteSHADOWHEART_ENEMYOFSHARPATH
15. [Jump]
Jump to Node 10 (2)
10. : *Do you accept Shar's test of your intellect?*devnoteTWN_CentralSquare_HasMet_PlaqueOfIntelligence = FalseTWN_CentralSquare_HasMet_PlaqueOfIntelligence
1. Player: You are Shar's child - there is no reason to shy away. Nod in acceptance.,
CLERIC_SHAR,
PALADIN_SHAR,
REALLY_SHADOWHEARTSHADOWHEART_ENEMYOFSHARPATH = False
12. : *You feel a small pulse of energy race up your spine. Though out of favour in this place, your intellect has won you something.*,
SHADOWHEART_ENEMYOFSHARPATHdevnoteTWN_CentralSquare_State_PlaqueOfIntelligenceActivatedEnd
12. : *You feel a small pulse of energy race up your spine. And a strange sensation of acceptance.*devnoteTWN_CentralSquare_State_PlaqueOfIntelligenceActivatedEnd
9. Player: You are clear-headed regarding Shar: she is you foe now. Yet you are not above taking her power.CAMP_Shadowheart_State_HadNightsongMeeting, SHADOWHEART_ENEMYOFSHARPATHRoll (Intelligence, ) vs 14 (2)
- Link to Node 3
- Link to Node 14
13. Player: Surely if there is any way to repair your relationship with Lady Shar, your mind is up to the task.CAMP_Shadowheart_State_HadNightsongMeeting = False, SHADOWHEART_ENEMYOFSHARPATHRoll (Intelligence, ) vs 14 (2)
- Link to Node 3
- Link to Node 14
11. Player: Nod in acceptance. An untested mind is a dull mind.REALLY_SHADOWHEART = FalseRoll (Intelligence, ) vs 14 (0)
- Link to Node 3
- Link to Node 14
2. Player: Let your faith and devotion guide you - if you are meant to pass this test, you will.CLERIC, SHADOWHEART_ENEMYOFSHARPATH = FalseRoll (Intelligence, ) vs 14 (1)
3. [RollResult] True
14. [RollResult] False
5. : *Your insides seem to churn uneasily. You feel strangely rejected. Strangely unwelcome.*devnoteTWN_CentralSquare_Event_FailedSaveEnd
8. Player: Leave.End
16. : *It seems this statue has nothing to offer. Its challenge has been surmounted.*devnoteTWN_CentralSquare_State_PlaqueOfIntelligenceActivatedEnd
17. [Alias]
TWN_CentralSquare_HasMet_PlaqueOfIntelligence
- Alias to Node 10
6. [Jump]
Jump to Node 10 (2)