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    Synopsis:

    Secret room in SCL_Main_A, beneath the Central Square. This statue has a dogma of Shar and asks you whether you accept it. Accepting it require a saving throw, on a failure you get a debuff and guardians appear. If you are a follower of Shar / Shadowheart you get have a special option which gives you auto-success.

    How to trigger:

    SCL_Main_A - (228 0 -847)
    Click on the statue



  • 1.
    Narrator
    : *The Lady of Loss has abandoned you. Whatever boon found here is no longer for you, surely... yet what harm in reading on?*devnoteSHADOWHEART_ENEMYOFSHARPATH
    • 15. [Jump] Jump to Node 7 (2)
  • 3.
    Narrator
    : *The statue gazes at you impassively. Its challenge has been met.*devnoteTWN_CentralSquare_State_PlaqueOfWisdomActivated
    End
  • 7.
    Narrator
    : *Do you think yourself wise enough to be granted Shar's blessing?*devnoteTWN_CentralSquare_HasMet_PlaqueOfWisdom = FalseTWN_CentralSquare_HasMet_PlaqueOfWisdom
    • 0. Player: Bow your head modestly. You are wise if Shar deems so. Ignorant if she deems so., CLERIC_SHAR, PALADIN_SHAR, REALLY_SHADOWHEARTSHADOWHEART_ENEMYOFSHARPATH = False
      • 9.
        Narrator
        : *The strength of your conviction seems to confuse the statue. Incredibly, you are deemed worthy.*, SHADOWHEART_ENEMYOFSHARPATHdevnoteTWN_CentralSquare_State_PlaqueOfWisdomActivated
        End
      • 9.
        Narrator
        : *A warm swell rises through you. Acceptance - you are worthy.*devnoteTWN_CentralSquare_State_PlaqueOfWisdomActivated
        End
    • 14. Player: You are wise enough to recognise Shar as a capricious, lying tyrant, yes.CAMP_Shadowheart_State_HadNightsongMeeting, SHADOWHEART_ENEMYOFSHARPATHRoll (Wisdom, ) vs 14 (2)
      • Link to Node 4
      • Link to Node 16
    • 2. Player: Show wisdom through understanding of how you have angered Lady Shar - that it cannot be undone.CAMP_Shadowheart_State_HadNightsongMeeting = False, SHADOWHEART_ENEMYOFSHARPATHRoll (Wisdom, ) vs 14 (2)
      • 4. [RollResult] True
        • Link to Node 9
      • 16. [RollResult] False
        • 5.
          Narrator
          : *The air seems to chill around you. Your claims of wisdom are rebuffed.*devnoteTWN_CentralSquare_Event_FailedSave
          End
    • 11. Player: Nod. You feel like a veritable sage, after all you've experience of late.REALLY_SHADOWHEART = FalseRoll (Wisdom, ) vs 14 (0)
      • Link to Node 4
      • Link to Node 16
    • 12. Player: Nod. Your life is richer, wiser, with your god on your side.CLERIC, SHADOWHEART_ENEMYOFSHARPATH = FalseRoll (Wisdom, ) vs 14 (1)
      • Link to Node 4
      • Link to Node 16
    • 6. Player: Leave.
      End
  • 8.
    Narrator
    : *The statue offers a mute stare, and nothing more. Any secret it guards will remain secret.*TWN_CentralSquare_State_TrialFailed
    End
  • 17. [Alias] TWN_CentralSquare_HasMet_PlaqueOfWisdom
    • Alias to Node 7
    • 10. [Jump] Jump to Node 7 (2)