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Synopsis:
Altar dedicated to Shar. Has a ritual dagger on it. The altar appears when you activate three tapestries with dogmas of Shar.
When the altar appears the door that leads outside gets locked. You need to recite the dogmas at the altar and spill your blood on it to open the door.
If you a follower of shar you can do it with not issue and get a blessing.
If you aren't a follower of shar, but you passed all the saving throws you can also get a blessing of shar by reciting the dogmas.
If you didn't pass all the saving throws and perform a ritual then the guardians appear because you aren't worthy.
If you desecrate the altar by taking the dagger then the guardians appear no matter who you are.
How to trigger:
goto SCL_Main_A 236; 0; -839
click on three tapestries and make a saving throw
the altar will appear
click on it
14. [Alias]
TWN_CentralSquare_Event_GotBlessing
- Alias to Node 19
1. [Jump]
Jump to Node 2 (1)
6. [Jump]
Jump to Node 0 (1)
17. [TagCinematic]
devnoteTWN_CentralSquare_State_AltarDesecrated
20. [Jump]
Jump to Node 0 (1)
19. [TagCinematic]
devnoteTWN_CentralSquare_SharAltar_Event_PassedPassiveReligion = False
12. : *Though you are outcast, Shar's dogma remains firmly entrenched in your mind. You know what this altar seeks - blood.*SHADOWHEART_ENEMYOFSHARPATHTWN_CentralSquare_SharAltar_Event_PassedPassiveReligion
22. [Jump]
Jump to Node 7 (2)
13. [Alias]
SHARTWN_CentralSquare_SharAltar_Event_PassedPassiveReligion
- Alias to Node 7
- Link to Node 22
11. Player: [PassiveRoll]
SHAR = FalseRoll (Intelligence, Religion) vs 10 (0)
15. [RollResult] True
7. : *An altar to Shar. It appears to seek pray, and a blood offering - your blood.*TWN_CentralSquare_SharAltar_Event_PassedPassiveReligion
- Link to Node 2
- Link to Node 0
9. Player: Take up the dagger, recite Shar's dogma, and cut your arm.,
CLERIC_SHAR,
PALADIN_SHAR,
REALLY_SHADOWHEARTTWN_CentralSquare_State_RecitedDogmas['Shadowheart 1']
3. Player: Take up the dagger, recite Shar's wisdom and offer blood from your arm.,
CLERIC_SHAR,
PALADIN_SHAR,
REALLY_SHADOWHEARTTWN_CentralSquare_State_RecitedDogmas
8. [Visual State]
10. [TagCinematic]
devnoteTWN_CentralSquare_Event_GotBlessingEnd
18. [RollResult] False
5. : *The altar's purpose is unclear - but the dagger upon it looks valuable.*
2. Player: The dagger won't be missed - take it.TWN_CentralSquare_State_AltarDesecrated = False['Shadowheart -1']
24. [Visual State]
16. [TagCinematic]
devnoteTWN_CentralSquare_Event_RevealGuardians, TWN_CentralSquare_State_AltarDesecrated, TWN_CentralSquare_Event_TookDaggerEnd
0. Player: Leave.End
23. [Alias]
TWN_CentralSquare_SharAltar_Event_PassedPassiveReligion
- Alias to Node 19
25. [Jump]
Jump to Node 7 (2)