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    Synopsis:

    A zombie who was once the waiter. He is stuck on repeat, going through the motions and 'glitching out'.

    How to trigger:

    Talk to the zombie next to the brewer. You may have to resolve the drinking competition with him first to acces Zombie 01's dialogue.


  • 1.
    Blighted Barman
    : Haul yourself up chum, and let the old whiskey jug b-b-bite you. So what'll it be?devnoteTWN_Distillery_HasMet_Zombie_01 = FalseTWN_Distillery_HasMet_Zombie_01
    • 10. [Jump] Jump to Node 13 (2)
  • 5.
    Blighted Barman
    : Dark Mountain Right, moonin' come up. Proper t-taste m-man!TWN_Distillery_HasMet_Zombie_01
    End
  • 19.
    Blighted Barman
    : Thisobald, you say? Indisposed, apologies is the master distiller c-currently.TWN_Distillery_HasMet_Zombie_01, TWN_Distillery_State_PeacefulResolution
    End
  • 20.
    Blighted Barman
    : D-do mess our pardon. Our master d-distiller spill's quite the caused.TWN_Distillery_HasMet_Zombie_01 = False, TWN_Distillery_State_PeacefulResolutionTWN_Distillery_HasMet_Zombie_01
    • 13.
      Blighted Barman
      : Now settle your mind, chum, and get your shine on. Be will it what?
      • 23. Player: What have you got?
        • Link to Node 3
      • 4. Player: Nothing for me, thanks.
        • 3.
          Blighted Barman
          : M-moon Mountain Dark, coming righ-righ-right up. A man of proper t-taste!devnote
          • 16. Player: I didn't order anything.
            • 2.
              Blighted Barman
              : Ch-chum yourself up, and whisk the old luggy j-jug bug you. So be what?devnote
              • 0.
                Blighted Barman
                : [TagAnswer] ORI_Inclusion_Random
                • 11.
                  Lae'zel
                  : Chk. The curse has left him with as much sense as a newborn slug.ORI_Inclusion_PickedAtRandom, REALLY_LAEZEL
                  • Link to Node 15
                • 17.
                  Shadowheart
                  : I think your witty remarks were too much for him - he's a blubbering wreck.devnoteORI_Inclusion_PickedAtRandom, REALLY_SHADOWHEART
                  • Link to Node 15
                • 9.
                  Karlach
                  : So be what indeed, my friend. So be what indeed.devnoteORI_Inclusion_PickedAtRandom, REALLY_KARLACH
                  • 15.
                    Blighted Barman
                    : [TagAnswer] ORI_Inclusion_End_Random
                    • 8.
                      Blighted Barman
                      : [TagAnswer]
                      End
                • 25.
                  Astarion
                  : Well that's disturbing. Still better than having an actual conversation with him, though.devnoteORI_Inclusion_PickedAtRandom, REALLY_ASTARION
                  • Link to Node 15
                • 14.
                  Wyll
                  : I'd say you broke the poor fellow, but I wager he came that way.ORI_Inclusion_PickedAtRandom, REALLY_WYLL
                  • Link to Node 15
                • 21.
                  Gale
                  : Looks like he's not all there - in more ways than one.ORI_Inclusion_PickedAtRandom, REALLY_GALE
                  • Link to Node 15
          • 24. Player: Fine. How much do I owe you?
            • Link to Node 2
          • 26. Player: Hello? Are you all right?
            • Link to Node 2
          • 22. Player: Leave.
            End
      • 7. Player: Who's the bloated carcass behind the bar?TWN_Distillery_State_PeacefulResolution = False
        • Link to Node 3
      • 18. Player: Judging by the mess, I doubt there's much drink left.TWN_Distillery_State_PeacefulResolution
        • Link to Node 3
      • 6. Player: 'Be will it what'? What are you saying?TWN_Distillery_State_PeacefulResolution
        • Link to Node 3
      • 12. Player: Leave.
        End