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    Synopsis:

    Comment on how the absolute army left. Reactivity if you saw them previously or not.

    How to trigger:

    1. Trigger the epilogue of act 2
    2. Go to the bridge before the army in TWN
    3. See the VB



  • 0. Player: So, the army's gone. Next stop: Baldur's Gate., REALLY_ASTARIONTWN_MarchingArmy_State_SawAbsoluteArmy
    End
  • 0. Player: The army of the Absolute is gone, marching west. Sooner or later the very walls of Baldur's Gate will tremble., REALLY_GALETWN_MarchingArmy_State_SawAbsoluteArmy
    End
  • 0. Player: The Absolute's army trampled through here. We can't let them get to Baldur's Gate., REALLY_KARLACHTWN_MarchingArmy_State_SawAbsoluteArmy
    End
  • 0. Player: The Absolute's forces have marched forth. Baldur's Gate is in danger., REALLY_LAEZELTWN_MarchingArmy_State_SawAbsoluteArmy
    End
  • 0. Player: The Absolute's legions - they're gone. And I doubt they've disbanded peacefully..., REALLY_SHADOWHEARTTWN_MarchingArmy_State_SawAbsoluteArmy
    End
  • 0. Player: The army of the Absolute marches west to the Gate. The city is strong - but it will not hold forever., REALLY_WYLLTWN_MarchingArmy_State_SawAbsoluteArmy
    End
  • 0. Player: The Absolute's armies are on the march - and Baldur's Gate is their target.TWN_MarchingArmy_State_SawAbsoluteArmy
    End
  • 1. Player: It looks like a horde stomped past here., REALLY_ASTARIONTWN_MarchingArmy_State_SawAbsoluteArmy = False
    End
  • 1. Player: These grounds look like they've been trampled by an entire horde of beasts. An army passed through here., REALLY_GALETWN_MarchingArmy_State_SawAbsoluteArmy = False
    End
  • 1. Player: An army's stampeded through here. A big army., REALLY_KARLACHTWN_MarchingArmy_State_SawAbsoluteArmy = False
    End
  • 1. Player: An army's trampled these grounds. The Absolute's forces are on the move., REALLY_LAEZELTWN_MarchingArmy_State_SawAbsoluteArmy = False
    End
  • 1. Player: All these tracks - enough for an army. They must be on the march., REALLY_SHADOWHEARTTWN_MarchingArmy_State_SawAbsoluteArmy = False
    End
  • 1. Player: An army has marched through here, travelling west to... to Baldur's Gate!, REALLY_WYLLTWN_MarchingArmy_State_SawAbsoluteArmy = False
    End
  • 1. Player: Looks like an army marched through here.TWN_MarchingArmy_State_SawAbsoluteArmy = False
    End