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Synopsis:
Comment on how the absolute army left. Reactivity if you saw them previously or not.
How to trigger:
1. Trigger the epilogue of act 2
2. Go to the bridge before the army in TWN
3. See the VB
0. Player: So, the army's gone. Next stop: Baldur's Gate.,
REALLY_ASTARIONTWN_MarchingArmy_State_SawAbsoluteArmyEnd
0. Player: The army of the Absolute is gone, marching west. Sooner or later the very walls of Baldur's Gate will tremble.,
REALLY_GALETWN_MarchingArmy_State_SawAbsoluteArmyEnd
0. Player: The Absolute's army trampled through here. We can't let them get to Baldur's Gate.,
REALLY_KARLACHTWN_MarchingArmy_State_SawAbsoluteArmyEnd
0. Player: The Absolute's forces have marched forth. Baldur's Gate is in danger.,
REALLY_LAEZELTWN_MarchingArmy_State_SawAbsoluteArmyEnd
0. Player: The Absolute's legions - they're gone. And I doubt they've disbanded peacefully...,
REALLY_SHADOWHEARTTWN_MarchingArmy_State_SawAbsoluteArmyEnd
0. Player: The army of the Absolute marches west to the Gate. The city is strong - but it will not hold forever.,
REALLY_WYLLTWN_MarchingArmy_State_SawAbsoluteArmyEnd
0. Player: The Absolute's armies are on the march - and Baldur's Gate is their target.TWN_MarchingArmy_State_SawAbsoluteArmyEnd
1. Player: It looks like a horde stomped past here.,
REALLY_ASTARIONTWN_MarchingArmy_State_SawAbsoluteArmy = FalseEnd
1. Player: These grounds look like they've been trampled by an entire horde of beasts. An army passed through here.,
REALLY_GALETWN_MarchingArmy_State_SawAbsoluteArmy = FalseEnd
1. Player: An army's stampeded through here. A big army.,
REALLY_KARLACHTWN_MarchingArmy_State_SawAbsoluteArmy = FalseEnd
1. Player: An army's trampled these grounds. The Absolute's forces are on the move.,
REALLY_LAEZELTWN_MarchingArmy_State_SawAbsoluteArmy = FalseEnd
1. Player: All these tracks - enough for an army. They must be on the march.,
REALLY_SHADOWHEARTTWN_MarchingArmy_State_SawAbsoluteArmy = FalseEnd
1. Player: An army has marched through here, travelling west to... to Baldur's Gate!,
REALLY_WYLLTWN_MarchingArmy_State_SawAbsoluteArmy = FalseEnd
1. Player: Looks like an army marched through here.TWN_MarchingArmy_State_SawAbsoluteArmy = FalseEnd