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Synopsis:
Players are shown to arrive in the Intermezzo camp.
How to trigger:
Leave SCL towards BGO.
For quick testing, in builds use the DebugBook -> Go to region -> Act2b - Intermezzo
In the editor, Load INT_Main_A and start playing, you would automatically see the dialog play.
If you want to test repeatedly in editor, start playing, press CTRL + Shift + 8 to open the Camp Debug Book.Then navigate to Queue Camp Night and select ArriveIntermezzo
13. Player: [TagGreeting]
9. [TagCinematic]
devnote
1. Player: [TagAnswer]
ORI_Inclusion_Random
6. : Let us make camp, before the sun yields to the stars.ORI_Inclusion_PickedAtRandom, REALLY_LAEZEL
3. : Gods, I could sleep for a hundred years. Looks safe enough for a night, I reckon.ORI_Inclusion_PickedAtRandom, REALLY_KARLACH
8. Player: [TagAnswer]
ORI_Inclusion_End_Random
0. [TagCinematic]
4. [TagCinematic]
d8adf775-47c0-94fc-21f1-9b879498af45, HUMANOID
5. [TagCinematic]
d8adf775-47c0-94fc-21f1-9b879498af45
2. [TagCinematic]
HUMANOID
12. : *Beyond the campsite, the city waits in uneasy silence - one sleep away.*devnoteEnd
7. : Let's make camp. My muscles are stiffer than a stuffed cat.ORI_Inclusion_PickedAtRandom, REALLY_WYLL
10. : This should do nicely for a camp.ORI_Inclusion_PickedAtRandom, REALLY_SHADOWHEART
11. : This will suffice as a camp - I could sleep standing up just now.ORI_Inclusion_PickedAtRandom, REALLY_GALE
14. : Best to rest now, while we still can. Who knows what's waiting in Baldur's Gate.ORI_Inclusion_PickedAtRandom, REALLY_ASTARION