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Synopsis:
The door to enter the armoury is closed and locked tight. People on the other side can be heard conversing about the impending catastrophe. Players can break in or attempt to convince the people inside to run for their lives.
4. : If you're going to do it, just make it quick!END_Armoury_Event_Spotted
36. : And painless!
55. Player: I prefer painful.ORI_DarkUrge_State_BhaalAccepted, REALLY_DARK_URGE
44. [Jump]
Jump to Node 6 (1)
56. Player: I'm not here to kill you. ,
FULL_CEREMORPH
56. Player: I'm not here to kill you.
30. : You're not...?END_Armoury_State_Reassured
15. : [TagAnswer]
END_ArmouryDoor_Event_CheckMindflayer
98. : But... you're a mind flayer.FULL_CEREMORPH
93. [Jump]
Jump to Node 87 (1)
72. Player: Didn't you hear? I'm the mind flayer that's going to save you all.END_Armoury_Event_CiviliansLeave
75. [Jump]
Jump to Node 22 (1)
19. [Jump]
Jump to Node 31 (1)
29. : But... the mind flayer.END_ArmouryDoor_State_MindflayerClose
87. Player: Just because I'm a mind flayer you think I'm a murdering sociopath? ,
FULL_CEREMORPHEND_Armoury_Event_CiviliansLeave
87. Player: Just because it's a mind flayer you think it's a murderer? END_Armoury_Event_CiviliansLeave
20. : Yes? No - NO.
99. [Jump]
Jump to Node 80 (1)
57. Player: Don't look at me like that - I'm the mind flayer that's going to save the city.,
FULL_CEREMORPHEND_Armoury_Event_CiviliansLeave
57. Player: Don't look at it like that - that's the mind flayer that's going to save the city.END_Armoury_Event_CiviliansLeave
22. : Um... sure. We'll just... go...
76. : RUN!End
31. Player: Just get out of here.,
FULL_CEREMORPHEND_Armoury_Event_CiviliansLeave
31. Player: Just get out of here.END_Armoury_Event_CiviliansLeave
32. : Just like that? You're not going to... suck our brains out?
80. : Don't question it, Tilly. Just GO.End
92. : Then... you're letting us go? END_Armoury_Event_CiviliansLeave
82. [Jump]
Jump to Node 64 (1)
39. Player: Get out of here. ,
FULL_CEREMORPH
39. Player: Get out of here.
21. : You're letting us go...? END_Armoury_State_Reassured
61. [Jump]
Jump to Node 29 (1)
58. [Jump]
Jump to Node 98 (1)
64. : Just like that...?
77. [Jump]
Jump to Node 0 (2)
88. Player: As you wish.,
FULL_CEREMORPH
88. Player: As you wish.
6. : Shit! End
45. : If you try that again, we'll - we'll - we'll blow you up!devnoteEND_Armoury_Event_TriedForcedEntry
100. : (Shut up, Tilly.)devnote
33. [Jump]
Jump to Node 105 (2)
51. : (Shhh! They're back.)devnoteEND_Armoury_HasMet
47. [Jump]
Jump to Node 1 (2)
81. : (There's an ogre out there, Robyn. I heard it. We'll never make it...)devnoteEND_Armoury_HasMet
73. : (Well, we can't just stay in here until we rot, can we?)devnote
1. : (Shut it! Both of you! I hear someone.)devnote
8. Player: Rattle the doorknob.,
FULL_CEREMORPHEND_Armoury_Knows_DoorHeldShut = FalseEND_Armoury_Knows_DoorHeldShut
8. Player: Rattle the doorknob.END_Armoury_Knows_DoorHeldShut = FalseEND_Armoury_Knows_DoorHeldShut
86. : *The door is locked from the inside.*
53. Player: Enjoy being burned to death by nautiloids, then.,
FULL_CEREMORPHEND_Armoury_Event_DeceptionAttempt, END_Armoury_Event_PersuasianAttempt, END_Armoury_Event_IntimidateAttempt
53. Player: Enjoy being burned to death by nautiloids, then. END_Armoury_Event_DeceptionAttempt, END_Armoury_Event_PersuasianAttempt, END_Armoury_Event_IntimidateAttempt
69. : Thank you! We will! devnote
13. : (Nautiloids, Robyn?!)devnoteEnd
28. Player: You need to leave! This whole place is falling down. ,
FULL_CEREMORPHEND_Armoury_Event_PersuasianAttempt = FalseEND_Armoury_Event_PersuasianAttemptRoll (Charisma, Persuasion) vs 15 (0)
28. Player: You need to leave! This whole place is falling down. END_Armoury_Event_PersuasianAttempt = FalseEND_Armoury_Event_PersuasianAttemptRoll (Charisma, Persuasion) vs 15 (0)
97. [RollResult] True
90. : (Oh, gods... I knew the blasts were getting closer...)devnote
103. : (We should open up - it's the quickest way out.)devnote
89. : (Ugh. Guess it's better than dying under a pile of rubble.)devnote
102. : Hold on! We're opening up! devnoteEND_Armoury_State_Reassured
38. [TagCinematic]
devnoteEND_Armoury_Event_DoorOpens
70. : [TagAnswer]
END_ArmouryDoor_Event_CheckMindflayer
63. [Alias]
FULL_CEREMORPH
- Alias to Node 11
24. [Jump]
Jump to Node 98 (2)
11. : Robyn, it's... it's a mind flayer.END_ArmouryDoor_State_MindflayerClose
42. [Jump]
Jump to Node 29 (2)
40. : Oh, gods - fresh air!
0. : You can breathe later, Tilly. Let's go.
3. Player: Go on, get out of here. END_Armoury_Event_CiviliansLeave
10. : Thank you. You're getting to safety too, right?
104. : I don't think they are. They're heading toward the worst of it.
49. : Here - protection for you and your friends.END_Armoury_Event_Reward
50. : Tilly! Let's GO. End
25. Player: Not so fast. I'd actually quite like you to die.
106. : What?! Why?FactionHostileToPlayerGroupAfterDialogEnd
23. [RollResult] False
37. : No, thank you!devnote
66. Player: Open this door. Right now. ,
FULL_CEREMORPHEND_Armoury_Event_IntimidateAttempt = FalseEND_Armoury_Event_IntimidateAttemptRoll (Charisma, Intimidation) vs 20 (0)
66. Player: Open this door. Right now.END_Armoury_Event_IntimidateAttempt = FalseEND_Armoury_Event_IntimidateAttemptRoll (Charisma, Intimidation) vs 20 (0)
71. [RollResult] True
46. : (Robyn, what do we do? What do we do?)devnote
101. : We open up, godsdammit. (And then we run.)devnoteEND_Armoury_State_Reassured
12. [Jump]
Jump to Node 38 (1)
27. [RollResult] False
48. : Don't care! Please leave!devnote
16. Player: Let me in! The mind flayers are after me!,
FULL_CEREMORPHEND_Armoury_Event_DeceptionAttempt = FalseEND_Armoury_Event_DeceptionAttemptRoll (Charisma, Deception) vs 20 (0)
16. Player: Let me in! The mind flayers are after me!END_Armoury_Event_DeceptionAttempt = FalseEND_Armoury_Event_DeceptionAttemptRoll (Charisma, Deception) vs 20 (0)
9. [RollResult] True
74. : (We've got to help them! It could have been one of us.)devnote
5. : (Godsdammit. Fine.)devnoteEND_Armoury_State_Reassured
94. [Jump]
Jump to Node 38 (1)
17. [RollResult] False
96. : Seriously? Do you think we're stupid or something? devnoteEND_Armoury_Event_PersuasianAttempt
35. [Alias]
END_Armoury_Event_IntimidateAttempt
- Alias to Node 96
54. [Alias]
- Alias to Node 74
62. : (Yeah, but it's not, is it?)