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    Synopsis:

    The door to enter the armoury is closed and locked tight. People on the other side can be heard conversing about the impending catastrophe. Players can break in or attempt to convince the people inside to run for their lives.


  • 4.
    Tilly
    : If you're going to do it, just make it quick!END_Armoury_Event_Spotted
    • 36.
      Robyn
      : And painless!
      • 55. Player: I prefer painful.ORI_DarkUrge_State_BhaalAccepted, REALLY_DARK_URGE
        • 44. [Jump] Jump to Node 6 (1)
      • 56. Player: I'm not here to kill you. , FULL_CEREMORPH
      • 56. Player: I'm not here to kill you.
        • 30.
          Tilly
          : You're not...?END_Armoury_State_Reassured
          • 15.
            Tilly
            : [TagAnswer] END_ArmouryDoor_Event_CheckMindflayer
            • 98.
              Tilly
              : But... you're a mind flayer.FULL_CEREMORPH
              • 93. [Jump] Jump to Node 87 (1)
              • 72. Player: Didn't you hear? I'm the mind flayer that's going to save you all.END_Armoury_Event_CiviliansLeave
                • 75. [Jump] Jump to Node 22 (1)
              • 19. [Jump] Jump to Node 31 (1)
            • 29.
              Tilly
              : But... the mind flayer.END_ArmouryDoor_State_MindflayerClose
              • 87. Player: Just because I'm a mind flayer you think I'm a murdering sociopath? , FULL_CEREMORPHEND_Armoury_Event_CiviliansLeave
              • 87. Player: Just because it's a mind flayer you think it's a murderer? END_Armoury_Event_CiviliansLeave
                • 20.
                  Tilly
                  : Yes? No - NO.
                  • 99. [Jump] Jump to Node 80 (1)
              • 57. Player: Don't look at me like that - I'm the mind flayer that's going to save the city., FULL_CEREMORPHEND_Armoury_Event_CiviliansLeave
              • 57. Player: Don't look at it like that - that's the mind flayer that's going to save the city.END_Armoury_Event_CiviliansLeave
                • 22.
                  Tilly
                  : Um... sure. We'll just... go...
                  • 76.
                    Robyn
                    : RUN!
                    End
              • 31. Player: Just get out of here., FULL_CEREMORPHEND_Armoury_Event_CiviliansLeave
              • 31. Player: Just get out of here.END_Armoury_Event_CiviliansLeave
                • 32.
                  Tilly
                  : Just like that? You're not going to... suck our brains out?
                  • 80.
                    Robyn
                    : Don't question it, Tilly. Just GO.
                    End
            • 92.
              Tilly
              : Then... you're letting us go? END_Armoury_Event_CiviliansLeave
              • 82. [Jump] Jump to Node 64 (1)
      • 39. Player: Get out of here. , FULL_CEREMORPH
      • 39. Player: Get out of here.
        • 21.
          Tilly
          : You're letting us go...? END_Armoury_State_Reassured
          • 61. [Jump] Jump to Node 29 (1)
          • 58. [Jump] Jump to Node 98 (1)
          • 64.
            Tilly
            : Just like that...?
            • 77. [Jump] Jump to Node 0 (2)
      • 88. Player: As you wish., FULL_CEREMORPH
      • 88. Player: As you wish.
        • 6.
          Tilly
          : Shit!
          End
  • 45.
    Tilly
    : If you try that again, we'll - we'll - we'll blow you up!devnoteEND_Armoury_Event_TriedForcedEntry
    • 100.
      Robyn
      : (Shut up, Tilly.)devnote
      • 33. [Jump] Jump to Node 105 (2)
  • 51.
    Tilly
    : (Shhh! They're back.)devnoteEND_Armoury_HasMet
    • 47. [Jump] Jump to Node 1 (2)
  • 81.
    Tilly
    : (There's an ogre out there, Robyn. I heard it. We'll never make it...)devnoteEND_Armoury_HasMet
    • 73.
      Robyn
      : (Well, we can't just stay in here until we rot, can we?)devnote
      • 1.
        Civilian
        : (Shut it! Both of you! I hear someone.)devnote
        • 8. Player: Rattle the doorknob., FULL_CEREMORPHEND_Armoury_Knows_DoorHeldShut = FalseEND_Armoury_Knows_DoorHeldShut
        • 8. Player: Rattle the doorknob.END_Armoury_Knows_DoorHeldShut = FalseEND_Armoury_Knows_DoorHeldShut
          • 86.
            Narrator
            : *The door is locked from the inside.*
        • 53. Player: Enjoy being burned to death by nautiloids, then., FULL_CEREMORPHEND_Armoury_Event_DeceptionAttempt, END_Armoury_Event_PersuasianAttempt, END_Armoury_Event_IntimidateAttempt
        • 53. Player: Enjoy being burned to death by nautiloids, then. END_Armoury_Event_DeceptionAttempt, END_Armoury_Event_PersuasianAttempt, END_Armoury_Event_IntimidateAttempt
          • 69.
            Robyn
            : Thank you! We will! devnote
            • 13.
              Tilly
              : (Nautiloids, Robyn?!)devnote
              End
        • 28. Player: You need to leave! This whole place is falling down. , FULL_CEREMORPHEND_Armoury_Event_PersuasianAttempt = FalseEND_Armoury_Event_PersuasianAttemptRoll (Charisma, Persuasion) vs 15 (0)
        • 28. Player: You need to leave! This whole place is falling down. END_Armoury_Event_PersuasianAttempt = FalseEND_Armoury_Event_PersuasianAttemptRoll (Charisma, Persuasion) vs 15 (0)
          • 97. [RollResult] True
            • 90.
              Tilly
              : (Oh, gods... I knew the blasts were getting closer...)devnote
              • 103.
                Tilly
                : (We should open up - it's the quickest way out.)devnote
                • 89.
                  Robyn
                  : (Ugh. Guess it's better than dying under a pile of rubble.)devnote
                  • 102.
                    Robyn
                    : Hold on! We're opening up! devnoteEND_Armoury_State_Reassured
                    • 38. [TagCinematic] devnoteEND_Armoury_Event_DoorOpens
                      • 70.
                        Tilly
                        : [TagAnswer] END_ArmouryDoor_Event_CheckMindflayer
                        • 63. [Alias] FULL_CEREMORPH
                          • Alias to Node 11
                          • 24. [Jump] Jump to Node 98 (2)
                        • 11.
                          Tilly
                          : Robyn, it's... it's a mind flayer.END_ArmouryDoor_State_MindflayerClose
                          • 42. [Jump] Jump to Node 29 (2)
                        • 40.
                          Tilly
                          : Oh, gods - fresh air!
                          • 0.
                            Robyn
                            : You can breathe later, Tilly. Let's go.
                            • 3. Player: Go on, get out of here. END_Armoury_Event_CiviliansLeave
                              • 10.
                                Tilly
                                : Thank you. You're getting to safety too, right?
                                • 104.
                                  Tilly
                                  : I don't think they are. They're heading toward the worst of it.
                                  • 49.
                                    Tilly
                                    : Here - protection for you and your friends.END_Armoury_Event_Reward
                                    • 50.
                                      Robyn
                                      : Tilly! Let's GO.
                                      End
                            • 25. Player: Not so fast. I'd actually quite like you to die.
                              • 106.
                                Robyn
                                : What?! Why?FactionHostileToPlayerGroupAfterDialog
                                End
          • 23. [RollResult] False
            • 37.
              Robyn
              : No, thank you!devnote
        • 66. Player: Open this door. Right now. , FULL_CEREMORPHEND_Armoury_Event_IntimidateAttempt = FalseEND_Armoury_Event_IntimidateAttemptRoll (Charisma, Intimidation) vs 20 (0)
        • 66. Player: Open this door. Right now.END_Armoury_Event_IntimidateAttempt = FalseEND_Armoury_Event_IntimidateAttemptRoll (Charisma, Intimidation) vs 20 (0)
          • 71. [RollResult] True
            • 46.
              Tilly
              : (Robyn, what do we do? What do we do?)devnote
              • 101.
                Robyn
                : We open up, godsdammit. (And then we run.)devnoteEND_Armoury_State_Reassured
                • 12. [Jump] Jump to Node 38 (1)
          • 27. [RollResult] False
            • 48.
              Robyn
              : Don't care! Please leave!devnote
        • 16. Player: Let me in! The mind flayers are after me!, FULL_CEREMORPHEND_Armoury_Event_DeceptionAttempt = FalseEND_Armoury_Event_DeceptionAttemptRoll (Charisma, Deception) vs 20 (0)
        • 16. Player: Let me in! The mind flayers are after me!END_Armoury_Event_DeceptionAttempt = FalseEND_Armoury_Event_DeceptionAttemptRoll (Charisma, Deception) vs 20 (0)
          • 9. [RollResult] True
            • 74.
              Tilly
              : (We've got to help them! It could have been one of us.)devnote
              • 5.
                Robyn
                : (Godsdammit. Fine.)devnoteEND_Armoury_State_Reassured
                • 94. [Jump] Jump to Node 38 (1)
          • 17. [RollResult] False
            • 96.
              Robyn
              : Seriously? Do you think we're stupid or something? devnoteEND_Armoury_Event_PersuasianAttempt
              • Link to Node 54
            • 35. [Alias] END_Armoury_Event_IntimidateAttempt
              • Alias to Node 96
              • 54. [Alias]
                • Alias to Node 74
                • 62.
                  Robyn
                  : (Yeah, but it's not, is it?)devnote
                  • 60.
                    Robyn
                    : Whoever you are, just - just - leave us alone!devnote
        • 7. Player: Leave.
          End
  • 85.
    Tilly
    : (They're trying to pick the lock!)devnoteEND_Armoury_Event_BlockedInteractionEND_Armoury_Event_BlockedInteraction = False, END_Armoury_Event_TriedForcedEntry
    • 105.
      Robyn
      : Back off! We've got bombs in here and we're not afraid to use them! devnoteEND_Armoury_Event_TriedForcedEntry
      • 59. Player: If you want to die in there, be my guest. , FULL_CEREMORPHEND_Armoury_Event_PersuasianAttempt, END_Armoury_Event_IntimidateAttempt
      • 59. Player: If you want to die in there, be my guest. END_Armoury_Event_PersuasianAttempt, END_Armoury_Event_IntimidateAttempt
        • 84.
          Tilly
          : We're fine! Thank you! devnote
          End
      • 18. Player: You're going to die in there if you don't leave soon! , FULL_CEREMORPHEND_Armoury_Event_PersuasianAttempt = FalseEND_Armoury_Event_PersuasianAttemptRoll (Charisma, Persuasion) vs 15 (0)
      • 18. Player: You're going to die in there if you don't leave soon! END_Armoury_Event_PersuasianAttempt = FalseEND_Armoury_Event_PersuasianAttemptRoll (Charisma, Persuasion) vs 15 (0)
        • 83. [RollResult] True
          • 78. [Jump] Jump to Node 90 (1)
        • 52. [RollResult] False
          • 67.
            Tilly
            : Think we haven't heard that one before? Piss off. devnote
      • 34. Player: Open the door. Now., FULL_CEREMORPHEND_Armoury_Event_IntimidateAttempt = FalseEND_Armoury_Event_IntimidateAttemptRoll (Charisma, Intimidation) vs 20 (0)
      • 34. Player: Open the door. Now.END_Armoury_Event_IntimidateAttempt = FalseEND_Armoury_Event_IntimidateAttemptRoll (Charisma, Intimidation) vs 20 (0)
        • 95. [RollResult] True
          • 79. [Jump] Jump to Node 46 (1)
        • 26. [RollResult] False
          • 65.
            Tilly
            : No, no, no. Not today.devnote
      • 14. Player: ROAR!END_Armoury_Event_IntimidateAttempt = False, BARBARIANEND_Armoury_Event_IntimidateAttemptRoll (Charisma, Intimidation) vs 20 (1)
        • 68. [RollResult] True
          • 91. [Jump] Jump to Node 46 (1)
        • 41. [RollResult] False
          • 2.
            Civilian
            : AAAAGGGGHH! Tighter! Lock it tighter!devnote
      • 43. Player: Back off., FULL_CEREMORPH
        End
      • 43. Player: Back off.
        End