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Synopsis:
AD that plays after a combat in courtyard where the alarm was NOT triggered. Implies there are other combats and that the alarm can be triggered there, too.
1. Player: That was close. No doubt there'll be others.,
FULL_CEREMORPH
1. Player: That was close. No doubt there'll be others.
0. Player: Tread carefully now.,
FULL_CEREMORPHEnd
0. Player: Tread carefully now.End