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    Synopsis:

    AD that plays after a combat in courtyard where the alarm was NOT triggered. Implies there are other combats and that the alarm can be triggered there, too.


  • 1. Player: That was close. No doubt there'll be others., FULL_CEREMORPH
  • 1. Player: That was close. No doubt there'll be others.
    • 0. Player: Tread carefully now., FULL_CEREMORPH
      End
    • 0. Player: Tread carefully now.
      End